---
description: Editor tools structure in apps/editor
globs: apps/editor/components/tools/**
alwaysApply: false
---
# Tools
Tools are React components that capture user input (pointer, keyboard) and translate it into `useScene` mutations. They live exclusively in `apps/editor/components/tools/`.
## Lifecycle
`ToolManager` reads `useEditor` (phase + mode + tool) and mounts the active tool component. When the tool changes, the old component unmounts, cleaning up any transient state.
See @apps/editor/components/tools/tool-manager.tsx.
## Tool Categories by Phase
**Site**
- `site-boundary-editor` — draw/edit property boundary polygon
**Structure**
- `wall-tool` — draw walls segment by segment
- `slab-tool` + `slab-boundary-editor` + `slab-hole-editor`
- `ceiling-tool` + `ceiling-boundary-editor` + `ceiling-hole-editor`
- `roof-tool`
- `door-tool` + `door-move-tool`
- `window-tool` + `window-move-tool`
- `item-tool` + `item-move-tool`
- `zone-tool` + `zone-boundary-editor`
**Furnish**
- `item-tool` — place furniture
**Shared utilities**
- `polygon-editor` — reusable boundary/hole editing logic
- `cursor-sphere` — 3D cursor visualisation
## Pattern
```tsx
// apps/editor/components/tools/my-tool/index.tsx
import { useScene } from '@pascal-app/core'
import { useEditor } from '../../store/use-editor'
export function MyTool() {
const createNode = useScene(s => s.createNode)
const setTool = useEditor(s => s.setTool)
// Pointer handlers mutate the scene store directly.
// No local geometry — use a renderer for any preview mesh.
return (
{/* ghost / preview geometry only */}
)
}
```
## Rules
- **Tools mutate `useScene` for committed changes and `useLiveTransforms` for ephemeral drag state.** A tool's end-of-interaction write (click-to-commit, release-to-commit) goes to `useScene` and is captured in undo history. Per-mouse-move previews go to `useLiveTransforms` so history and subscribers aren't spammed.
- **Live-drag exception for direct mesh transforms.** During an active drag a tool may apply a transform offset directly to `sceneRegistry.nodes.get(id).position`/`rotation`/`scale` *when and only when* the same offset is mirrored into `useLiveTransforms` for that node. This exception exists because the 3D renderers don't reconcile `useLiveTransforms` onto `mesh.position` yet; once a `LiveTransformSystem` does that, this exception goes away. Conditions:
- The mesh offset must mirror the `useLiveTransforms` entry (same delta on both), so anything reading `useLiveTransforms` sees the same preview as the 3D view.
- The offset must be cleared on tool unmount, cancel, *and* commit — both `mesh.position.set(0, 0, 0)` and `useLiveTransforms.clear(id)`.
- The tool must not generate or mutate geometry in this path — only transform writes. Geometry generation still belongs in a core system.
- **No business logic in tools** — delegate geometry/constraint rules to core systems.
- **Preview geometry is local** — transient meshes shown while a tool is active live in the tool component, not in the scene store.
- **Clean up on unmount** — remove any pending/incomplete nodes *and* any live transforms/mesh offsets when the tool unmounts.
- **Tools must not import from `@pascal-app/viewer`** — use the scene store and core hooks only. `sceneRegistry` is exported from `@pascal-app/core` and is the allowed door into the Three.js graph for the narrow purposes above.
- Each tool should handle a single, well-scoped interaction. Split complex tools (e.g. "draw + move") into separate components selected by `useEditor`.
## Adding a New Tool
1. Create `apps/editor/components/tools//index.tsx`.
2. Register the tool in `ToolManager` under the correct phase and mode.
3. Add the tool identifier to the `useEditor` tool union type.
4. If the tool requires new node types, add schema + renderer + system first.