'use client' import { getGrassVariant, grassVariantKey } from './grass-geometry' import type { GrassNode } from './grass-schema' import { InstancedKindSystem } from './instanced' const variantKeyOf = (node: GrassNode) => grassVariantKey(node.preset, node.seed, node.bladeColor) const getVariant = (node: GrassNode) => getGrassVariant(node) /** Collective instanced renderer for every placed grass tuft (`def.system`). */ export default function GrassSystem() { return ( getVariant={getVariant} kind="trees:grass" variantKeyOf={variantKeyOf} /> ) }