* chore(core): point material catalog at KTX2 tiers for wood/flooring/roofing finishes
All 48 remaining webp/jpg/png finish entries now reference _512.ktx2 maps
and 256px _thumb.webp previews, matching the fabric/leather/concrete/metal
convention. flipY set to false on the converted entries — compressed
textures can't be flipped at upload.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix: stabilize room surfaces and wall openings
* style(core): format KTX2 material catalog
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Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Three flavors of Stage E in one PR:
- **Fence** — fully auto-derived. Adds `kind: 'boolean'` to ParamField
(rendered as ToggleControl), wires `showInfill` through
`def.parametrics`. Legacy `FencePanel` deleted; the auto-derived
`<ParametricInspector>` now drives fence editing entirely.
- **Slab / Ceiling** — kind-owned via `parametrics.customPanel`. The
legacy panels have shape-specific bits (elevation/height presets,
area display, holes list with auto-vs-manual provenance) that don't
fit the auto-derived field model yet. `<ParametricInspector>` learns
to lazy-load and mount `parametrics.customPanel` when present;
legacy `SlabPanel` + `CeilingPanel` files relocate to
`nodes/src/<kind>/panel.tsx` and the legacy copies delete.
When `list` / `computed` / `action` field kinds eventually graduate
to auto-derived support, these custom panels collapse back into
`parametrics.groups`. The plan calls this out under "Custom-behavior
escape hatch" and Foot-gun 5 of the recipe.
Public-surface additions in `@pascal-app/editor`:
- `ActionButton`, `ActionGroup`, `PanelSection`, `SegmentedControl`,
`ToggleControl`, `PanelWrapper` — needed by the kind-owned panels.
Per-kind progress table: fence/slab/ceiling all flip to E ✅.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Same shape as fence — thin renderer + system re-export, capabilities
declared, panel slider-drag fix recipe applied. Pure geometry +
floor-plan ports are later milestones.
Files added (packages/nodes/src/slab/):
- schema.ts: re-exports SlabNode from core.
- parametrics.ts: elevation slider only. Polygon + holes edited
via floor-plan boundary / hole editors, not number inputs.
- definition.ts: capabilities (no `movable` — slab move is bespoke
whole-translation through MoveSlabTool that integrates with the
boundary editor; capability-driven dispatch keeps the legacy mover),
surfaces.top with elevation-as-height for stacked items, relations
(hosts: ['item'], cascadeDelete: 'descendants'), toolHints (trace /
finish / cancel for the placement tool).
- renderer.tsx: thin placeholder mesh + markDirty on mount + node
events + cached material via the same getSlabMaterial pattern as
the legacy renderer (preset apply on shared material instance).
- system.tsx: re-exports the legacy SlabSystem from viewer.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: exports SlabSystem (already had
DEFAULT_SLAB_MATERIAL, applyMaterialPresetToMaterials, createMaterial
from earlier exports).
- packages/nodes/src/index.ts: appends slabDefinition unconditionally
to builtinPlugin.nodes.
- packages/editor/src/components/ui/panels/slab-panel.tsx: applied
the panel slider-drag fix recipe from plans/editor-node-registry.md
prophylactically (nodeRef pattern, useScene.getState().updateNode
inside handler, drop subscribed updateNode dep). Slab's elevation
slider is the only drag-driven control in the panel — would have
triggered the same Maximum update depth cascade as wall/fence.
No behavior change. Slab now mounts via the registry path, but the
legacy SlabSystem still does the actual polygon triangulation + hole
CSG work (re-exported, not duplicated).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>