import { type CeilingNode, useRegistry } from '@pascal-app/core' import { useRef } from 'react' import { faceDirection, float, mix, positionWorld, smoothstep } from 'three/tsl' import { DoubleSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu' import { useNodeEvents } from '../../../hooks/use-node-events' import { NodeRenderer } from '../node-renderer' // TSL material that renders differently based on face direction: // - Back face (looking up at ceiling from below): solid // - Front face (looking down at ceiling from above): 30% opacity const ceilingMaterial = new MeshBasicNodeMaterial({ color: 0x999999, side: DoubleSide, transparent: true, depthWrite: false, }) // Create grid pattern based on local position const gridScale = 5 // Grid cells per meter (1 = 1m grid) const gridX = positionWorld.x.mul(gridScale).fract() const gridY = positionWorld.z.mul(gridScale).fract() // Create grid lines - they are at 0 and 1 const lineWidth = 0.05 // Width of grid lines (0-1 range within cell) // Create visible lines at edges (near 0 and near 1) const lineX = smoothstep(lineWidth, 0, gridX).add(smoothstep(1.0 - lineWidth, 1.0, gridX)) const lineY = smoothstep(lineWidth, 0, gridY).add(smoothstep(1.0 - lineWidth, 1.0, gridY)) // Combine: if either X or Y is a line, show the line const gridPattern = lineX.max(lineY) // Grid lines at 0.8 opacity, spaces at 0.1 opacity const gridOpacity = mix(float(0.1), float(0.8), gridPattern) // faceDirection is 1.0 for front face, -1.0 for back face // Front face (top, looking down): grid pattern, Back face (bottom, looking up): solid ceilingMaterial.opacityNode = mix(float(1.0), gridOpacity, faceDirection.greaterThan(0.0)) export const CeilingRenderer = ({ node }: { node: CeilingNode }) => { const ref = useRef(null!) useRegistry(node.id, 'ceiling', ref) const handlers = useNodeEvents(node, 'ceiling') return ( {/* CeilingSystem will replace this geometry in the next frame */} {node.children.map((childId) => ( ))} ) }