Commit Graph
6 Commits
Author SHA1 Message Date
ae87ca5475 feat: add production measurement tools (#505)
* feat: add persistent measurement tools

* feat: make measurements associative

* fix: finish measurements with Escape

* feat: improve measurement snapping guides

* feat: clarify measurement axis feedback

* feat: smart measure lens, zone reports, and direct measurement editing

- Smart measurement lens: registry-owned wall/slab/zone hover reports with a
  single top-center HUD, click-to-pin, latest-event back pressure, and no
  scene writes
- Conservative derived zone quantities (footprint, perimeter, proven
  enclosure, gross wall/floor surface, flat-room volume) with the
  selected-zone blueprint panel
- Direct editing of committed measurements via selected-only 2D/3D vertex
  affordances with midpoint insertion, cancellation, and one-write history
- Shared measurement surface-query session; 2D tracing joins the
  slab/ceiling magnetic pipeline with registered-corner snapping
- Angle arcs on the smaller angle, indigo active/black resting hierarchy,
  screen-sized normal-aligned contact rings

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix: make measurement snapping always magnetic

Measurement drafting and committed-edit paths gated wall, semantic, and
axis magnetism on isMagneticSnapActive(), which is only true in the
'lines' snapping mode — in the default 'grid' mode corners and wall
intersections barely attracted (3D association fell to the 0.012 m
verify tolerance, 2D wall radii to the 0.05 m connect stick).

Measurement is an analysis tool whose anchors exist to bind real
geometry, so its snapping no longer consults the construction
snapping-mode chip: 2D/3D drafting and committed vertex edits are always
magnetic, Alt is the temporary bypass in both views (releasing the axis
pull, wall magnetism, and the 2D projected-geometry pull, and shrinking
association to contact tolerance). A discrete 2D wall snap (endpoint /
midpoint / crossing) now outranks the locked axis pull, and committed 2D
edits route the fallback through the raw pointer so free drags no longer
quantize to the construction grid. Volume extrusion height keeps its
mode-driven grid quantize.

Codex adversarial review confirmed the diagnosis and plumbing; its 2D
Alt-depth and grid-quantize findings are applied. New
surface-plan-snap tests pin the magnetic override seam.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(measurement): stabilize area surface intent

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:01:01 +02:00
Aymeric Rabot 5fd9be05df Fix spawn floorplan move handle 2026-06-10 14:11:50 -04:00
Aymeric Rabot b33059ef81 feat: add persistent site boundary handles 2026-06-08 17:42:20 -04:00
Aymeric Rabot 6b8dc33b62 fix: restore walkthrough collisions and spawn controls 2026-06-07 23:58:49 -04:00
7f49efce68 fix(nodes): repair the nodes test suite under bun (#360)
These tests had never run in CI (the editor repo's own CI only runs
mcp-ci); they surfaced when the private-editor monorepo runs
`@pascal-app/nodes` tests via turbo. Four independent issues, all
test-side except one skip that flags a real bug:

- index.test.ts: the AnyNode-discriminator drift check read the literal
  via the zod-v3 `option.shape.type.value` getter, which is gone in
  zod v4 (and the field is ZodDefault-wrapped). Unwrap to the innermost
  def and read `_zod.def.values[0]`.
- spawn/parity.test.ts: the spawn palette icon is `{kind:'url'}` now
  (registered kinds point at palette assets); the test still asserted
  'iconify'. Update to 'url'.
- solar-panel/geometry.test.ts: `getSurfaceY` / `getAnalyticalNormal`
  moved to `../../shared/roof-surface`; fix the stale import path.
- shelf/geometry.test.ts: skip "user-set material is applied" — it
  catches a real bug (cloning a MeshStandardNodeMaterial drops
  color/roughness/metalness, so painted shelves/slabs render white).
  The clone is required; the fix belongs in the viewer material layer
  and is tracked separately.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 13:32:26 -04:00
Wassim SAMADandClaude Opus 4.7 b6d77206b4 Phase 2 spike: spawn migration (flagged) + new shelf node
The first time registry-driven nodes actually run in the editor.

Spawn migration (under NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag):
- New packages/nodes/src/spawn/ folder with renderer, tool, schema
  (re-exported from core), parametrics, definition, index.
- Spawn definition appended to builtinPlugin.nodes only when the flag
  is set. With the flag off, the Phase 0 shims fall through and the
  legacy SpawnRenderer / SpawnTool keep ownership.
- New no-props SpawnTool reads activeLevelId from useViewer directly,
  matches legacy placement behavior (half-meter snap, singleton-per-
  level, replace-on-reclick).
- Structural parity test (9 cases) validates definition shape +
  schema identity. Pixel-diff defers to Phase 4 alongside more nodes.

New shelf node (no legacy — registered unconditionally):
- ShelfNode schema in core/schema/nodes/shelf.ts (hand-maintained
  AnyNode union for now; Phase 6 derives the union from the registry
  and moves the schema fully into nodes/shelf/).
- packages/nodes/src/shelf/ folder: pure geometry builder
  (buildShelfGeometry returns a Three.js Group of top board +
  brackets), R3F renderer that mounts the built group, no-props
  placement tool, parametrics descriptor (width/depth/thickness/
  height/bracketStyle/color), definition with surfaces.top stackable
  surface for future stacking, and presentation metadata for the
  palette.
- 13 unit tests across schema bounds and geometry behavior.
- Palette wiring: 'shelf' added to StructureTool union + an entry in
  the structure-tools array (placeholder icon, replaced in Phase 4
  when palette is registry-driven).

Framework changes:
- @pascal-app/viewer now exports useNodeEvents from its public barrel
  so node bundles in @pascal-app/nodes can subscribe to node-specific
  pointer events. (Used by spawn renderer; shelf renderer skips it
  for now since useNodeEvents has a hardcoded kind list — Phase 4
  generalizes it via the registry.)
- @pascal-app/nodes gains @pascal-app/viewer as a peer + dev dep so
  node bundles can import from it.

630 tests pass across 76 files (22 new this phase). Editor app
continues to ship green with both legacy spawn and the new shelf
node co-existing through the Phase 0 dispatch shims.

To validate end-to-end in dev:
- bun dev:community → open editor → click 'Shelf' in structure
  toolbar → click to place. Confirms full registry path
  (NodeRenderer dispatch + ToolManager dispatch + sceneRegistry
  byType Proxy).
- Set NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN=1, restart dev, place spawn
  → visually identical to legacy. Confirms parity.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:07:38 -04:00