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editor/packages/viewer/src/components/renderers/spawn/spawn-renderer.tsx
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TypeScript

import { type SpawnNode, useLiveTransforms, useRegistry } from '@pascal-app/core'
import { useMemo, useRef } from 'react'
import type { Group } from 'three'
import { Color, Shape } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import useViewer from '../../../store/use-viewer'
const SPAWN_COLOR = new Color('#22c55e')
export const SpawnRenderer = ({ node }: { node: SpawnNode }) => {
const ref = useRef<Group>(null!)
const handlers = useNodeEvents(node, 'spawn')
const liveTransform = useLiveTransforms((state) => state.get(node.id))
const walkthroughMode = useViewer((state) => state.walkthroughMode)
useRegistry(node.id, 'spawn', ref)
const materialProps = useMemo(
() => ({
color: SPAWN_COLOR,
emissive: SPAWN_COLOR,
emissiveIntensity: 0.08,
metalness: 0.03,
roughness: 0.42,
}),
[],
)
const arrowShape = useMemo(() => {
const shape = new Shape()
// Positive local Y becomes negative world Z after the -90deg X rotation below,
// so this tip points "forward" for the player/spawn direction.
shape.moveTo(0, 0.24)
shape.lineTo(-0.18, -0.14)
shape.lineTo(0.18, -0.14)
shape.closePath()
return shape
}, [])
return (
<group
position={liveTransform?.position ?? node.position}
ref={ref}
rotation={[0, liveTransform?.rotation ?? node.rotation, 0]}
visible={!walkthroughMode}
>
<mesh position={[0, 0.09, 0]} rotation={[-Math.PI / 2, 0, 0]} {...handlers}>
<ringGeometry args={[0.34, 0.48, 48]} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[0, 0.1, -0.52]} rotation={[-Math.PI / 2, 0, 0]} {...handlers}>
<shapeGeometry args={[arrowShape]} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[0, 0.41, 0]} {...handlers}>
<boxGeometry args={[0.3, 0.54, 0.16]} />
<meshStandardMaterial {...materialProps} />
</mesh>
<mesh position={[0, 0.83, 0]} {...handlers}>
<boxGeometry args={[0.18, 0.18, 0.18]} />
<meshStandardMaterial {...materialProps} />
</mesh>
</group>
)
}