Files
editor/packages/mcp/test-reports/villa-azul/v8-roundtrip.ts
T
Adrian PerezandClaude Opus 4.7 f230d9a401 test(mcp): Villa Azul + 10-agent deep verification
Builds a larger, richer house than Casa del Sol via MCP save_scene
(no injection hack), then dispatches 10 parallel verifiers across
schema, geometry, dimensions, openings, HTTP, page render,
parentage, round-trip, spatial, visual.

Villa Azul — 56 nodes, validate_scene=true, 44KB on disk:
- 15x10m building envelope (vs Casa del Sol's 12x8)
- 9 interior zones (master bed/bath, bed 2/3, shared bath,
  living/dining, kitchen, entry hall, corridor)
- 10 doors + 12 windows (all cut successfully)
- 4 exterior zones (pool 8x4 + basin slab at -2m, outdoor kitchen,
  driveway, back patio)
- 5 rail-style fences (vs Casa del Sol's privacy) with 2m entrance gap

Verification: 108 checks, 104 PASS, 4 findings:
- V1 schema: 56/56
- V2 geometry: 7/7 (perimeter closes, interior T-junctions, no
  zone overlaps, fence gap verified)
- V3 dimensions: 13/13 zone areas exact (1 spec mismatch on site
  polygon default, not a build bug)
- V4 openings: 22/22 dimensional fit, surfaced a tool gap in
  cut_opening (no adjacency check) + my build packed too tightly
- V5 HTTP: 10/10 (GET/PUT/PATCH/DELETE/HEAD, If-Match conflicts)
- V6 page: 14/14 (/scene/:id 81KB, /scenes 20KB, 404 fallback)
- V7 parentage: surfaced CROSS_CUTTING §2 site->building->level
  parentId=null (pre-existing in core's loadScene)
- V8 round-trip: 10/10 byte-equal, duplicate_level -> 110 nodes
- V9 spatial: 12/12 (find_nodes, measure, constraints resource)
- V10 visual: HTML fallback (Chrome extension disconnected during
  run); API layer intact

Follow-up tracked: `cut_opening` should check opening-adjacency on
the same wall (minimum gap) to catch tight packing during patch
construction. Currently returns success and relies on the UI to
visualise the overlap.

Live at http://localhost:3002/scene/a6e7919eacbe.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 20:39:08 +02:00

436 lines
17 KiB
TypeScript

/**
* Phase 9 Verifier V8 — Load-Save Round-Trip for Villa Azul.
*
* Copies Villa Azul from the shared store into an ISOLATED store via MCP stdio,
* then verifies byte-level fidelity across save → load → get_scene → duplicate.
*
* Run with:
* bun packages/mcp/test-reports/villa-azul/v8-roundtrip.ts
*
* Notes:
* - Spawns a dedicated stdio MCP server with `PASCAL_DATA_DIR=/tmp/pascal-villa-v8`
* (ISOLATED — avoids the shared /tmp/pascal-villa directory used by HTTP :3917).
* - Reads the Villa Azul scene from `/tmp/pascal-villa/scenes/a6e7919eacbe.json`.
*/
import * as fs from 'node:fs'
import { dirname, resolve } from 'node:path'
import { fileURLToPath } from 'node:url'
import { Client } from '@modelcontextprotocol/sdk/client/index.js'
import { StdioClientTransport } from '@modelcontextprotocol/sdk/client/stdio.js'
const __filename = fileURLToPath(import.meta.url)
const __dirname = dirname(__filename)
const REPO_ROOT = resolve(__dirname, '../../../..')
const BIN_PATH = resolve(REPO_ROOT, 'packages/mcp/dist/bin/pascal-mcp.js')
const REPORT_PATH = resolve(__dirname, 'v8-roundtrip.md')
const SHARED_SCENE_PATH = '/tmp/pascal-villa/scenes/a6e7919eacbe.json'
const PASCAL_DATA_DIR = '/tmp/pascal-villa-v8'
type Node = Record<string, unknown> & { id: string; type: string; parentId?: string | null }
type SceneGraph = {
nodes: Record<string, Node>
rootNodeIds: string[]
collections?: Record<string, unknown>
}
type StepOutcome = { name: string; pass: boolean; detail: string }
const outcomes: StepOutcome[] = []
function record(name: string, pass: boolean, detail: string): void {
outcomes.push({ name, pass, detail })
// eslint-disable-next-line no-console
console.log(`[v8] ${pass ? 'PASS' : 'FAIL'} ${name}${detail}`)
}
function structured<T>(result: { content?: unknown; structuredContent?: unknown }): T {
if (result.structuredContent !== undefined) {
return result.structuredContent as T
}
const content = result.content as Array<{ text?: string }> | undefined
const text = content?.[0]?.text ?? ''
return JSON.parse(text) as T
}
async function call<T>(
client: Client,
name: string,
args: Record<string, unknown> = {},
): Promise<T> {
const r = (await client.callTool({ name, arguments: args })) as {
isError?: boolean
content?: Array<{ text?: string }>
structuredContent?: unknown
}
if (r.isError) {
const text = r.content?.[0]?.text ?? ''
throw new Error(`${name} failed: ${text.slice(0, 400)}`)
}
return structured<T>(r)
}
// Deterministic deep stringify: sort keys so two equivalent objects hash to
// the same string regardless of insertion order.
function stableStringify(value: unknown): string {
if (value === null || typeof value !== 'object') return JSON.stringify(value)
if (Array.isArray(value)) {
return `[${value.map(stableStringify).join(',')}]`
}
const obj = value as Record<string, unknown>
const keys = Object.keys(obj).sort()
return `{${keys.map((k) => `${JSON.stringify(k)}:${stableStringify(obj[k])}`).join(',')}}`
}
function typeCounts(nodes: Record<string, Node>): Record<string, number> {
const counts: Record<string, number> = {}
for (const n of Object.values(nodes)) {
counts[n.type] = (counts[n.type] ?? 0) + 1
}
return counts
}
function shallowCountsEqual(
a: Record<string, number>,
b: Record<string, number>,
): { equal: boolean; diff: string[] } {
const diff: string[] = []
const keys = new Set([...Object.keys(a), ...Object.keys(b)])
for (const k of keys) {
if ((a[k] ?? 0) !== (b[k] ?? 0)) {
diff.push(`${k}: ${a[k] ?? 0} vs ${b[k] ?? 0}`)
}
}
return { equal: diff.length === 0, diff }
}
async function main(): Promise<void> {
// ---- Step 1: read original scene graph from disk ----
const rawShared = fs.readFileSync(SHARED_SCENE_PATH, 'utf8')
const sharedFile = JSON.parse(rawShared) as { graph: SceneGraph; meta: Record<string, unknown> }
const origGraph: SceneGraph = sharedFile.graph
const origNodeIds = Object.keys(origGraph.nodes).sort()
const origCounts = typeCounts(origGraph.nodes)
record(
'1.read-original',
origNodeIds.length > 0 && origGraph.rootNodeIds.length > 0,
`nodes=${origNodeIds.length}, roots=${origGraph.rootNodeIds.length}, types=${JSON.stringify(origCounts)}`,
)
// ---- Step 2: spawn isolated stdio MCP with PASCAL_DATA_DIR=/tmp/pascal-villa-v8 ----
// eslint-disable-next-line no-console
console.log(
`[v8] spawning stdio MCP: bun ${BIN_PATH} --stdio (PASCAL_DATA_DIR=${PASCAL_DATA_DIR})`,
)
const transport = new StdioClientTransport({
command: 'bun',
args: [BIN_PATH, '--stdio'],
stderr: 'inherit',
env: { ...(process.env as Record<string, string>), PASCAL_DATA_DIR },
})
const client = new Client({ name: 'v8-roundtrip', version: '0.0.0' })
await client.connect(transport)
record('2.spawn-isolated-stdio', true, `PASCAL_DATA_DIR=${PASCAL_DATA_DIR}`)
let newSceneId = ''
let loadedGraph: SceneGraph | null = null
let rebuiltSceneId = ''
let duplicateSceneId = ''
try {
// ---- Step 3: save_scene with provided graph ----
const savePayload = {
name: 'Villa Azul (copied)',
includeCurrentScene: false,
graph: { nodes: origGraph.nodes, rootNodeIds: origGraph.rootNodeIds },
}
const saveMeta = await call<{
id: string
version: number
nodeCount: number
sizeBytes: number
}>(client, 'save_scene', savePayload)
newSceneId = saveMeta.id
const savedOk =
!!saveMeta.id &&
saveMeta.version === 1 &&
saveMeta.nodeCount === origNodeIds.length &&
saveMeta.sizeBytes > 0
record(
'3.save_scene(copy)',
savedOk,
`id=${saveMeta.id} version=${saveMeta.version} nodes=${saveMeta.nodeCount} bytes=${saveMeta.sizeBytes}`,
)
// ---- Step 4: load_scene → get_scene → deep-equal with original ----
await call(client, 'load_scene', { id: newSceneId })
const loaded = await call<SceneGraph>(client, 'get_scene', {})
loadedGraph = loaded
const loadedIds = Object.keys(loaded.nodes).sort()
const idsMatch =
loadedIds.length === origNodeIds.length && loadedIds.every((v, i) => v === origNodeIds[i])
record(
'4a.load→get_scene ids preserved',
idsMatch,
`${loadedIds.length} ids, match=${idsMatch}`,
)
const rootsMatchAsSet =
loaded.rootNodeIds.length === origGraph.rootNodeIds.length &&
[...loaded.rootNodeIds].sort().join(',') === [...origGraph.rootNodeIds].sort().join(',')
record(
'4b.load→get_scene rootNodeIds',
rootsMatchAsSet,
`orig=[${origGraph.rootNodeIds.join(',')}] loaded=[${loaded.rootNodeIds.join(',')}]`,
)
// Deep equal per-node using stable stringify (keys sorted).
const origPerNode = new Map<string, string>()
for (const [k, v] of Object.entries(origGraph.nodes)) origPerNode.set(k, stableStringify(v))
const loadedPerNode = new Map<string, string>()
for (const [k, v] of Object.entries(loaded.nodes)) loadedPerNode.set(k, stableStringify(v))
const diffNodes: string[] = []
for (const [id, sig] of origPerNode) {
if (loadedPerNode.get(id) !== sig) diffNodes.push(id)
}
for (const id of loadedPerNode.keys()) {
if (!origPerNode.has(id)) diffNodes.push(`+${id}`)
}
record(
'4c.load→get_scene deep-equal per-node',
diffNodes.length === 0,
`diffs=${diffNodes.length}${diffNodes.length ? ': ' + diffNodes.slice(0, 3).join(', ') : ''}`,
)
// ---- Step 5: apply_patch — rebuild the graph from scratch into a NEW scene ----
// Load into bridge first then delete its root to start fresh? Instead, we
// load a minimal template and patch nodes into it. The simplest path here:
// just re-use the loaded graph and save with a NEW id (no graph rebuild
// needed for counts). But the spec asks for "rebuild nodes from scratch
// using the same schemas" — so we issue apply_patch creates for every
// original node against a freshly-loaded scene after clearing its content.
//
// Strategy: load a bare scene by saving+loading a graph containing only
// the site/building/level roots, then apply_patch the rest.
//
// First, extract site/building/level from original as the "shell".
const shellNodes: Record<string, Node> = {}
for (const n of Object.values(origGraph.nodes)) {
if (n.type === 'site' || n.type === 'building' || n.type === 'level') {
shellNodes[n.id] = n
}
}
// Save the shell as a temp scene, load it.
const shellMeta = await call<{ id: string }>(client, 'save_scene', {
name: 'Villa Azul (shell for rebuild)',
includeCurrentScene: false,
graph: { nodes: shellNodes, rootNodeIds: origGraph.rootNodeIds },
})
await call(client, 'load_scene', { id: shellMeta.id })
// Now patch-create the rest.
const shellIds = new Set(Object.keys(shellNodes))
const toCreate = Object.values(origGraph.nodes).filter((n) => !shellIds.has(n.id))
// Sort by type so walls precede openings; slabs/zones/fences don't depend on each other.
const typeOrder = [
'wall',
'slab',
'ceiling',
'roof',
'stair',
'zone',
'door',
'window',
'fence',
'item',
]
const orderOf = (t: string): number => {
const i = typeOrder.indexOf(t)
return i < 0 ? typeOrder.length : i
}
toCreate.sort((a, b) => orderOf(a.type) - orderOf(b.type))
const patches = toCreate.map((n) => ({
op: 'create' as const,
node: n,
...(n.parentId ? { parentId: n.parentId as string } : {}),
}))
const patchResult = await call<{ appliedOps: number; createdIds: string[] }>(
client,
'apply_patch',
{ patches },
)
const rebuiltMeta = await call<{ id: string; nodeCount: number }>(client, 'save_scene', {
name: 'Villa Azul (rebuilt via apply_patch)',
})
rebuiltSceneId = rebuiltMeta.id
// Compare counts against original.
await call(client, 'load_scene', { id: rebuiltMeta.id })
const rebuilt = await call<SceneGraph>(client, 'get_scene', {})
const rebuiltCounts = typeCounts(rebuilt.nodes)
const ok5 = shallowCountsEqual(origCounts, rebuiltCounts)
record(
'5.apply_patch rebuild counts',
ok5.equal,
`ops=${patchResult.appliedOps} created=${patchResult.createdIds.length} total=${Object.keys(rebuilt.nodes).length} diffs=${ok5.diff.join(' | ') || 'none'}`,
)
// ---- Step 6: duplicate_level on the original (copied) scene ----
// Load the first copy, duplicate, save.
await call(client, 'load_scene', { id: newSceneId })
const levelNode = Object.values(origGraph.nodes).find((n) => n.type === 'level')!
const dup = await call<{ newLevelId: string; newNodeIds: string[] }>(
client,
'duplicate_level',
{
levelId: levelNode.id,
},
)
const validation = await call<{ valid: boolean; errors: unknown[] }>(client, 'validate_scene')
const dupMeta = await call<{ id: string; nodeCount: number }>(client, 'save_scene', {
name: 'Villa Azul (copied + duplicated)',
})
duplicateSceneId = dupMeta.id
// Re-load and count nodes.
await call(client, 'load_scene', { id: dupMeta.id })
const dupLoaded = await call<SceneGraph>(client, 'get_scene', {})
const dupCounts = typeCounts(dupLoaded.nodes)
// Expectation: each per-level node type doubled; site/building remain at 1.
const expectedDupCounts: Record<string, number> = {}
for (const [t, n] of Object.entries(origCounts)) {
if (t === 'site' || t === 'building') expectedDupCounts[t] = n
else expectedDupCounts[t] = n * 2
}
const ok6 = shallowCountsEqual(expectedDupCounts, dupCounts)
record(
'6.duplicate_level + save + reload counts',
ok6.equal && validation.valid,
`valid=${validation.valid} new=${dup.newNodeIds.length} total=${Object.keys(dupLoaded.nodes).length} diffs=${ok6.diff.join(' | ') || 'none'}`,
)
// ---- Step 7: round-trip integrity check — stableStringify equality ----
await call(client, 'load_scene', { id: newSceneId })
const reloaded = await call<SceneGraph>(client, 'get_scene', {})
const origSerialized = stableStringify(origGraph.nodes)
const reloadedSerialized = stableStringify(reloaded.nodes)
const byteEqual = origSerialized === reloadedSerialized
record(
'7.stableStringify(orig.nodes) === stableStringify(reloaded.nodes)',
byteEqual,
`orig=${origSerialized.length}ch reloaded=${reloadedSerialized.length}ch equal=${byteEqual}`,
)
// Extra: file-level byte comparison (graph portion only) — read the
// isolated-dir file and compare its graph to the shared-dir file.
const isolatedPath = `${PASCAL_DATA_DIR}/scenes/${newSceneId}.json`
if (fs.existsSync(isolatedPath)) {
const isolatedFile = JSON.parse(fs.readFileSync(isolatedPath, 'utf8')) as {
graph: SceneGraph
}
const fileGraphEqual =
stableStringify(isolatedFile.graph.nodes) === stableStringify(origGraph.nodes) &&
stableStringify([...isolatedFile.graph.rootNodeIds].sort()) ===
stableStringify([...origGraph.rootNodeIds].sort())
record(
'7b.on-disk isolated file graph === shared file graph',
fileGraphEqual,
`path=${isolatedPath} equal=${fileGraphEqual}`,
)
} else {
record('7b.on-disk isolated file graph', false, `missing file ${isolatedPath}`)
}
} finally {
await client.close()
}
// ---- Write report ----
const now = new Date().toISOString()
const lines: string[] = []
lines.push('# Villa Azul — V8 Load-Save Round-Trip Report')
lines.push('')
lines.push(`- Generated: ${now}`)
lines.push(`- Shared source: \`${SHARED_SCENE_PATH}\``)
lines.push(`- Isolated data dir: \`${PASCAL_DATA_DIR}\``)
lines.push(`- Transport: stdio (\`bun ${BIN_PATH} --stdio\`)`)
lines.push(`- New sceneId (copy): \`${newSceneId}\``)
lines.push(`- Rebuilt sceneId (apply_patch): \`${rebuiltSceneId}\``)
lines.push(`- Duplicated sceneId: \`${duplicateSceneId}\``)
lines.push('')
lines.push('## Original node-type counts')
lines.push('')
lines.push('| Type | Count |')
lines.push('|---|---:|')
for (const [t, n] of Object.entries(origCounts).sort()) lines.push(`| ${t} | ${n} |`)
lines.push(`| **total** | **${Object.keys(origGraph.nodes).length}** |`)
lines.push('')
lines.push('## Results')
lines.push('')
lines.push('| # | Check | Status | Detail |')
lines.push('|---|---|:---:|---|')
outcomes.forEach((o, i) => {
lines.push(
`| ${i + 1} | ${o.name} | ${o.pass ? 'PASS' : 'FAIL'} | ${o.detail.replace(/\|/g, '\\|')} |`,
)
})
lines.push('')
const passed = outcomes.filter((o) => o.pass).length
const failed = outcomes.length - passed
const overall = failed === 0 ? 'PASS' : 'FAIL'
lines.push('## Summary')
lines.push('')
lines.push(`- Passed: **${passed}/${outcomes.length}**`)
lines.push(`- Failed: **${failed}/${outcomes.length}**`)
lines.push(`- Overall: **${overall}**`)
lines.push('')
if (loadedGraph) {
const loadedCounts = typeCounts(loadedGraph.nodes)
const bothKeys = Array.from(
new Set([...Object.keys(origCounts), ...Object.keys(loadedCounts)]),
).sort()
lines.push('## Original vs loaded-after-save — per-type count diff')
lines.push('')
lines.push('| Type | Original | Loaded | Match |')
lines.push('|---|---:|---:|:---:|')
for (const k of bothKeys) {
const a = origCounts[k] ?? 0
const b = loadedCounts[k] ?? 0
lines.push(`| ${k} | ${a} | ${b} | ${a === b ? 'YES' : 'NO'} |`)
}
lines.push('')
}
lines.push('## Notes')
lines.push('')
lines.push(
'- `save_scene({ includeCurrentScene: false, graph })` should persist the graph verbatim, preserving all node ids.',
)
lines.push(
'- `stableStringify` normalises key order so byte equality is order-independent; this is the canonical "deep-equal" check here.',
)
lines.push(
'- Step 5 rebuilds the scene by save/load-ing a shell (site+building+level) then replaying every remaining node as an `apply_patch` `create` op. Only counts-per-type are compared (node ids on the rebuild will equal the originals because we reuse the same ids in the patches).',
)
lines.push(
'- Step 6 exercises `duplicate_level` against the copied scene; the site/building remain shared (count=1), while per-level types should double.',
)
lines.push('')
fs.writeFileSync(REPORT_PATH, lines.join('\n'), 'utf8')
// eslint-disable-next-line no-console
console.log(`[v8] report written: ${REPORT_PATH}`)
// eslint-disable-next-line no-console
console.log(`[v8] overall: ${overall} (${passed}/${outcomes.length})`)
if (failed > 0) process.exitCode = 1
}
main().catch((err) => {
// eslint-disable-next-line no-console
console.error('[v8] fatal:', err instanceof Error ? (err.stack ?? err.message) : err)
process.exit(2)
})