User-reported regressions after the previous Stage D move ports:
1. Slab/ceiling moves were sluggish because the actions wrote
scene.update(polygon) every grid:move tick → React re-render +
CSG-with-holes geometry rebuild per frame.
Apply the live-drag exception (same recipe fence move already used):
visual translation via `sceneRegistry.nodes.get(id).position` +
`useLiveTransforms`; scene.polygon is only written on commit. Polygon
center precomputed in ctx, mesh-offset clears on commit/cancel.
2. Cursor sphere sat at the polygon center (offset from the user's
actual cursor by `originalCenter - first_cursor`). Move wrappers
now subscribe to `grid:move` and set `cursorRef.current.position`
directly — no React state, no per-tick reconcile. Cursor lands on
the user's pointer.
3. Fence move had the same React-reconcile-per-tick cost via its
`useLiveTransforms` subscription. Switched to the same direct
ref-mutation pattern.
Adds a "REAL bend" test pinning that one Ctrl-Z after a real curve
drag undoes only the bend, not the create. The previously reported
"first undo does nothing" outcome reproduces only for no-op bends
(drags within `normalizeWallCurveOffset`'s straight-snap threshold,
≈1.5cm on a 3m fence). For visible bends the dance pushes a real
pastState entry and one undo step rolls back the bend.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three user-reported regressions, all in the Stage D move/curve ports:
1. **Fence/wall bend cancelled the fence creation on Ctrl-Z.** The
action.commit's `return false` shortcut on "no offset change"
bypassed the dance entirely — pastStates wasn't touched, so the
next Ctrl-Z fell through to whatever preceded activation
(typically the create step). Fix: always run the dance, even on
no-op commits. First Ctrl-Z then absorbs a silent no-op entry,
subsequent presses roll back real prior actions. Same fix applied
to fence move-endpoint, fence move, slab move, ceiling move.
2. **Slab/ceiling move 'maximum update depth exceeded' loop.** The
`useScene` selector in `SlabMoveTool` returned a freshly-allocated
`[sx, sz]` tuple on every call. Zustand's `Object.is` equality
failed each comparison → re-subscribe → re-render → loop. Fix:
subscribe to the stable live-node reference and derive the center
via `useMemo`. Same recipe for fence/ceiling move-tools, including
memoizing the `originalCenter` fallback that was getting a new
array per render.
3. **No grid-snap sfx during move drag.** Action `preview` now tracks
the last snapped pointer on a mutable `lastSnapped` ctx field and
emits `sfx:grid-snap` when it changes between ticks. Matches the
legacy MoveFenceTool's per-tick sound.
Locking test for foot-gun 1 lives in
`packages/core/src/services/single-undo-dance.test.ts`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Third Stage D affordance port (302 LoC legacy → action + thin wrapper).
The action (`actions/move.ts`) uses the live-drag exception documented
in editor/wiki/architecture/tools.md: visual-only updates via
`sceneRegistry.nodes.get(id).position` + `useLiveTransforms` during
the drag, no scene mutations. Avoids re-rebuilding the fence geometry
(many posts + infill panels) every pointer tick. Commit performs the
single-undo dance — writes final start/end to scene, geometry rebuilds
once, Ctrl-Z reverses the whole drag.
Linked-fence cascade follows the same shape as MoveFenceEndpoint —
any fence in the same parent that shared an endpoint at activation
moves with the drag.
`getRegistryAffordanceTool` extracted to
`tools/shared/affordance-dispatch.ts` so move-tool.tsx and
tool-manager.tsx share the lazy-load helper (no duplicate caches).
MoveTool dispatch gains a generic `affordanceTools.move` check after
the capability-driven `movable` shortcut — fence routes through here;
wall / slab / etc. fall through to their legacy per-kind chain until
their D ports land.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>