import { type AlignmentAnchor, resolveAlignment, type WallNode } from '@pascal-app/core' import { snapToHalf, useAlignmentGuides } from '@pascal-app/editor' /** Figma-style alignment-snap threshold (meters), matching the move tools. */ export const WALL_OPENING_ALIGNMENT_THRESHOLD_M = 0.08 /** * A wall opening (door / window) can only slide ALONG its host wall, so it can * only satisfy an x- or z-guide when the wall runs along that axis. Below this * |component| (≈ wall within 60° of the axis) the along-wall move needed to * reach the guide blows up, so we skip it rather than jump the opening across * the wall. */ const MIN_AXIS_COMPONENT = 0.5 /** * Resolve a wall opening's along-wall position with Figma-style alignment to * other objects, publishing the matching guide as a side effect. * * The probe is the RAW cursor position on the wall (not the 0.5m snap) so * off-grid anchors are caught; we then keep only the guide on an axis the wall * runs along and map it to the along-wall coordinate that lands the opening on * it. Falls back to the half-metre snap when nothing aligns, and clears the * guide on bypass / no-match. Returns the localX to use (X-clamped to the wall * given `width`). `bypass` (Alt) disables alignment. */ export function resolveWallSlideAlignment(args: { wallNode: WallNode rawLocalX: number width: number candidates: readonly AlignmentAnchor[] bypass: boolean }): number { const { wallNode, rawLocalX, width, candidates, bypass } = args const base = snapToHalf(rawLocalX) if (bypass || candidates.length === 0) { useAlignmentGuides.getState().clear() return base } const dx = wallNode.end[0] - wallNode.start[0] const dz = wallNode.end[1] - wallNode.start[1] const wallLength = Math.sqrt(dx * dx + dz * dz) if (wallLength < 1e-6) { useAlignmentGuides.getState().clear() return base } const cos = dx / wallLength const sin = dz / wallLength const clampX = (localX: number) => Math.max(width / 2, Math.min(wallLength - width / 2, localX)) const probe = resolveAlignment({ moving: [ { nodeId: '__wall-opening-draft__', kind: 'corner', x: wallNode.start[0] + rawLocalX * cos, z: wallNode.start[1] + rawLocalX * sin, }, ], candidates, threshold: WALL_OPENING_ALIGNMENT_THRESHOLD_M, }) // Keep only a guide on an axis the wall runs along, mapped to the along-wall // position that satisfies it; pick the nearest such. let bestLocalX: number | null = null let bestDelta = Number.POSITIVE_INFINITY for (const guide of probe.guides) { const denom = guide.axis === 'x' ? cos : sin if (Math.abs(denom) < MIN_AXIS_COMPONENT) continue const origin = guide.axis === 'x' ? wallNode.start[0] : wallNode.start[1] const targetLocalX = (guide.coord - origin) / denom const delta = Math.abs(targetLocalX - rawLocalX) if (delta < bestDelta) { bestDelta = delta bestLocalX = targetLocalX } } if (bestLocalX === null) { useAlignmentGuides.getState().clear() return base } const clampedX = clampX(bestLocalX) // Re-resolve from where the opening actually lands (post-clamp) so the // published guide connects to the opening, not the raw cursor. const published = resolveAlignment({ moving: [ { nodeId: '__wall-opening-draft__', kind: 'corner', x: wallNode.start[0] + clampedX * cos, z: wallNode.start[1] + clampedX * sin, }, ], candidates, threshold: WALL_OPENING_ALIGNMENT_THRESHOLD_M, }) if (published.guides.length === 0) { useAlignmentGuides.getState().clear() } else { useAlignmentGuides.getState().set(published.guides) } return clampedX }