import { createSlotPaintCapability, previewSlotByUserData, resolveSlotByReRaycast, } from '../shared/slot-paint' /** * Door paint on the unified slot model. The door's opening proxy (a proud, * invisible cutout) wins the shared scene raycast over the wall in front of the * recessed door body, so `resolveSlotByReRaycast` re-raycasts the door's own * subtree to find the part (panel / frame / glass / hardware) under the cursor. */ export const doorPaint = createSlotPaintCapability({ resolveRole: resolveSlotByReRaycast, applyPreview: previewSlotByUserData, })