User feedback: updating the store per tick caused tons of React
re-renders → laggy drag. Switched to pure imperative.
MoveRegistryNodeTool now:
- Mutates `sceneRegistry.nodes.get(id).position` directly per
grid:move tick. No useScene.updateNode during drag. No store
change → no renderer re-render → R3F doesn't reapply
`position={node.position}` → the imperative mutation sticks.
- On commit: single tracked `useScene.updateNode(id, { position })`.
Undo replays one step (original → final), no per-tick spam.
- On cancel / unmount: imperatively snap the mesh back to original.
Store was never touched so no data revert needed.
Trade-off vs the items pattern (which does update the store per tick
and re-renders per tick): our approach is faster but assumes the
renderer doesn't re-render mid-drag. Items get away with constant
re-renders because their renderer is heavily optimized; for parametric
shelves (and future kinds) the imperative path is simpler and faster.
Cleanup: removed the dev `[shelf] rendered` and `[shelf] placed`
console.info logs from the shelf renderer and tool. They were Phase 2
verification scaffolding — no longer needed now that everything works.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>