SceneBridge.applyPatch now threads the Zod-parsed node through to the
apply phase instead of the raw input. Previously, when a caller sent a
create patch without an `id` field, the schema's objectId default ran
during dry-run parsing but only in `res.data`; the apply phase pushed
the unparsed `p.node` (no id) to the store, so subsequent tools that
walked `level.children` crashed on undefined entries (e.g.
duplicate_level -> cloneLevelSubtree -> extractIdPrefix(undefined)).
Also adds test-reports/ artefacts from live end-to-end testing:
- t1-stdio: 21/21 tools pass via stdio (~106ms)
- t2-http: connect/single-session behaviour (HTTP transport quirk
documented)
- t3-scenario: 2-bedroom apartment built end-to-end — 12/12 steps
after this fix (24 final nodes, validate=true, apartment.json
exported)
- t4-errors: 24/24 invalid-input cases rejected with proper MCP errors
- t5-resources-prompts: 4/4 resources, 3/3 prompts, dev server
/api/health 200 OK
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
SceneBridge class wraps @pascal-app/core's Zustand store for Node,
exposing a clean programmatic API for scene load/mutate/export plus
Zundo undo/redo. Requires a requestAnimationFrame polyfill loaded
before any core import to work around the store's RAF-batched dirty
marking.
- 51 tests, 99.68% line coverage on scene-bridge.ts
- All-or-nothing applyPatch with Zod dry-run validation
- Safeguards against prototype-polluting keys in loadJSON
- Resolves children through the flat nodes dict (handles the
SiteNode.children-as-objects inconsistency)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>