'use client' import { DEFAULT_ANGLE_STEP, emitter, type GridEvent, type LevelNode, snapPointAlongAngleRay, snapPointToGrid, useScene, } from '@pascal-app/core' import { CursorSphere, clearSlabSnapFeedback, EDITOR_LAYER, markToolCancelConsumed, resolveSlabPlanPointSnap, triggerSFX, useEditor, } from '@pascal-app/editor' import { useViewer } from '@pascal-app/viewer' import { useEffect, useMemo, useRef, useState } from 'react' import { BufferGeometry, DoubleSide, type Group, type Line, Shape, Vector3 } from 'three' import { SlabNode } from './schema' /** * Phase 5 Stage D — slab placement tool (kind-owned via `def.tool`). * * Multi-click polygon drawing: each click adds a vertex; clicking near * the first vertex (or double-clicking) closes the polygon and creates * the slab. Shift-modifier defeats the 15° angle snap during drag. * * Not a `DragAction` — same reasoning as `tool.tsx` for fence: this is * a stateful sequence of grid:click events with preview state, not a * single pointer-down → drag-up. */ const Y_OFFSET = 0.02 function commitSlabDrawing(levelId: LevelNode['id'], points: Array<[number, number]>): string { const { createNode, nodes } = useScene.getState() const slabCount = Object.values(nodes).filter((n) => n.type === 'slab').length const name = `Slab ${slabCount + 1}` // A placed slab preset seeds `toolDefaults.slab` (thickness, material, …) // before the tool activates; the drawn polygon always wins. const defaults = useEditor.getState().toolDefaults.slab ?? {} const slab = SlabNode.parse({ ...defaults, name, polygon: points }) createNode(slab, levelId) triggerSFX('sfx:structure-build') return slab.id } export const SlabTool: React.FC = () => { const cursorRef = useRef(null) const mainLineRef = useRef(null!) const closingLineRef = useRef(null!) const currentLevelId = useViewer((s) => s.selection.levelId) const setSelection = useViewer((s) => s.setSelection) const [points, setPoints] = useState>([]) const [cursorPosition, setCursorPosition] = useState<[number, number]>([0, 0]) const [snappedCursorPosition, setSnappedCursorPosition] = useState<[number, number]>([0, 0]) const [levelY, setLevelY] = useState(0) const previousSnappedPointRef = useRef<[number, number] | null>(null) const shiftPressed = useRef(false) // Clear preset-seeded defaults on deactivation so a later manual slab draw // isn't built with a stale preset's parameters. Unmount-only. useEffect(() => () => useEditor.getState().setToolDefaults('slab', null), []) useEffect(() => () => clearSlabSnapFeedback(), []) useEffect(() => { if (!currentLevelId) return const onGridMove = (event: GridEvent) => { if (!cursorRef.current) return const rawPoint: [number, number] = [event.localPosition[0], event.localPosition[2]] const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true const gridPosition: [number, number] = bypassSnap ? rawPoint : [...snapPointToGrid(rawPoint, useEditor.getState().gridSnapStep)] setCursorPosition(gridPosition) setLevelY(event.localPosition[1]) const lastPoint = points[points.length - 1] // 15° angle snap from the raw cursor (matching the 2D floorplan // pipeline) with the distance snapped along the ray to the grid step. const orthoPoint: [number, number] = bypassSnap || !lastPoint ? gridPosition : [ ...snapPointAlongAngleRay( lastPoint, rawPoint, DEFAULT_ANGLE_STEP, useEditor.getState().gridSnapStep, ), ] const displayPoint = resolveSlabPlanPointSnap({ rawPoint, fallbackPoint: orthoPoint, levelId: currentLevelId, altKey: event.nativeEvent?.altKey === true, shiftKey: bypassSnap, }).point setSnappedCursorPosition(displayPoint) if ( !bypassSnap && points.length > 0 && previousSnappedPointRef.current && (displayPoint[0] !== previousSnappedPointRef.current[0] || displayPoint[1] !== previousSnappedPointRef.current[1]) ) { triggerSFX('sfx:grid-snap') } previousSnappedPointRef.current = displayPoint cursorRef.current.position.set(displayPoint[0], event.localPosition[1], displayPoint[1]) } const onGridClick = (_event: GridEvent) => { if (!currentLevelId) return const clickPoint = previousSnappedPointRef.current ?? cursorPosition const firstPoint = points[0] if ( points.length >= 3 && firstPoint && Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 && Math.abs(clickPoint[1] - firstPoint[1]) < 0.25 ) { const slabId = commitSlabDrawing(currentLevelId, points) setSelection({ selectedIds: [slabId] }) setPoints([]) clearSlabSnapFeedback() } else { // Every non-closing vertex is a "start" tick; the closing click above // fires the structure-build (end) cue. triggerSFX('sfx:structure-build-start') setPoints([...points, clickPoint]) } } const onGridDoubleClick = (_event: GridEvent) => { if (!currentLevelId) return if (points.length >= 3) { const slabId = commitSlabDrawing(currentLevelId, points) setSelection({ selectedIds: [slabId] }) setPoints([]) clearSlabSnapFeedback() } } const onCancel = () => { if (points.length > 0) markToolCancelConsumed() setPoints([]) clearSlabSnapFeedback() } const onKeyDown = (e: KeyboardEvent) => { if (e.key === 'Shift') shiftPressed.current = true } const onKeyUp = (e: KeyboardEvent) => { if (e.key === 'Shift') shiftPressed.current = false } const onWindowBlur = () => { shiftPressed.current = false } document.addEventListener('keydown', onKeyDown) document.addEventListener('keyup', onKeyUp) window.addEventListener('blur', onWindowBlur) emitter.on('grid:move', onGridMove) emitter.on('grid:click', onGridClick) emitter.on('grid:double-click', onGridDoubleClick) emitter.on('tool:cancel', onCancel) return () => { document.removeEventListener('keydown', onKeyDown) document.removeEventListener('keyup', onKeyUp) window.removeEventListener('blur', onWindowBlur) emitter.off('grid:move', onGridMove) emitter.off('grid:click', onGridClick) emitter.off('grid:double-click', onGridDoubleClick) emitter.off('tool:cancel', onCancel) } }, [currentLevelId, points, cursorPosition, setSelection]) useEffect(() => { if (!(mainLineRef.current && closingLineRef.current)) return if (points.length === 0) { mainLineRef.current.visible = false closingLineRef.current.visible = false return } const y = levelY + Y_OFFSET const snappedCursor = snappedCursorPosition const linePoints: Vector3[] = points.map(([x, z]) => new Vector3(x, y, z)) linePoints.push(new Vector3(snappedCursor[0], y, snappedCursor[1])) if (linePoints.length >= 2) { mainLineRef.current.geometry.dispose() mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints) mainLineRef.current.visible = true } else { mainLineRef.current.visible = false } const firstPoint = points[0] if (points.length >= 2 && firstPoint) { const closingPoints = [ new Vector3(snappedCursor[0], y, snappedCursor[1]), new Vector3(firstPoint[0], y, firstPoint[1]), ] closingLineRef.current.geometry.dispose() closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints) closingLineRef.current.visible = true } else { closingLineRef.current.visible = false } }, [points, snappedCursorPosition, levelY]) const previewShape = useMemo(() => { if (points.length < 3) return null const snappedCursor = snappedCursorPosition const allPoints = [...points, snappedCursor] const firstPt = allPoints[0] if (!firstPt) return null const shape = new Shape() shape.moveTo(firstPt[0], -firstPt[1]) for (let i = 1; i < allPoints.length; i++) { const pt = allPoints[i] if (pt) shape.lineTo(pt[0], -pt[1]) } shape.closePath() return shape }, [points, snappedCursorPosition]) return ( {previewShape && ( )} {/* @ts-ignore */} {/* @ts-ignore */} {points.map(([x, z], index) => ( ))} ) } export default SlabTool