'use client' import { getVariantData, treeSpecOf, treeVariantKey } from './geometry' import { InstancedNodes } from './instanced' import type { TreeNode } from './schema' const variantKeyOf = (node: TreeNode) => treeVariantKey(treeSpecOf(node)) const getVariant = (node: TreeNode) => getVariantData(treeSpecOf(node)) /** * Collective renderer for the baked `/viewer` (`bakeReplaceRenderer`): one baked * level's trees, instanced in level-local space (the viewer portals this into * that level's `Object3D`). Same instancing as the editor `system`, so wind * phase varies per tree via `instanceIndex` and a forest is a few draw calls. */ export default function TreeReplaceInstances({ nodes }: { nodes: TreeNode[] }) { return ( ) }