Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
55 lines
2.0 KiB
TypeScript
55 lines
2.0 KiB
TypeScript
'use client'
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import type { AssetInput } from '@pascal-app/core'
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import { triggerSFX, useDraftNode, useEditor, usePlacementCoordinator } from '@pascal-app/editor'
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/**
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* Registry-driven item placement tool. Mounted by `ToolManager` when
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* `useEditor.tool === 'item'` (the catalog picker is what selects which
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* asset; this tool handles the cursor follow + click-to-commit flow).
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*
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* Wraps the same `usePlacementCoordinator` + `useDraftNode` primitives
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* the move-tool uses. The placement coordinator runs surface strategies
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* (floor / wall / ceiling / item-surface) so the same cursor logic
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* handles wall-mounted artwork, floor furniture, ceiling fans, and
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* nested items on tables.
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*
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* Replaces the legacy `editor/src/components/tools/item/item-tool.tsx`.
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* The `tools` map in `tool-manager.tsx` no longer needs an `item:` entry
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* — `getRegistryTool('item')` finds this through `def.tool`.
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*/
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function ItemPlacementContent({ selectedItem }: { selectedItem: AssetInput }) {
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const draftNode = useDraftNode()
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const cursor = usePlacementCoordinator({
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asset: selectedItem,
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draftNode,
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initDraft: (gridPosition) => {
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// Only floor items get a draft on mount; wall / ceiling items are
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// created lazily by the placement coordinator when the cursor
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// enters a surface (so the draft doesn't appear at world origin
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// before the first move event).
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if (selectedItem && !selectedItem.attachTo) {
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draftNode.create(gridPosition, selectedItem)
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}
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},
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onCommitted: () => {
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triggerSFX('sfx:item-place')
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// Returning `true` tells the coordinator to immediately spawn the
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// next draft so the user can keep placing copies — matches the
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// "repeat-on-click" UX of the legacy tool.
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return true
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},
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})
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return <>{cursor}</>
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}
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function ItemTool() {
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const selectedItem = useEditor((state) => state.selectedItem)
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if (!selectedItem) return null
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return <ItemPlacementContent selectedItem={selectedItem} />
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}
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export default ItemTool
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