Commit Graph
3 Commits
Author SHA1 Message Date
Wassim SAMADandClaude Opus 4.7 9bcb25d0aa Phase 5 Stage C continued: wall, door, window now in registry floor plan
Three remaining kinds at Stage C this session:

wall → C
 - buildWallFloorplan: uses ctx.siblings to gather other walls in the
   level, runs calculateLevelMiters, computes plan footprint via
   getWallPlanFootprint. Same visual output as legacy.
 - getFloorplanWall thickness exaggeration inlined (~25 lines from
   editor/lib/floorplan/walls.ts) to keep nodes/wall self-contained.
 - floorplan-panel.tsx's wallPolygons short-circuits to [] when wall
   is registered.
 - Performance note: recomputes level miter data per wall (O(N²) for N
   walls in a level). Acceptable for typical scenes; ctx.levelData?.
   miters optimization deferred to Stage B's wall design pass.

door → C
 - buildDoorFloorplan: inlines getOpeningFootprint math from
   floorplan-panel.tsx (40 lines, pure math). Uses ctx.parent as the
   wall to compute direction + perpendicular for the cutout footprint.
 - Returns null when parent isn't a wall (orphaned doors during
   placement).

window → C
 - buildWindowFloorplan: same shape as door, glass-blue tint to
   distinguish visually.

Both share the legacy openingsPolygons gating:
 - floorplan-panel.tsx's openingsPolygons useMemo filters per kind so
   a partial migration still works (e.g., if only door registers, only
   doors get skipped). When both registered, returns [] entirely.

Item C intentionally deferred — needs parent-chain transform helpers
(buildFloorplanItemEntry / getItemFloorplanTransform from editor/lib/
floorplan/items.ts) exposed publicly or moved into core. A focused
session is the right place to design that boundary.

Stage B for door / window / wall still pending — each is a focused
session per kind (large geometry math extractions, wall needs ctx.
levelData design).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 16:43:53 -04:00
Wassim SAMADandClaude Opus 4.7 02aeca8439 Wall Phase 3 milestone B: runtime port behind feature flag
Brings the wall kind onto the registry path when
NEXT_PUBLIC_USE_REGISTRY_FOR_WALL=true; default-off keeps wall on its
legacy path unchanged.

Files added:

- nodes/src/wall/renderer.tsx — thin placeholder-mesh mount point.
  Identical pattern to the legacy WallRenderer: registers ref via
  useRegistry, marks dirty on mount, renders hosted children
  recursively via NodeRenderer. The legacy WallSystem fills geometry
  on the next frame regardless of which mount path is active.

- nodes/src/wall/system.tsx — a bundle component that renders
  <WallSystem /> + <WallCutout /> (both re-exported from viewer).
  Registered via def.system with priority 4 to mirror the legacy
  WallSystem's useFrame priority. Zero logic duplication — the
  ~970 lines of CSG/mitering/cutaway code stays in viewer.

Files changed:

- packages/viewer/src/index.ts — new exports for WallSystem, WallCutout,
  and NodeRenderer. The first two so the registry-driven system bundle
  can compose them; NodeRenderer so any parent kind (wall, slab,
  ceiling, building) can recursively render hosted children without
  reaching into viewer internals.

- nodes/src/wall/definition.ts — adds renderer + system fields. Tool
  field stays absent (wall placement / endpoint drag remain bespoke
  for now; the affordance port is a later milestone).

- nodes/src/index.ts — conditionally appends wallDefinition to
  builtinPlugin.nodes based on isWallRegistryEnabled(). With the flag
  off, the array is identical to before this commit; with it on,
  Phase 0 dispatch shims switch wall to the registry path:
    * <LegacySystem kind="wall"> around WallSystem returns null
    * <LegacySystem kind="wall"> around WallCutout returns null
    * <NodeRenderer> takes the registry-first branch and mounts the
      new renderer instead of the legacy switch case for 'wall'
    * RegisteredSystems mounts the new system bundle, which re-mounts
      the same WallSystem + WallCutout components from viewer

No behavior change with the flag off. With the flag on, behavior should
be byte-identical (same components, same priority, same geometry path).
Manual verification next: place walls, t-junctions, walls-with-doors
with the flag toggled both ways; confirm visual + interactive parity.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 09:00:15 -04:00
Wassim SAMADandClaude Opus 4.7 0a723fa1f2 Wall Phase 3 milestone A: registry skeleton (metadata only)
Lays down the wall folder under @pascal-app/nodes with everything needed
to register the kind, but intentionally without runtime wiring:

- schema.ts re-exports WallNode from core (door/window/item still type
  their parentId against WallNode.shape.id, so the schema stays canonical
  there for now).
- parametrics.ts declares thickness / height / curveOffset for the Phase 4
  inspector. Endpoints and host children are edited via affordances, not
  number inputs, so they're not in parametrics.
- definition.ts encodes capabilities (surfaces, selectable, duplicable,
  deletable — no movable since wall's move is bespoke endpoint-drag),
  relations (hosts doors/windows/items, affectsSpatial slabs/ceilings/
  zones, linkedBy endpoint-match, cascadeDelete descendants), and the
  presentation metadata for the palette. Renderer / system / tool fields
  are deliberately absent — the existing wall-renderer.tsx and
  wall-system.tsx keep serving wall until milestone B.
- feature-flag.ts gates the eventual registration via
  NEXT_PUBLIC_USE_REGISTRY_FOR_WALL (same pattern Phase 2 used for spawn).
- wallDefinition is NOT yet appended to builtinPlugin.nodes — registration
  is what flips the Phase 0 dispatch shims, and we don't want that until
  the runtime port lands. Until then this file is metadata-only.

Two type-side changes pulled forward from Phase 4 to make a metadata-only
definition compile:

- NodeDefinition.renderer becomes optional (the three-checkbox model
  documented in wiki/architecture/node-definitions.md already promises
  this). RegistryRenderer in node-renderer.tsx gains a null-guard so an
  undefined renderer cleanly falls through to the legacy switch.

No runtime behavior change. Walls render and behave exactly as before.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 08:48:58 -04:00