'use client' import { type AnyNodeId, hasSegmentMaterialOverride, type RoofNode, type RoofSegmentNode, useRegistry, useScene, } from '@pascal-app/core' import { getRoofMaterialArray, NodeRenderer, useNodeEvents, useViewer } from '@pascal-app/viewer' import { useEffect, useLayoutEffect, useMemo, useRef } from 'react' import * as THREE from 'three' import { useShallow } from 'zustand/react/shallow' import { roofDebugMaterials, roofMaterials } from './roof-materials' export const RoofRenderer = ({ node }: { node: RoofNode }) => { const ref = useRef(null!) useRegistry(node.id, 'roof', ref) useLayoutEffect(() => { useScene.getState().markDirty(node.id) }, [node.id]) const handlers = useNodeEvents(node, 'roof') const debugColors = useViewer((s) => s.debugColors) // Collect roof element IDs (chimneys, skylights, etc.) hosted by any segment. // Rendered outside segments-wrapper (invisible during normal mode) so elements // stay visible at all times. const roofElementIds = useScene( useShallow((state) => { const ids: AnyNodeId[] = [] for (const segmentId of node.children ?? []) { const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined if (!seg) continue for (const childId of seg.children ?? []) ids.push(childId as AnyNodeId) } return ids }), ) // Segments that carry their own material/preset are rendered outside the // segments-wrapper so they stay visible after edit mode exits — the merged // shell skips them (see updateMergedRoofGeometry) to avoid overdraw. // // Two separate selectors: `useShallow` walks arrays element-wise but only // walks the *outer* keys of a returned object, so nested arrays inside an // object compare by reference and trigger an infinite re-render loop. const paintedSegmentIds = useScene( useShallow((state) => { const ids: AnyNodeId[] = [] for (const segmentId of node.children ?? []) { const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined if (!seg) continue if (hasSegmentMaterialOverride(seg)) ids.push(segmentId as AnyNodeId) } return ids }), ) const unpaintedSegmentIds = useScene( useShallow((state) => { const ids: AnyNodeId[] = [] for (const segmentId of node.children ?? []) { const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined if (!seg) continue if (!hasSegmentMaterialOverride(seg)) ids.push(segmentId as AnyNodeId) } return ids }), ) const placeholderGeometry = useMemo(() => { const geometry = new THREE.BufferGeometry() geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3)) geometry.addGroup(0, 0, 0) geometry.addGroup(0, 0, 1) geometry.addGroup(0, 0, 2) geometry.addGroup(0, 0, 3) return geometry }, []) const customMaterial = useMemo(() => getRoofMaterialArray(node), [node]) const material = debugColors ? roofDebugMaterials : customMaterial || roofMaterials useEffect(() => { return () => { placeholderGeometry.dispose() } }, [placeholderGeometry]) return ( {unpaintedSegmentIds.map((childId) => ( ))} {paintedSegmentIds.map((childId) => ( ))} {roofElementIds.map((childId) => ( ))} ) } export default RoofRenderer