Commit Graph
3 Commits
Author SHA1 Message Date
ab76686b8b editor: improve floorplan modes and annotations (#549)
CI / quality (push) Has been cancelled
mcp-ci / ci (push) Has been cancelled
* Add roof surface placement support for items

Items (e.g. solar panels) can now be placed on sloped roof surfaces.
The placement system computes euler rotation from the roof surface
normal so items sit flush on the slope instead of going inside.

- Add roofStrategy to placement-strategies with enter/move/click/leave
- Wire roof:enter/move/click/leave events in the placement coordinator
- Add calculateRoofRotation in placement-math using surface normals
- Support full 3D cursor rotation for sloped surfaces
- Items on roofs are parented to the level with world-space rotation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fixed conflict

* fix(editor): anchor floorplan cursor to snapped point

* fix(nodes): preview floorplan edits through live overrides

* feat(editor): add context-aware floorplan modes

* fix(nodes): render crisp wall selection hatching

* fix(editor): cap floorplan handles at extreme zoom

* fix(editor): keep zone labels upright after rotation

* refactor(editor): make referenced annotations registry-driven

* refactor(nodes): colocate contextual dimension builders

* fix(editor): use mode-driven angle snapping

* fix(nodes): use mode-driven move snapping

* chore(editor): update react scan tooling

* refactor(floorplan): streamline construction documentation

* refactor(floorplan): remove wall assembly roadmap

* fix(floorplan): migrate retired scene data

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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-07-27 18:57:59 -04:00
Wassim SAMADandClaude Opus 4.8 84cdf4519d feat(nodes): mode-aware roof-segment edit + 2D rotation parity with 3D
Roof-segment edit/move ignored the active snap mode and showed no chip:
- add snapProfile:'structural' so a body-move resolves the no-angle polygon
  context (grid/lines/off) like every other structural move;
- resize uses getSegmentGridStep() (0 outside grid mode = the "smooth" resize
  that used to need a held Shift), dropping the captured gridSnapStep + Shift;
- move drops its Shift bypass;
- the affordance dispatcher opens a boundary reshape scope for the resize so
  the snapping chip shows and the context resolves.

2D rotation handles now match the 3D gizmo across all six rotate affordances
(column / elevator / roof-segment / shelf / spawn / stair): a shared
rotateAffordanceDelta snaps to the 15° step unless Shift (free), the
dispatcher opens the same ROTATE_HANDLE_DRAG_LABEL handle-drag scope the 3D
gizmo uses so the contextual HUD shows the "Shift = rotate freely" hint, and
the live degree readout snaps to match the committed rotation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 16:12:26 -04:00
Aymeric Rabot 6b8dc33b62 fix: restore walkthrough collisions and spawn controls 2026-06-07 23:58:49 -04:00