Pure math, no React, no scene access. Three primitives plus a facade:
- `snapScalar(value, step)` / `snapPointToGrid(point, step)` /
`snapVec3ToGrid(point, step)` — regular grid snapping. Default
step 0.25m matches the editor's wall tool.
- `snapPointToAngle(from, cursor, angleStep, gridStep?)` — locks a
cursor to the nearest angle multiple from a fixed point, preserves
distance, optionally re-grids the projected point. Default angle
step π/12 (15°).
- `snapAngleToList(angle, list, tolerance)` — snaps a free angle to
the nearest entry in a fixed list (e.g. 0/45/90/135) within a
tolerance; returns the original angle otherwise. Handles wrap.
- `snapServices` facade — `grid.*` + `angle.*` namespaces. Stable
contract that `DragAction.snap` callbacks receive. Phase 3 ports
the existing `snapWallDraftPoint` family from
`editor/.../wall-drafting.ts` under a `wall.*` namespace.
17 unit tests cover the math + the facade pass-through. No existing
callers re-wired yet — Phase 2 column/shelf tools are the first
consumers.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First service in `core/src/services/`: pure, no React or R3F, takes
SceneApi + node data, returns results.
Exports:
- `canAttach(childId, hostId, scene)` — validates host attachment.
Rejects self-host, cycles (host's ancestor chain contains child),
chains past MAX_HOST_DEPTH (6), and host kinds outside the child
def's `capabilities.hostable.parents` allowlist. Returns a typed
AttachError discriminated union so callers can render specific
messages.
- `getSurface(host)` / `getTopSurfaceHeight(host)` — reads
`def.capabilities.surfaces` from the registry; resolves
function-valued heights with the node.
- `clampYToHostTop(host, y)` — convenience for placement code.
- `pickHost({ point, candidates, placedKind, hitTest? })` — given
spatially pre-filtered candidates, returns the first hostable.
The runtime is responsible for spatial filtering; this function
stays pure.
MAX_HOST_DEPTH = 6: the explore earlier found today's editor has no
cap on item-on-item nesting. Cap is bounded by hostable depth, not
total tree depth (sites/buildings/levels don't count).
17 tests cover all rejection paths + happy paths + function-valued
surface heights.
Re-exported from `@pascal-app/core` via a new `services/` barrel.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pure traversal that walks a node's declared `relations` and returns the
full set of IDs that should be marked dirty alongside it. Two
implementations:
- `cascadeDirty(id, ctx)` — follows `hosts` (matching children) and
`affectsSpatial` (via injected spatialQuery). Phase 3 will add
`linkedBy: 'endpoint-match'`.
- `collectDescendants(id, ctx)` — pure subtree traversal for
`cascadeDelete: 'descendants'` and subtree deletion tools.
Both bounded by maxDepth (default 16) and visited-set so cycles in
bad data can't loop forever.
Context-based design: spatialQuery and childQuery are injected, so the
resolver itself stays pure — the DragAction runtime can plug in
spatialGridManager-backed queries; tests pass stubs.
Today, registry has no kinds → cascadeDirty(id) always returns just
{id}. No behavior change. Phase 3 wall is the first real consumer.
11 unit tests cover empty/no-relations baseline, hosts cascade, depth
limit, spatial query, missing spatialQuery branch, cycle protection,
childQuery override, descendant collection.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds optional `presentation` field for tool palette metadata: sentence-
case label, optional description, icon (iconify reference, inline SVG,
or lazy React component), palette section override, sort order, and a
`hidden` flag for container kinds that exist but should not appear in
the palette.
Consumer arrives in Phase 4 (auto-derived palette buttons) — defining
the type now means Phase 2's `column` and `shelf` definitions ship with
the field already populated, no later round-trip.
Iconify is the encouraged form for built-ins and AI-authored nodes:
matches the @iconify-react setup the editor app already uses, and AI
emits a name string from a curated list (no asset upload step needed).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
byType was a hardcoded object keyed by the built-in node kinds. With
the registry, kinds can come from @pascal-app/nodes (or future
plugins) — so byType now wraps a Map via a Proxy that auto-creates an
empty Set the first time any kind is touched.
Built-in kinds are still pre-seeded at module init so the fast path
(no Proxy trap) is preserved. clear() iterates the backing Map.
useRegistry's `type` parameter widens from `keyof typeof byType` to
`KnownNodeKind | (string & {})` — preserves autocomplete for
built-ins while accepting plugin-supplied kinds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Companion changes for the new nodes package: bun.lock entry from
`bun install`, and a Biome-auto-sort of the registry barrel.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Introduces the @pascal-app/core/registry surface that future node-bundle
packages (and external plugins) will use to register node kinds with the
host. No runtime behavior changes — registry is empty until subsequent
PRs populate it.
- types.ts: NodeDefinition, Capabilities, Relations, DragAction, Plugin,
ParametricDescriptor, Affordance, SceneApi, NodeRegistry. Capability
configs accept an override escape hatch; additive-only after v1.
- registry.ts: nodeRegistry singleton, registerNode, async loadPlugin.
Validates kind, schemaVersion, apiVersion; rejects duplicate kinds.
- scene-api.ts: createSceneApi factory wrapping the scene store with
copy-on-write snapshot semantics for pauseHistory/restore/resumeHistory.
- index.ts: barrel re-exporting the public surface.
- core/index.ts + package.json: export * from registry and add the
./registry subpath so consumers can import either way.
Tests (27 cases, all bun:test): registry registration / validation /
plugin loading; SceneApi read/write/dirty/history; lazy snapshot capture
with update/upsert/delete reversal via restore and restoreAll.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The file imports useEffect/useRef from React, which Next.js RSC builds
flag as client-only. Other core systems (e.g. elevator-runtime-system)
use useFrame from @react-three/fiber and slip through, but this one
needs the directive explicitly.
Fixes Turbopack build failure in private-editor community app:
"You're importing a module that depends on useEffect into a React
Server Component module."
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
- Replace runtime mesh-based bounding-box computation with static dimension-based polygons for item footprints
- Add snapUpToGridStep() and getGridAlignedDimensions() to placement-math for grid-cell-aligned placement wireframes
- Add expandBoundsToGrid() to use-placement-coordinator for consistent wireframe snapping
- Add currentCursorRotationY to PlacementContext; preserve world orientation across item-surface transitions
- Fix item detach from surface: use worldToBuildingLocal() instead of event.localPosition to avoid coordinate-space jump
- Subscribe to useLiveTransforms in FloorplanPanel during placement so R/T keyboard rotation refreshes the 2D overlay immediately
- Fix FloorplanItemImage rotation (+180° to account for top-down camera capture orientation)
- Simplify spatial-grid-manager: single dimension-based getItemLocalBounds(), removes runtime mesh-metadata path
- Remove item-mesh-metadata system (compute-item-mesh-metadata, item-mesh-metadata-system, sync-request)