Three remaining kinds at Stage C this session:
wall → C
- buildWallFloorplan: uses ctx.siblings to gather other walls in the
level, runs calculateLevelMiters, computes plan footprint via
getWallPlanFootprint. Same visual output as legacy.
- getFloorplanWall thickness exaggeration inlined (~25 lines from
editor/lib/floorplan/walls.ts) to keep nodes/wall self-contained.
- floorplan-panel.tsx's wallPolygons short-circuits to [] when wall
is registered.
- Performance note: recomputes level miter data per wall (O(N²) for N
walls in a level). Acceptable for typical scenes; ctx.levelData?.
miters optimization deferred to Stage B's wall design pass.
door → C
- buildDoorFloorplan: inlines getOpeningFootprint math from
floorplan-panel.tsx (40 lines, pure math). Uses ctx.parent as the
wall to compute direction + perpendicular for the cutout footprint.
- Returns null when parent isn't a wall (orphaned doors during
placement).
window → C
- buildWindowFloorplan: same shape as door, glass-blue tint to
distinguish visually.
Both share the legacy openingsPolygons gating:
- floorplan-panel.tsx's openingsPolygons useMemo filters per kind so
a partial migration still works (e.g., if only door registers, only
doors get skipped). When both registered, returns [] entirely.
Item C intentionally deferred — needs parent-chain transform helpers
(buildFloorplanItemEntry / getItemFloorplanTransform from editor/lib/
floorplan/items.ts) exposed publicly or moved into core. A focused
session is the right place to design that boundary.
Stage B for door / window / wall still pending — each is a focused
session per kind (large geometry math extractions, wall needs ctx.
levelData design).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Brings the wall kind onto the registry path when
NEXT_PUBLIC_USE_REGISTRY_FOR_WALL=true; default-off keeps wall on its
legacy path unchanged.
Files added:
- nodes/src/wall/renderer.tsx — thin placeholder-mesh mount point.
Identical pattern to the legacy WallRenderer: registers ref via
useRegistry, marks dirty on mount, renders hosted children
recursively via NodeRenderer. The legacy WallSystem fills geometry
on the next frame regardless of which mount path is active.
- nodes/src/wall/system.tsx — a bundle component that renders
<WallSystem /> + <WallCutout /> (both re-exported from viewer).
Registered via def.system with priority 4 to mirror the legacy
WallSystem's useFrame priority. Zero logic duplication — the
~970 lines of CSG/mitering/cutaway code stays in viewer.
Files changed:
- packages/viewer/src/index.ts — new exports for WallSystem, WallCutout,
and NodeRenderer. The first two so the registry-driven system bundle
can compose them; NodeRenderer so any parent kind (wall, slab,
ceiling, building) can recursively render hosted children without
reaching into viewer internals.
- nodes/src/wall/definition.ts — adds renderer + system fields. Tool
field stays absent (wall placement / endpoint drag remain bespoke
for now; the affordance port is a later milestone).
- nodes/src/index.ts — conditionally appends wallDefinition to
builtinPlugin.nodes based on isWallRegistryEnabled(). With the flag
off, the array is identical to before this commit; with it on,
Phase 0 dispatch shims switch wall to the registry path:
* <LegacySystem kind="wall"> around WallSystem returns null
* <LegacySystem kind="wall"> around WallCutout returns null
* <NodeRenderer> takes the registry-first branch and mounts the
new renderer instead of the legacy switch case for 'wall'
* RegisteredSystems mounts the new system bundle, which re-mounts
the same WallSystem + WallCutout components from viewer
No behavior change with the flag off. With the flag on, behavior should
be byte-identical (same components, same priority, same geometry path).
Manual verification next: place walls, t-junctions, walls-with-doors
with the flag toggled both ways; confirm visual + interactive parity.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lays down the wall folder under @pascal-app/nodes with everything needed
to register the kind, but intentionally without runtime wiring:
- schema.ts re-exports WallNode from core (door/window/item still type
their parentId against WallNode.shape.id, so the schema stays canonical
there for now).
- parametrics.ts declares thickness / height / curveOffset for the Phase 4
inspector. Endpoints and host children are edited via affordances, not
number inputs, so they're not in parametrics.
- definition.ts encodes capabilities (surfaces, selectable, duplicable,
deletable — no movable since wall's move is bespoke endpoint-drag),
relations (hosts doors/windows/items, affectsSpatial slabs/ceilings/
zones, linkedBy endpoint-match, cascadeDelete descendants), and the
presentation metadata for the palette. Renderer / system / tool fields
are deliberately absent — the existing wall-renderer.tsx and
wall-system.tsx keep serving wall until milestone B.
- feature-flag.ts gates the eventual registration via
NEXT_PUBLIC_USE_REGISTRY_FOR_WALL (same pattern Phase 2 used for spawn).
- wallDefinition is NOT yet appended to builtinPlugin.nodes — registration
is what flips the Phase 0 dispatch shims, and we don't want that until
the runtime port lands. Until then this file is metadata-only.
Two type-side changes pulled forward from Phase 4 to make a metadata-only
definition compile:
- NodeDefinition.renderer becomes optional (the three-checkbox model
documented in wiki/architecture/node-definitions.md already promises
this). RegistryRenderer in node-renderer.tsx gains a null-guard so an
undefined renderer cleanly falls through to the legacy switch.
No runtime behavior change. Walls render and behave exactly as before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>