The package has no test files yet. `bun test` exits 1 ("No tests found!")
and fails CI; --pass-with-no-tests isn't honored by the bun 1.3.0 pinned
in CI. Match the convention used by @pascal-app/viewer (no test script):
turbo skips the test task for packages without one. The script comes back
when real tests land.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The package has no test files yet, so `bun test` exits 1 ("No tests
found!") and fails CI. Add --pass-with-no-tests so the task stays green
until real tests land, at which point they run normally.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two converter accuracy refinements:
- Recover plain IFCWALL height/thickness from geometry. These carry
Brep/mapped geometry that getBodyExtrusionData can't read, so measure
the mesh in the wall's own axis frame (along/across/vertical) — a
rotation-invariant projection rather than a world-space AABB (which
conflated a rotated wall's length and thickness). Gate on the measured
length matching the known wall length, and free web-ifc geometry
handles via try/finally on every path.
- Type columns from their IFC swept profile: IfcCircleProfileDef → round
+ radius, IfcRectangleProfileDef → rectangular + width/depth, falling
back to the width/depth ratio when the profile type is unknown.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Brings the IFC-to-Pascal converter into the monorepo as a pure-logic
package plus a Next.js app, replacing the standalone repo that consumed
published @pascal-app/* packages (and drifted from their schemas).
packages/ifc-converter — pure conversion. Parses IFC via web-ifc and
maps elements onto @pascal-app/core node schemas (workspace-linked, so
no more version drift). Builds doors/windows, walls, slabs, columns,
roofs, stairs, sites/buildings/levels. Validates each node via the real
Zod schemas at build time (tryParse) and strips undefined metadata.
apps/ifc-converter — the UI: drop zone, example picker, element search,
JSON download, and a 3D preview rendered through the real
@pascal-app/viewer (registry bootstrap + read-only scene) with a custom
toolbar (camera/level/wall/grid/theme), level selector with
camera-focus, auto-fit, and selection bridged to an inspector.
Conversion specifics worth noting:
- Door/window vertical centering (height/2; windows + sill).
- Nearest-wall hosting fallback for files lacking IFCRELFILLSELEMENT,
preferring walls long enough to contain the opening and clamping the
along-wall position so cutouts can't overflow and break wall CSG.
- Plain IFCWALL (Brep/mapped geometry) falls back to default
height/thickness instead of collapsing to zero-height slivers.
- Columns convert as plain structural shafts (no decorative
base/capital) sized from the IFC profile.
- Beams + items are skipped for now (no Pascal beam type; items need a
catalog asset) — counted in the conversion summary.
Large example IFCs are fetched from a public bucket at runtime; the four
small ones are committed. web-ifc.wasm is copied into public/ on
install/dev/build. README flags early-alpha + invites contributions.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PR #320 changed SiteNode.children from embedded BuildingNode/ItemNode
objects to flat string[] IDs. PR #325 updated the runtime call sites
but missed the three scene templates, which still mutated the site
node's children array to embed full building objects after building
the flat dict. This caused AnyNode.safeParse to fail for site_empty,
site_2br, and site_garden in bun test --cwd packages/mcp.
Remove the obsolete mutation blocks; each template already initialises
site.children with the correct string id (e.g. ['building_empty']).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fixes breakage introduced by #320 which changed `SiteNode.children` from
embedded `BuildingNode | ItemNode` objects to flat `string[]` IDs.
- `packages/mcp/src/lib/rehydrate-site-children.ts`: replace now-obsolete
re-embedding logic with a no-op passthrough (call-site compatible)
- `packages/mcp/src/tools/variants/generate-variants.ts`: drop the inline
copy of the same function and its call
- `packages/nodes/src/site/renderer.tsx`: cast `childId as AnyNodeId` since
`SiteNode.children` is now `string[]`, not `AnyNodeId[]`
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Loading JSON previously called setScene blindly and crashed when
the file held schema-invalid nodes (e.g. items missing `asset`).
The new dialog parses the file, runs validateBuildJson in core,
and surfaces structure counts (site/building/levels/walls/doors/
windows/items/slabs/ceilings/zones/scans), floor area, and a
per-node Schema Details list grouped by type. Import is blocked
when any hard error exists.
Two schema bugs the validator surfaced are fixed here too:
- SiteNode.children is now an id array like every other node
(was a discriminatedUnion of full objects; three readers carried
a string-or-object ternary that's now dropped). migrateNodes
flattens legacy nested-object children on load. Default-scene
seed and photo-to-scene MCP builder updated to pass `building.id`.
- LevelNode.children now includes shelf — the editor allowed it
but the schema didn't. The schema-vs-registry-as-source-of-truth
discussion is captured in plans/editor-node-registry.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 6 of the node-registry plan landed the @pascal-app/nodes package,
the three-checkbox composition model (def.geometry / def.renderer /
def.system), capability-driven move dispatch, and the deletion of
per-kind dispatch / per-kind files across viewer + editor. Update the
review skill so it catches reintroductions of those legacy patterns
and reviews registry-driven additions against the new contract.
- Add packages/nodes as the 4th layer in the package-boundary pass.
- Add a "Node registry & composition" checklist section.
- Require reviewers to read node-definitions.md and plugin-authoring.md.
- Flag new `case '<kind>':` clauses, kind-specific files in legacy
locations, framework imports of @pascal-app/nodes, force-routing
bespoke-move kinds through MoveRegistryNodeTool, useLiveTransforms-
driven drag motion, builders that import useScene, missing
`__fromGeometry` markers, and v1-plugin-surface overreach.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
251af2c added a `?.` on cursorRef in onGridClick but inadvertently
deleted the closing braces, the trailing reset block, and the
onKeyDown/onKeyUp/onCancel handlers — leaving onGridClick syntactically
unterminated and three undefined references at the emitter.on/off sites.
Restores the deleted block verbatim, keeping the optional-chaining null
guard on cursorRef.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The standalone editor app loaded `lib/bootstrap.ts` as a side-effect
import only from `components/scene-loader.tsx`. That worked for the
`/edit/[sceneId]` route but left every other page (homepage, settings,
viewer-only routes) hitting `<Viewer>` with an empty client-side
registry — node materials resolved to `null` and React surfaced a
`<html>`-level hydration mismatch on first paint.
Fix mirrors the community-app side that landed in pascalorg/private-
editor#27:
- New `app/client-bootstrap.tsx` — thin client wrapper that imports
`../lib/bootstrap` and renders children.
- `app/layout.tsx` mounts `<ClientBootstrap>` around `{children}` so
every page in the standalone editor gets the registry populated
before its first `<Viewer>` / `<Editor>` mounts.
- `lib/bootstrap.ts` switched to **synchronous** built-in registration
via `registerNode(def)` per kind instead of `await loadPlugin(...)`.
The previous async kick-off only resolved in a microtask, letting
the first SSR / hydration pass see an empty registry. External
plugin discovery (`discoverPlugins()`) stays async and runs via its
own `loadExternalPlugins()` path, gated by `externalsKickedOff` so
HMR doesn't re-fetch.
- `components/scene-loader.tsx` drops the per-page side-effect import
— the root provider handles it now.
`bun.lock` syncs `@pascal-app/editor` into `@pascal-app/nodes`'s
peerDependencies + devDependencies (already declared in
`packages/nodes/package.json`; only the lockfile lagged).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two follow-up fixes after the FloorElevationSystem landed:
- `viewer/src/components/viewer/index.tsx`: the auto-format hook
stripped the `FloorElevationSystem` import a second time, leaving
the JSX mount unresolved.
- `packages/nodes/src/column/definition.ts`: column stores Y rotation
as a scalar `number`, but `floorPlaced.footprint` types the rotation
field as the full Euler tuple. Wrap as `[0, column.rotation, 0]`.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous commit's `floorPlaced` capability used `getScaledDimensions`
in `item/definition.ts` and `ColumnNodeType` in `column/definition.ts`,
but the editor's auto-format hook ran between the import edit and the
body edit and removed both as "unused" — breaking `bun dev`.
Re-add the imports.
Symptom: a shelf placed on a level with a raised slab underneath
visually clipped through it — `ItemSystem` lifted items onto slabs,
but shelves (and other floor-placed registry kinds) had no equivalent
path.
Fix: lift the slab-elevation logic out of `ItemSystem` into a generic
`<FloorElevationSystem>` keyed off a new `capabilities.floorPlaced`
config. Any kind that opts in declares a `footprint(node)` (dimensions
+ rotation used to query overlapping slabs) and an optional `applies`
predicate (skips items whose `asset.attachTo` is wall / ceiling).
The new system runs at frame priority 1 so its `mesh.position.y`
override lands before `ItemSystem` / `GeometrySystem` (priority 2)
clear the dirty mark. The spatial-grid sync's `markNodesOverlappingSlab`
also dropped its hardcoded `item` branch in favour of an iteration over
every registered kind that declares `floorPlaced` — so any new
floor-placed kind picks up slab-driven re-elevation automatically.
Tagged kinds:
- `item` — `footprint = getScaledDimensions`, `applies = !asset.attachTo`
- `shelf` — `footprint = (w, h, d)`
- `column` — `footprint = (w, h, d)`
- `spawn` — `footprint = (0.6, 1.8, 0.6)` (marker)
`ItemSystem` retains only the wall-side z-offset block (`mesh.position.z =
wallThickness / 2`). The elevation block + its `getScaledDimensions` /
`resolveLevelId` / `spatialGridManager` imports moved to the generic
system.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Final sweep after the layers, handlers, and state were dismantled —
pruning the remaining orphan types and constants that only the dead
code referenced.
Removed:
- 27 dead constants: `FLOORPLAN_*_HOVER_*_STROKE_WIDTH` for wall /
item / endpoint (consumed by the deleted legacy SVG layers),
`FLOORPLAN_WALL_OUTER_MEASUREMENT_*` + `FLOORPLAN_WALL_INNER_
MEASUREMENT_*` + `FLOORPLAN_OPENING_MEASUREMENT_*` palette
constants (no live measurement consumer), `FLOORPLAN_ITEM_
CLEARANCE_*` thresholds, `FLOORPLAN_MEASUREMENT_LABEL_*` / `LINE_
OUTLINE_*` + `FLOORPLAN_ACTION_MENU_OFFSET_Y` / `FLOORPLAN_NODE_
FOOTPRINT_*` / `FLOORPLAN_SPAWN_*` / `FLOORPLAN_TRACE_*_FILL_
OPACITY` + several `FLOORPLAN_WALL_*_STROKE_WIDTH` variants.
- Dead drag-state types: `SlabBoundaryDraft`, `SlabHoleBoundaryDraft`,
`SlabVertexDragState`, `SlabHoleVertexDragState`, `SlabHoleMoveDraft`,
`CeilingBoundaryDraft`, `CeilingVertexDragState`,
`CeilingHoleBoundaryDraft`, `CeilingHoleVertexDragState`,
`CeilingHoleMoveDraft`, `ZoneBoundaryDraft`, `ZoneVertexDragState`,
`WallFaceLine`.
- Dead helpers: `getWallMeasurementOverlay` + `getLinearMeasurementOverlay`
(both defined but never called now that the measurement layers are
gone).
Floor-plan panel: 9,006 → 8,651 lines (-355). Cumulative reduction
vs `main`: 17,913 → 8,651 (-9,262 lines, ~52%).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
After the legacy SVG layers and handler callbacks were dismantled, the
backing drag-state useStates, mirror useRefs, and watch-effects became
orphans, along with a handful of top-level math helpers whose callers
were already gone.
Removed:
- 12 dead `useState` declarations: `slabBoundaryDraft` /
`slabVertexDragState` / `slabHoleBoundaryDraft` /
`slabHoleVertexDragState` / `slabHoleMoveDraft` / `ceilingBoundary
Draft` / `ceilingVertexDragState` / `ceilingHoleBoundaryDraft` /
`ceilingHoleVertexDragState` / `ceilingHoleMoveDraft` /
`zoneBoundaryDraft` / `zoneVertexDragState`. All written only by
the dead vertex-drag handlers and read only by the dead
`clear*BoundaryInteraction` callbacks and `transientFloorplanFit`
checks (which collapse to `false` once their inputs are gone).
- 5 dead `useRef` mirrors of the above (`slabBoundaryDraftRef` etc.)
plus their mirror `useEffect` writes.
- 5 dead `clear*BoundaryInteraction` callbacks (slab, slabHole,
ceiling, ceilingHole, zone) — only called by deleted useEffects
and by `clearDraft`, where the call became a no-op.
- 7 dead `useEffect` watchers for `slabVertexDragState`,
`ceilingVertexDragState`, `slabHoleVertexDragState`,
`slabHoleMoveDraft`, `ceilingHoleVertexDragState`,
`ceilingHoleMoveDraft`, `zoneVertexDragState` (each early-returns
because state is always null, so all listener wiring + commit /
cancel paths inside were unreachable).
- 5 dead `shouldShow*BoundaryHandles` flags + the 5 `useEffect`s
that called `clear*BoundaryInteraction` when they flipped.
- `selectedSlabEditingHoleIndex` / `selectedSlabEditingHole` /
`selectedCeilingEditingHoleIndex` / `selectedCeilingEditingHole`
— derived from now-`null` selectedX entries.
- Dead drag-state guards in `handlePointerMove`, `handleSvgPointer
Move`, and the floor-plan fit `useMemo`.
- Dead top-level helpers: `getRaySegmentIntersection`,
`getSlabHandlePolygon`, `getSlabVisualOffsets`,
`getDraftSlabVisualPolygon`, `WallMeasurementFaceContext` type,
`getWallMeasurementFaceContext`, `getAdjacentOpeningBounds`,
`getSelectedWallMeasurementOverlays`,
`getItemDimensionMeasurementOverlays`, `polygonCentroid`.
Floor-plan panel: 10,466 → 9,006 lines (-1,460). Cumulative reduction
vs `main`: 17,913 → 9,006 (-8,907 lines, **~50%**).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Continuing the post-migration cleanup. After registry-driven kinds
absorbed selection chrome, action menus, and boundary editing through
`def.floorplanAffordances`, the legacy plumbing in `floorplan-panel.tsx`
was left mounted with empty inputs — another ~4k LoC of dead code.
Removed:
- `Editor2dFloorplanActionMenuLayer` mount + its 10 `selectedX
ActionMenuPosition` useMemos. All ten action menus computed positions
from empty entry arrays / null `selectedXEntry`, so the layer never
rendered anything. `FloorplanRegistryActionMenu` is the only mount left.
- Legacy handle layers: `FloorplanWallEndpointLayer`,
`FloorplanFenceEndpointLayer`, `FloorplanWallCurveHandleLayer`, and
the four `FloorplanPolygonHandleLayer` mounts for slab / slab-hole /
ceiling / ceiling-hole — all rendered from `wallEndpointHandles` /
`slabVertexHandles` / etc. which were empty after the registry took
over endpoint, curve, and polygon affordances.
- `FloorplanZoneLabelLayer` mount + component. Zone labels are now
emitted as `kind: 'text'` from `def.floorplan` on the zone kind.
- Dead handlers: every `handle*Select`, `handle*PointerDown`,
`handle*DoubleClick`, `handle*HoverChange`, `handleFloorplan*Hover
Enter`, `handleSelected*` (Move/Delete/Duplicate/AddHole/HoleMove/
HoleDelete/Curve for all 10 legacy kinds), `duplicateSelected*`,
`handleSelectedWallCurve`, `handleSlabVertex*`/`Midpoint*`/`Edge*`/
`Hole*` (same for ceiling and zone), `handleWallEndpointPointerDown`,
`handleFenceEndpointPointerDown`, `handleWallCurvePointerDown`,
`emitFloorplanNodeClick`, `syncDeleteHoveredId`,
`handleZoneLabelClick`, `hasDuplicatableFloorplanSelection`,
`handleDuplicateFloorplanSelection`, `FloorplanDuplicateHotkey` mount.
- Dead handle data: `wallEndpointHandles`, `fenceEndpointHandles`,
`wallCurveHandles`, `canCurveSelectedWall`, and all the
slab/slab-hole/ceiling/ceiling-hole/zone vertex+midpoint+edge handle
useMemos.
- Dead selection / measurement useMemos: `selectedItemEntry`,
`selectedOpeningEntry`, `selectedSpawnEntry`, `selectedFenceEntry`,
`selectedStairEntry`, `selectedRoofEntry`, `selectedElevatorEntry`,
`selectedWallEntry`, plus `selectedItemClearanceMeasurements` and
`movingOpeningPlacementMeasurements` (both 100-200 lines of math
that consumed the empty entries).
- Two dead `<FloorplanMeasurementsLayer>` mounts (clearance / opening
placement) — both fed by useMemos that returned `[]`.
- `<FloorplanZoneLayer>` mount — `visibleZonePolygons` is always empty.
Kept:
- `siteVertexHandles` / `siteMidpointHandles` + `<FloorplanPolygonHandle
Layer>` mount for site — site is the only kind not registry-driven.
- `FloorplanStairLayer` mount (preview-only, hover/click props swapped
for noop helpers since the preview isn't interactive).
- Stub `selectedSlabEntry` / `selectedCeilingEntry` / `selectedZoneEntry`
as `null` typed values so the remaining hole-editing fallback code
compiles. Those fallbacks themselves run as no-ops now and can be
torn down in a follow-up.
Floor-plan panel: 14,395 → 10,466 lines (-3,929). Cumulative reduction
vs `main`: 17,913 → 10,466 (-7,447 lines, ~42%).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The Phase 5 / 6 migration moved 7 kinds (fence, column, spawn, item,
elevator, stair, roof) to the registry's `def.floorplan` path, but the
legacy SVG layers in `floorplan-panel.tsx` were left mounted with empty
entry arrays — dead code carrying ~3k lines of useless cost in the diff.
Removed:
- `FloorplanGeometryLayer` (~1.7k lines): inline component rendering
walls / slabs / ceilings / openings from `wallPolygons` /
`slabPolygons` / `ceilingPolygons` / `openingsPolygons` — all
permanently empty stubs after the migration. Wall / slab / ceiling
/ door / window now render via `FloorplanRegistryLayer`.
- `FloorplanFenceLayer` (~265 lines): fence entries always empty
post-migration; fence renders via the registry.
- `FloorplanElevatorLayer` (~420 lines): elevator entries always
empty post-migration.
- `FloorplanNodeLayer` (~415 lines): rendered items / spawns / stairs.
Items + spawns are registry-driven; stair only needed the in-flight
preview, which is now mounted directly via `FloorplanStairLayer`
(preserved as a sibling of the registry layer).
- `FloorplanItemImage` (~40 lines): internal helper used only by
`FloorplanNodeLayer`.
- `floorplan-roof-layer.tsx` (113 lines): roof / roof-segment now
registry-driven.
Net: -2,989 lines from `floorplan-panel.tsx`, plus the deleted roof
layer file. The remaining 14k-line monolith still owns the orchestration
state (selection lookups, marquee, helper lifecycles, hit-test plumbing)
— that's a separate teardown.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>