Commit Graph
55 Commits
Author SHA1 Message Date
Wassim SAMADandClaude Opus 4.7 1082b62552 useDragAction: activation-click grace + curve fence commit sfx
The legacy CurveFenceTool ignored grid:click for 150ms after mount —
otherwise the very click that activates a tool (e.g. the floating menu
"curve" button) cascades through the R3F drei <Html> portal into the
grid, fires grid:click on the just-mounted tool, and commits the drag
before any preview move runs. The new useDragAction was missing this
guard, so the Stage D fence curve port "click → place sfx → exit"
without ever letting the user adjust.

Adds `activationGraceMs` (default 150) on useDragAction; ports the
sfx:item-place commit emission into FenceCurveTool so the kind-owned
tool matches legacy UX. Same guard will cover the upcoming Stage D
ports (endpoint move, whole-fence move, placement, plus
slab/ceiling/wall D).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:29:04 -04:00
Wassim SAMADandClaude Opus 4.7 8ca9686b27 Phase 5 Stage D: fence curve affordance → registry DragAction
First Stage D port — `CurveFenceTool` (178 LoC legacy) split into a pure
`DragAction` primitive (`packages/nodes/src/fence/actions/curve.ts`) plus
a thin React wrapper (`packages/nodes/src/fence/curve-tool.tsx`) that
feeds it through `useDragAction`. The kind declares the affordance via
`def.affordanceTools.curve`; ToolManager lazy-loads it at runtime when
`useEditor.curvingFence` activates. Falls back to the legacy
`CurveFenceTool` for any kind that hasn't been ported.

The lazy-load dispatch dodges the editor→nodes circular dep (nodes
already depends on editor for `useDragAction` + `CursorSphere`).

Establishes the pattern for the remaining fence affordances
(`MoveFenceEndpoint`, `MoveFence`, placement) and for slab/ceiling/wall
D ports.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:18:30 -04:00
Wassim SAMADandClaude Opus 4.7 969b154b08 Phase 5 depth-first: spawn C, fence B+C, slab B+C, ceiling C
Depth-first session: drive registered kinds through Stage B (pure
def.geometry, drop system re-export) and Stage C (def.floorplan,
short-circuit legacy inline rendering in floorplan-panel.tsx).

spawn → C
 - buildSpawnFloorplan wired on definition (was written but deferred
   to avoid double-render).
 - floorplan-panel.tsx's floorplanSpawnEntries useMemo short-circuits
   to [] when nodeRegistry.has('spawn').

fence → B
 - generateFenceGeometry exported from viewer; buildFenceGeometry
   wraps it in a Group+Mesh with DEFAULT_STAIR_MATERIAL.
 - def.geometry set; renderer + system fields dropped.
 - Deleted nodes/src/fence/{renderer.tsx,system.tsx}.

fence → C
 - buildFenceFloorplan: polyline along centerline (sampled for curved
   fences via sampleWallCenterline from core). Stroke width = node.thickness.
 - floorplan-panel.tsx's floorplanFenceEntries short-circuits.

slab → B
 - generateSlabGeometry exported from viewer; buildSlabGeometry wraps
   it in a Group+Mesh + cached material (preset / custom / default
   pattern preserved from legacy renderer).
 - def.geometry set; renderer + system fields dropped.
 - Deleted nodes/src/slab/{renderer.tsx,system.tsx}.

slab → C
 - buildSlabFloorplan: SVG path with outer polygon + hole subpaths
   (uses getRenderableSlabPolygon from core for wall-clipping parity).
 - floorplan-panel.tsx's slabPolygons short-circuits.

ceiling → B INTENTIONALLY SKIPPED
 - Ceiling renderer renders React children (hosted items) + uses TSL
   shader materials + named meshes that other systems poke
   (getObjectByName('ceiling-grid')). Pure def.geometry can't preserve
   that. Ceiling keeps def.renderer (the custom escape hatch) — same
   pattern item uses. Documented in ceiling/definition.ts.

ceiling → C
 - buildCeilingFloorplan: dashed-outline path with hole subpaths
   (visually distinct from slab since ceilings are above).
 - floorplan-panel.tsx's ceilingPolygons short-circuits.

Per-kind progress after this session:
 - shelf: B  C  (Stage E since brand-new)
 - spawn: A  C 
 - wall: A  (B blocked on ctx.levelData design)
 - fence: A  B  C 
 - slab: A  B  C 
 - ceiling: A  C  (B intentionally not applicable)
 - door / window / item: A  (B+C pending in future sessions)

Known test issue: `bun test` in packages/nodes fails to load
`three-bvh-csg` through the viewer's transitive imports (UMD/ESM
mismatch in Bun's test runner). The Next.js editor build works fine
because it bundles differently. Fix requires either dynamic imports
(breaks sync def.geometry contract) or test env config — deferred.
Other tests (schema, geometry, parity) pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 16:14:22 -04:00
Wassim SAMADandClaude Opus 4.7 6a4de8cff5 Drop wall + fence feature flags: register unconditionally; remove verification logs
Parity comparison against deployed prod is now cleaner than juggling
env-var flag toggles locally. Both kinds enter builtinPlugin.nodes
unconditionally; the Phase 0 dispatch shims (<LegacySystem kind="X">
wrappers + NodeRenderer's registry-first branch) handle the cutover.

Files deleted:
 - packages/nodes/src/wall/feature-flag.ts
 - packages/nodes/src/fence/feature-flag.ts

Files changed:
 - packages/nodes/src/index.ts: drops isWallRegistryEnabled /
   isFenceRegistryEnabled gates; wallDefinition + fenceDefinition
   land directly in builtinPlugin.nodes.
 - packages/nodes/src/{wall,fence}/index.ts: drop the flag re-export.
 - packages/nodes/src/{wall,fence}/renderer.tsx: drop the one-shot
   verification console.info. Same for the system.tsx wrappers.
 - packages/viewer/src/components/renderers/{wall,fence}/{wall,fence}-
   renderer.tsx: drop the paired [X:legacy] verification logs (no
   longer comparing flag-toggled paths).

Net DX: no env var to remember when starting `bun dev:community`. To
A/B test, compare against editor.pascal.app deployed prod.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 11:59:09 -04:00
Wassim SAMADandClaude Opus 4.7 9883f1cdc1 Phase 5 first batch kind: fence migrates to registry behind feature flag
Same shape as wall milestone B — thin renderer + system re-export, no
geometry / floor-plan / tool ports yet (later milestones). Feature flag
NEXT_PUBLIC_USE_REGISTRY_FOR_FENCE gates the dispatch flip.

Files added (packages/nodes/src/fence/):
 - schema.ts: re-exports FenceNode from core.
 - parametrics.ts: dimensions / posts / style fields for the auto-
   inspector. Endpoints + curveOffset edited via tools, not in
   parametrics.
 - feature-flag.ts: mirrors the wall flag pattern.
 - definition.ts: capabilities (snappable + surfaces sides +
   selectable + duplicable + deletable), relations (linkedBy
   endpoint-match, no hosts, no affectsSpatial — matches legacy),
   parametrics, renderer, system, toolHints (Left click / Shift /
   Esc — fence has no helper file today so this adds a panel where
   there wasn't one). Tool field absent: fence has 4 tools (build,
   curve, move, move-endpoint) wired through editor state, not the
   registry dispatch — they keep running unchanged.
 - renderer.tsx: thin placeholder mesh + markDirty on mount + node
   events + DEFAULT_STAIR_MATERIAL (matches legacy material reuse).
   Verification log fires once on first mount.
 - system.tsx: re-exports the legacy FenceSystem from viewer.
   Verification log on mount/unmount confirms the bundle activates.
 - index.ts: barrel.

Files changed:
 - packages/viewer/src/index.ts: new exports for FenceSystem and
   DEFAULT_STAIR_MATERIAL so the @pascal-app/nodes bundle can
   compose them without reaching into viewer internals.
 - packages/viewer/src/components/renderers/fence/fence-renderer.tsx:
   paired one-shot legacy verification log so the dispatch path is
   unambiguous from the browser console.
 - packages/nodes/src/index.ts: conditional fenceEntries appended to
   builtinPlugin.nodes based on isFenceRegistryEnabled. With the flag
   off (default), behavior is unchanged; with it on, Phase 0 shims
   switch fence to the registry path — legacy <FenceRenderer> and
   <LegacySystem kind="fence"><FenceSystem /></LegacySystem> short-
   circuit, the bundled system.tsx re-mounts FenceSystem via
   RegisteredSystems, and the new renderer takes over the dispatch.

No behavior change with the flag off. With it on, behavior should be
byte-identical (same FenceSystem code, same priority, same geometry
path).

Phase 5 batch order continues with slab / ceiling / door / window /
item / etc. as flagged migrations after fence parity signs off.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 11:50:41 -04:00