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Wassim SAMADandClaude Opus 4.8 0629c7d3e3 fix(export): snap levels to stacked positions before GLB export
exportSceneToGlb now calls snapLevelsToTruePositions() (the same clean stacked
presentation thumbnail capture uses) before snapshotting the scene, so the GLB
always reflects the stacked building regardless of the live levelMode
(exploded/solo) or an unsettled level lerp. Fixes baked GLBs where a level was
captured at a stray offset (e.g. ~ -100k Y), which inflated the bounding box and
made the model unframable / invisible in third-party glTF viewers.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 14:06:20 -04:00
..
2026-02-05 08:35:09 +09:00