Ships the combined filesystem/Supabase storage adapter + MCP scene lifecycle tools + Next.js API routes + editor /scene/[id] route, so an MCP save is directly openable at /scene/<id> without any injection hack. End-to-end verified: 10/10 e2e steps pass. Storage (A1/A2/A3): - SceneStore interface + error classes + slug helpers - FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal) with atomic writes, .index sidecar, optimistic locking - SupabaseSceneStore with scenes + scene_revisions tables, RLS migration SQL, mock-backed unit tests - createSceneStore(env) auto-selects based on SUPABASE_URL + SUPABASE_SERVICE_ROLE_KEY MCP tools (A4, A8, A9, A10): - save_scene / load_scene / list_scenes / delete_scene / rename_scene - list_templates / create_from_template (3 seed templates: empty-studio, two-bedroom, garden-house) - generate_variants (7 mutation kinds, seeded RNG, save=true|false) - photo_to_scene (vision sampling → scene graph → save) Editor (A5, A6): - /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking - /scene/[id] and /scenes route pages with save button, SceneLoader - Removed the window.__pascalScene dev injection hack Security + UX edges (A7, A8): - AssetUrl Zod validator: asset:// blob: data:image/ /path https: (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env allowlist. Hardens scan.url, guide.url, item.asset.src, material.texture.url, MaterialMaps.*Map - Auto-frame camera on empty→non-empty scene transition (camera-controls:fit-scene emitter event) Shared utilities: - rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and used by both create-from-template and generate-variants to work around the SiteNode.children-as-objects vs. ids inconsistency (CROSS_CUTTING §2) - Storage + MCP subpath exports added to packages/mcp/package.json (CROSS_CUTTING §4) Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7). Biome: clean. Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts: MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR = /tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from editor server, /scenes list page renders all saved scenes, scene page renders SceneLoader, delete_scene works. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
284 lines
7.0 KiB
TypeScript
284 lines
7.0 KiB
TypeScript
import type { SceneGraph } from '@pascal-app/core/clone-scene-graph'
|
||
import type { AnyNode, AnyNodeId } from '@pascal-app/core/schema'
|
||
|
||
/**
|
||
* "Garden house" — a simplified take on the Casa del Sol layout used in the
|
||
* MCP research fixtures.
|
||
*
|
||
* Footprint: 12 m × 8 m house centered at the origin, with a 12 m × 6 m
|
||
* back garden zone immediately to the north of the house, surrounded by a
|
||
* privacy fence on three sides.
|
||
*
|
||
* Contents:
|
||
* - 4 perimeter walls around the house
|
||
* - 1 front door (south wall), 1 large garden door (north wall)
|
||
* - 2 windows on the south wall, 1 window on each of east and west
|
||
* - 1 indoor "living" zone, 1 outdoor "garden" zone
|
||
* - 3 fence segments bounding the north/east/west of the garden
|
||
*/
|
||
|
||
const HOUSE_W = 6 // half-width of the house (12 m total)
|
||
const HOUSE_D = 4 // half-depth of the house (8 m total)
|
||
const GARDEN_DEPTH = 6 // depth of the back-garden zone along +z direction
|
||
|
||
const WALL_THICKNESS = 0.15
|
||
const WALL_HEIGHT = 2.7
|
||
|
||
type NodeMap = Record<string, AnyNode>
|
||
|
||
function wall(
|
||
id: string,
|
||
start: [number, number],
|
||
end: [number, number],
|
||
children: string[] = [],
|
||
): AnyNode {
|
||
return {
|
||
object: 'node',
|
||
id,
|
||
type: 'wall',
|
||
parentId: 'level_0',
|
||
visible: true,
|
||
metadata: {},
|
||
children,
|
||
thickness: WALL_THICKNESS,
|
||
height: WALL_HEIGHT,
|
||
start,
|
||
end,
|
||
frontSide: 'unknown',
|
||
backSide: 'unknown',
|
||
} as unknown as AnyNode
|
||
}
|
||
|
||
function door(id: string, parentWallId: string, width = 0.9): AnyNode {
|
||
return {
|
||
object: 'node',
|
||
id,
|
||
type: 'door',
|
||
parentId: parentWallId,
|
||
visible: true,
|
||
metadata: {},
|
||
wallId: parentWallId,
|
||
position: [0, 1.05, 0],
|
||
rotation: [0, 0, 0],
|
||
width,
|
||
height: 2.1,
|
||
frameThickness: 0.05,
|
||
frameDepth: 0.07,
|
||
threshold: true,
|
||
thresholdHeight: 0.02,
|
||
hingesSide: 'left',
|
||
swingDirection: 'inward',
|
||
segments: [
|
||
{
|
||
type: 'panel',
|
||
heightRatio: 0.5,
|
||
columnRatios: [1],
|
||
dividerThickness: 0.03,
|
||
panelDepth: 0.01,
|
||
panelInset: 0.04,
|
||
},
|
||
{
|
||
type: 'panel',
|
||
heightRatio: 0.5,
|
||
columnRatios: [1],
|
||
dividerThickness: 0.03,
|
||
panelDepth: 0.01,
|
||
panelInset: 0.04,
|
||
},
|
||
],
|
||
handle: true,
|
||
handleHeight: 1.05,
|
||
handleSide: 'right',
|
||
contentPadding: [0.04, 0.04],
|
||
doorCloser: false,
|
||
panicBar: false,
|
||
panicBarHeight: 1.0,
|
||
} as unknown as AnyNode
|
||
}
|
||
|
||
function makeWindow(id: string, parentWallId: string, width = 1.2): AnyNode {
|
||
return {
|
||
object: 'node',
|
||
id,
|
||
type: 'window',
|
||
parentId: parentWallId,
|
||
visible: true,
|
||
metadata: {},
|
||
wallId: parentWallId,
|
||
position: [0, 1.2, 0],
|
||
rotation: [0, 0, 0],
|
||
width,
|
||
height: 1.2,
|
||
frameThickness: 0.05,
|
||
frameDepth: 0.07,
|
||
columnRatios: [1],
|
||
rowRatios: [1],
|
||
columnDividerThickness: 0.03,
|
||
rowDividerThickness: 0.03,
|
||
sill: true,
|
||
sillDepth: 0.08,
|
||
sillThickness: 0.03,
|
||
} as unknown as AnyNode
|
||
}
|
||
|
||
function fence(id: string, start: [number, number], end: [number, number]): AnyNode {
|
||
return {
|
||
object: 'node',
|
||
id,
|
||
type: 'fence',
|
||
parentId: 'level_0',
|
||
visible: true,
|
||
metadata: {},
|
||
start,
|
||
end,
|
||
height: 1.8,
|
||
thickness: 0.08,
|
||
baseHeight: 0.22,
|
||
postSpacing: 2,
|
||
postSize: 0.1,
|
||
topRailHeight: 0.04,
|
||
groundClearance: 0,
|
||
edgeInset: 0.015,
|
||
baseStyle: 'grounded',
|
||
color: '#f3f4f6',
|
||
style: 'privacy',
|
||
} as unknown as AnyNode
|
||
}
|
||
|
||
function buildTemplate(): SceneGraph {
|
||
const nodes: NodeMap = {}
|
||
|
||
nodes.site_garden = {
|
||
object: 'node',
|
||
id: 'site_garden',
|
||
type: 'site',
|
||
parentId: null,
|
||
visible: true,
|
||
metadata: {},
|
||
polygon: {
|
||
type: 'polygon',
|
||
points: [
|
||
[-15, -15],
|
||
[15, -15],
|
||
[15, 15],
|
||
[-15, 15],
|
||
],
|
||
},
|
||
children: ['building_garden'],
|
||
} as unknown as AnyNode
|
||
|
||
nodes.building_garden = {
|
||
object: 'node',
|
||
id: 'building_garden',
|
||
type: 'building',
|
||
parentId: 'site_garden',
|
||
visible: true,
|
||
metadata: {},
|
||
position: [0, 0, 0],
|
||
rotation: [0, 0, 0],
|
||
children: ['level_0'],
|
||
} as unknown as AnyNode
|
||
|
||
// Openings
|
||
nodes.door_front = door('door_front', 'wall_s', 1.0)
|
||
nodes.door_garden = door('door_garden', 'wall_n', 1.6)
|
||
nodes.window_s1 = makeWindow('window_s1', 'wall_s', 1.2)
|
||
nodes.window_s2 = makeWindow('window_s2', 'wall_s', 1.2)
|
||
nodes.window_e = makeWindow('window_e', 'wall_e', 1.0)
|
||
nodes.window_w = makeWindow('window_w', 'wall_w', 1.0)
|
||
|
||
// House perimeter (south is front, north opens to the garden)
|
||
nodes.wall_n = wall('wall_n', [-HOUSE_W, -HOUSE_D], [HOUSE_W, -HOUSE_D], ['door_garden'])
|
||
nodes.wall_e = wall('wall_e', [HOUSE_W, -HOUSE_D], [HOUSE_W, HOUSE_D], ['window_e'])
|
||
nodes.wall_s = wall(
|
||
'wall_s',
|
||
[HOUSE_W, HOUSE_D],
|
||
[-HOUSE_W, HOUSE_D],
|
||
['door_front', 'window_s1', 'window_s2'],
|
||
)
|
||
nodes.wall_w = wall('wall_w', [-HOUSE_W, HOUSE_D], [-HOUSE_W, -HOUSE_D], ['window_w'])
|
||
|
||
// Zones
|
||
nodes.zone_living = {
|
||
object: 'node',
|
||
id: 'zone_living',
|
||
type: 'zone',
|
||
parentId: 'level_0',
|
||
visible: true,
|
||
metadata: {},
|
||
name: 'Living',
|
||
color: '#60a5fa',
|
||
polygon: [
|
||
[-HOUSE_W, -HOUSE_D],
|
||
[HOUSE_W, -HOUSE_D],
|
||
[HOUSE_W, HOUSE_D],
|
||
[-HOUSE_W, HOUSE_D],
|
||
],
|
||
} as unknown as AnyNode
|
||
|
||
nodes.zone_garden = {
|
||
object: 'node',
|
||
id: 'zone_garden',
|
||
type: 'zone',
|
||
parentId: 'level_0',
|
||
visible: true,
|
||
metadata: {},
|
||
name: 'Back garden',
|
||
color: '#86efac',
|
||
polygon: [
|
||
[-HOUSE_W, -HOUSE_D - GARDEN_DEPTH],
|
||
[HOUSE_W, -HOUSE_D - GARDEN_DEPTH],
|
||
[HOUSE_W, -HOUSE_D],
|
||
[-HOUSE_W, -HOUSE_D],
|
||
],
|
||
} as unknown as AnyNode
|
||
|
||
// Privacy fence along 3 sides of the garden.
|
||
nodes.fence_n = fence(
|
||
'fence_n',
|
||
[-HOUSE_W, -HOUSE_D - GARDEN_DEPTH],
|
||
[HOUSE_W, -HOUSE_D - GARDEN_DEPTH],
|
||
)
|
||
nodes.fence_e = fence('fence_e', [HOUSE_W, -HOUSE_D - GARDEN_DEPTH], [HOUSE_W, -HOUSE_D])
|
||
nodes.fence_w = fence('fence_w', [-HOUSE_W, -HOUSE_D], [-HOUSE_W, -HOUSE_D - GARDEN_DEPTH])
|
||
|
||
nodes.level_0 = {
|
||
object: 'node',
|
||
id: 'level_0',
|
||
type: 'level',
|
||
parentId: 'building_garden',
|
||
visible: true,
|
||
metadata: {},
|
||
level: 0,
|
||
children: [
|
||
'wall_n',
|
||
'wall_e',
|
||
'wall_s',
|
||
'wall_w',
|
||
'zone_living',
|
||
'zone_garden',
|
||
'fence_n',
|
||
'fence_e',
|
||
'fence_w',
|
||
],
|
||
} as unknown as AnyNode
|
||
|
||
// SiteNode.children is a discriminatedUnion of BuildingNode/ItemNode objects
|
||
// (not string ids) per the schema — embed the full building node here.
|
||
;(nodes.site_garden as unknown as { children: unknown[] }).children = [nodes.building_garden!]
|
||
|
||
return {
|
||
nodes: nodes as Record<AnyNodeId, AnyNode>,
|
||
rootNodeIds: ['site_garden'] as AnyNodeId[],
|
||
}
|
||
}
|
||
|
||
export const template: SceneGraph = buildTemplate()
|
||
|
||
export const metadata = {
|
||
id: 'garden-house',
|
||
name: 'Garden house',
|
||
description:
|
||
'12 × 8 m single-level house with a fenced back-garden zone; 4 walls, 2 doors, 4 windows, 3 privacy fences.',
|
||
} as const
|