f2352616d99fbb5861e25f9e175437e997ff3f98
2
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
d747d2f0ea |
Phase 5 Stage E: full kind migration into packages/nodes
Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||
|
|
8d65be17fa |
Phase 5 batch kind: item migrates to registry (always-on)
Item is the first kind to use the `def.renderer` escape hatch (custom React component with `useGLTF` + drei + interactive widgets) — not expressible as a pure `def.geometry`. Catalog-backed + multi-host (free / wall / wall-side / ceiling). Files added (packages/nodes/src/item/): - schema.ts: re-exports ItemNode from core. - parametrics.ts: empty groups[]. Item parametrics come from the asset's catalog-defined interactive controls (toggles / sliders / temperature) — too dynamic for the auto-inspector at Stage A. Legacy ItemPanel renders the catalog-driven controls; Phase 5 Stage E will likely use parametrics.customPanel. - definition.ts: capabilities (no `movable` — item move is bespoke MoveItemContent that handles attachTo transitions floor↔wall↔ ceiling mid-drag; capability-driven dispatch keeps legacy mover), parametrics, renderer (wrap-export of ItemRenderer), system bundling ItemSystem + ItemLightSystem, toolHints matching the user's screenshot (Place item / R rotate ccw / T rotate cw / Shift free place / Esc cancel). defaults() casts an object literal with a stub asset since asset is required by the schema; createNode re-parses through ItemNode at runtime. - renderer.tsx: wrap-export of legacy ItemRenderer (~280 lines with useGLTF + interactive widgets — too much to duplicate at Stage A). - system.tsx: bundles ItemSystem + ItemLightSystem. - index.ts: barrel. Files changed: - packages/viewer/src/index.ts: new public exports for ItemRenderer, ItemSystem, ItemLightSystem. - packages/nodes/src/index.ts: appends itemDefinition. - packages/editor/src/components/ui/panels/item-panel.tsx: panel slider-drag fix recipe applied (nodeRef pattern, drop subscribed updateNode dep, drop node from useCallback deps). Item panel has scale + position + rotation sliders all subject to the cascade. Item is the registry's stress test for `def.renderer` escape hatch. GLB loading via useGLTF + drei works as-is; nothing in the registry forces a pure-geometry shape on kinds that don't fit. Phase 5 progress: shelf ✅ spawn ✅ wall ✅ fence ✅ slab ✅ ceiling ✅ door ✅ window ✅ item ✅. Nine kinds on the registry. Stair / roof / zone / containers remain. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |