Files
editor/packages/nodes/src/door/paint.ts
T
Wassim SAMADandClaude Opus 4.8 8aa179e9cb feat(paint-slots): per-part paint for windows + doors, chrome/brass, world-scale UVs
Builds on the explicit per-mesh slot tagging (currentDoorSlot/currentWindowSlot):

- Per-part painting: door = panel/frame/glass/hardware, window = frame/glass,
  each independently paintable. The recessed door/window body sits behind the
  wall, so the proud invisible cutout wins the scene raycast over the wall and
  the shared resolveSlotByReRaycast() re-raycasts the kind's own subtree to pick
  the exact part under the cursor (panel↔frame↔glass↔hardware). Hover tracks the
  cursor via a  re-eval (idempotent, no flicker).
- Door frame is its own slot (separate frameMaterial); hardware = new flat
  'metal-chrome'.
- Library defaults (generic): panel/frame -> library:preset-softwhite, glass ->
  library:preset-glass (flipped preset-glass to FrontSide — DoubleSide poisons
  the WebGPU MRT pass; it's the only glass we use).
- Catalog: add flat (non-PBR) 'metal-chrome' + 'metal-brass'; drop metal
  metalness 1 -> 0.6 so metals are lit by existing lights (no env needed).
- World-scale UVs (1 unit = 1m) on door/window box meshes via shared box-uv.ts,
  so finishes tile at real-world scale instead of stretching.
- PaintResolveArgs gains an optional  for subtree re-raycasting.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 14:01:37 -04:00

17 lines
578 B
TypeScript

import {
createSlotPaintCapability,
previewSlotByUserData,
resolveSlotByReRaycast,
} from '../shared/slot-paint'
/**
* Door paint on the unified slot model. The door's opening proxy (a proud,
* invisible cutout) wins the shared scene raycast over the wall in front of the
* recessed door body, so `resolveSlotByReRaycast` re-raycasts the door's own
* subtree to find the part (panel / frame / glass / hardware) under the cursor.
*/
export const doorPaint = createSlotPaintCapability({
resolveRole: resolveSlotByReRaycast,
applyPreview: previewSlotByUserData,
})