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Aymeric RabotandClaude Fable 5 1487328ec7 fix: never drop walkthrough player below the site ground plane
The site ground collider was sized to the scene footprint with a 30 m
minimum — exactly the default site polygon, so one step past the site
boundary left nothing under the character controller and the player
fell into the void. The ground collider now extends 2 km (still a
single BVH box) so the ground plane acts unbounded, and a respawn net
in the first-person frame loop recovers the controller if it ever ends
up below every collider (e.g. scenes with no site node), preferring the
live spawn node over the mount-time start position.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 00:14:38 -04:00
..
2026-01-21 10:03:29 +09:00
2026-06-09 19:54:35 -04:00
2026-02-05 08:35:09 +09:00
2026-02-26 22:09:40 -05:00
2026-06-09 19:54:42 -04:00