Files

3.2 KiB

@pascal-app/viewer

3D viewer component for Pascal building editor.

Installation

npm install @pascal-app/core @pascal-app/viewer @pascal-app/editor @pascal-app/nodes

Peer Dependencies

npm install next react react-dom three @react-three/fiber @react-three/drei lucide-react zustand

What's Included

  • Viewer Component - WebGPU-powered 3D viewer with camera controls
  • Node Rendering Runtime - Registry-driven dispatch for node renderers supplied by @pascal-app/nodes
  • Post-Processing - SSGI (ambient occlusion + global illumination), TRAA (anti-aliasing), outline effects
  • Level System - Level visibility and positioning (stacked/exploded/solo modes)
  • Wall Cutout System - Dynamic wall hiding based on camera position
  • Asset URL Helpers - CDN URL resolution for models and textures

Usage

import { loadPlugin } from '@pascal-app/core'
import { builtinPlugin } from '@pascal-app/nodes'
import { Viewer } from '@pascal-app/viewer'
import { useEffect, useState } from 'react'

const registryReady = loadPlugin(builtinPlugin)

function App() {
  const [ready, setReady] = useState(false)

  useEffect(() => {
    void registryReady.then(() => setReady(true))
  }, [])

  if (!ready) return null

  return (
    <div style={{ width: '100vw', height: '100vh' }}>
      <Viewer />
    </div>
  )
}

Load the built-in plugin once, before mounting any viewer. Without it, the registry has no node definitions and scene nodes cannot render. Host-provided plugins use the same loadPlugin API.

Custom Camera Controls

import { Viewer } from '@pascal-app/viewer'
import { CameraControls } from '@react-three/drei'

function App() {
  return (
    <Viewer selectionManager="custom">
      <CameraControls />
    </Viewer>
  )
}

Viewer State

import { useViewer } from '@pascal-app/viewer'

function ViewerControls() {
  const levelMode = useViewer(s => s.levelMode)
  const setLevelMode = useViewer(s => s.setLevelMode)
  const wallMode = useViewer(s => s.wallMode)
  const setWallMode = useViewer(s => s.setWallMode)

  return (
    <div>
      <button onClick={() => setLevelMode('stacked')}>Stacked</button>
      <button onClick={() => setLevelMode('exploded')}>Exploded</button>
      <button onClick={() => setWallMode('cutaway')}>Cutaway</button>
      <button onClick={() => setWallMode('up')}>Full Height</button>
    </div>
  )
}

Asset CDN Helpers

import { resolveCdnUrl, ASSETS_CDN_URL } from '@pascal-app/viewer'

// Resolves relative paths to CDN URLs
const url = resolveCdnUrl('/items/chair/model.glb')
// → 'https://pascal-cdn.wawasensei.dev/items/chair/model.glb'

// Handles external URLs and asset:// protocol
const externalUrl = resolveCdnUrl('https://example.com/model.glb')
// → 'https://example.com/model.glb' (unchanged)

Features

  • WebGPU Rendering - Hardware-accelerated rendering via Three.js WebGPU
  • Post-Processing - SSGI for realistic lighting, outline effects for selection
  • Level Modes - Stacked, exploded, or solo level display
  • Wall Cutaway - Automatic wall hiding for interior views
  • Camera Modes - Perspective and orthographic projection
  • Scan/Guide Support - 3D scans and 2D guide images

License

MIT