Bake v2 exporter side: library/preset, legacy scene-material, and item-GLB textures get a validated pascalTextureRef stamped at load (origin-checked, env-derived). Material-ish sources resolve to 'library-material' (storage bucket) or 'app-material' (static catalog on the assets CDN) by URL shape. exportSceneToGlb grows a textures: 'embed' | 'reference' option — reference mode swaps stamped textures for 1x1 canvas-backed placeholders (skipping the WebGPU blit) and writes the ref to both texture and image extras via a GLTFExporter writeTexture plugin. Download GLB stays embed; the bake page passes reference. Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
@pascal-app/nodes
Built-in node definitions for the Pascal viewer and editor.
Installation
npm install @pascal-app/core @pascal-app/viewer @pascal-app/editor @pascal-app/nodes
The package declares the remaining React, Next.js, Three.js, and UI libraries it needs as peer dependencies. Install any peers reported by your package manager.
Usage
Load builtinPlugin once before mounting a Pascal viewer or editor:
import { loadPlugin } from '@pascal-app/core'
import { builtinPlugin } from '@pascal-app/nodes'
await loadPlugin(builtinPlugin)
The plugin registers the built-in schemas, renderers, geometry builders, tools, and systems. Hosts
can load additional plugins through the same loadPlugin API.
See the
@pascal-app/viewer quick start
for bootstrap ordering in a React application.
License
MIT