Wholesale move of every remaining kind into its own subdirectory under
`packages/nodes/src/`, finishing the registry-driven migration. Each
kind now ships its definition, schema (re-exported from core), and any
of `geometry` / `renderer` / `system` / `floorplan` / `tool` /
`move-tool` / `panel` / `floorplan-move` / `floorplan-affordances` /
`parametrics` / `preview` it needs — no per-kind code remains under
`packages/editor/src/components/tools/` or
`packages/viewer/src/components/renderers/`.
Deleted (replaced by registry-driven equivalents):
- `tools/{ceiling,column,door,fence,item,slab,spawn,wall,window}/...`
(boundary editors, hole editors, placement tools, move tools,
endpoint movers, curve tools, helpers, math libs)
- `ui/helpers/{ceiling,slab,wall}-helper.tsx`
- `ui/panels/{column,door,elevator,item,roof,roof-segment,spawn,
stair,stair-segment,wall,window}-panel.tsx`
- `viewer/src/components/renderers/{building,ceiling,column,door,
elevator,fence,guide,item,level,roof,roof-segment,scan,site,slab,
spawn,stair,stair-segment,wall,window,zone}-renderer.tsx`
- `viewer/src/components/viewer/legacy-system.tsx`
Added under `packages/nodes/src/`:
- `building/`, `column/`, `elevator/`, `guide/`, `level/`, `roof/`,
`roof-segment/`, `scan/`, `shared/`, `site/`, `stair/`,
`stair-segment/` packages with definition + schema + renderer / system
/ floorplan / panel as appropriate.
- New `floorplan-move.ts` for every kind that supports 2D moves
(ceiling, door, item, shelf, slab, window) — single registry-driven
dispatch path via `def.floorplanMoveTarget`.
- New `floorplan-affordances.ts` for kinds with polygon / endpoint
drags (ceiling, fence, slab, wall) — using the shared
`polygon-vertex-affordance` factories.
- New per-kind `panel.tsx` for kinds with custom inspector content
(door, item, shelf, spawn, wall, window).
- New per-kind `tool.tsx` for placement (door, item, shelf, window).
- New per-kind `move-tool.tsx` for kinds with custom 3D move flows
(door, item, slab, window).
Coordinator + manager updates in `packages/editor/`:
- `tool-manager.tsx` resolves tools from the registry only — no
hardcoded type→component map.
- `panel-manager.tsx` resolves inspector panels the same way.
- `placement-{coordinator,strategies,types}.ts` extended with
shelf-surface placement.
- `selection-manager.tsx` adds the registry-selectable fallback.
- `floorplan-panel.tsx`, `floorplan-background-placement.ts`,
`floorplan-render-context.tsx` updated for the registry layer's new
contract (props, affordance dispatch, render context).
Viewer updates:
- `viewer/index.tsx` drops legacy renderer mounts.
- `node-renderer.tsx` resolves by registry only.
- `scene-bvh.tsx`, `use-node-events.ts`, `level-system.tsx`,
`wall-cutout.tsx`, `zone-system.tsx`, `materials.ts` adjusted for
the registry-only world.
Sidebar tree nodes for ceiling / fence / slab / shelf / tree-node
updated to read from the registered nodes instead of the deleted
legacy renderer trees.
Wiki: new `plugin-authoring.md` page, README index updated.
Tests in `packages/nodes/src/index.test.ts` validate every registered
kind has the required shape.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Parity comparison against deployed prod is now cleaner than juggling
env-var flag toggles locally. Both kinds enter builtinPlugin.nodes
unconditionally; the Phase 0 dispatch shims (<LegacySystem kind="X">
wrappers + NodeRenderer's registry-first branch) handle the cutover.
Files deleted:
- packages/nodes/src/wall/feature-flag.ts
- packages/nodes/src/fence/feature-flag.ts
Files changed:
- packages/nodes/src/index.ts: drops isWallRegistryEnabled /
isFenceRegistryEnabled gates; wallDefinition + fenceDefinition
land directly in builtinPlugin.nodes.
- packages/nodes/src/{wall,fence}/index.ts: drop the flag re-export.
- packages/nodes/src/{wall,fence}/renderer.tsx: drop the one-shot
verification console.info. Same for the system.tsx wrappers.
- packages/viewer/src/components/renderers/{wall,fence}/{wall,fence}-
renderer.tsx: drop the paired [X:legacy] verification logs (no
longer comparing flag-toggled paths).
Net DX: no env var to remember when starting `bun dev:community`. To
A/B test, compare against editor.pascal.app deployed prod.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three one-shot console.info calls so the Phase 3 milestone-B parity
check is unambiguous from the browser console alone:
- [wall:registry] system bundle mounted — fires when RegisteredSystems
lazy-loads nodes/src/wall/system.tsx (exactly once per viewer mount
when the flag is on).
- [wall:registry] first WallRenderer mounted — fires once when the
first registry-driven WallRenderer mounts.
- [wall:legacy] first legacy WallRenderer mounted — fires once if the
legacy path is active (flag off, or kind not registered).
Module-level booleans gate the renderer logs so they don't spam in
scenes with many walls. Drop all three alongside the feature flag at
Phase 3 sign-off.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Brings the wall kind onto the registry path when
NEXT_PUBLIC_USE_REGISTRY_FOR_WALL=true; default-off keeps wall on its
legacy path unchanged.
Files added:
- nodes/src/wall/renderer.tsx — thin placeholder-mesh mount point.
Identical pattern to the legacy WallRenderer: registers ref via
useRegistry, marks dirty on mount, renders hosted children
recursively via NodeRenderer. The legacy WallSystem fills geometry
on the next frame regardless of which mount path is active.
- nodes/src/wall/system.tsx — a bundle component that renders
<WallSystem /> + <WallCutout /> (both re-exported from viewer).
Registered via def.system with priority 4 to mirror the legacy
WallSystem's useFrame priority. Zero logic duplication — the
~970 lines of CSG/mitering/cutaway code stays in viewer.
Files changed:
- packages/viewer/src/index.ts — new exports for WallSystem, WallCutout,
and NodeRenderer. The first two so the registry-driven system bundle
can compose them; NodeRenderer so any parent kind (wall, slab,
ceiling, building) can recursively render hosted children without
reaching into viewer internals.
- nodes/src/wall/definition.ts — adds renderer + system fields. Tool
field stays absent (wall placement / endpoint drag remain bespoke
for now; the affordance port is a later milestone).
- nodes/src/index.ts — conditionally appends wallDefinition to
builtinPlugin.nodes based on isWallRegistryEnabled(). With the flag
off, the array is identical to before this commit; with it on,
Phase 0 dispatch shims switch wall to the registry path:
* <LegacySystem kind="wall"> around WallSystem returns null
* <LegacySystem kind="wall"> around WallCutout returns null
* <NodeRenderer> takes the registry-first branch and mounts the
new renderer instead of the legacy switch case for 'wall'
* RegisteredSystems mounts the new system bundle, which re-mounts
the same WallSystem + WallCutout components from viewer
No behavior change with the flag off. With the flag on, behavior should
be byte-identical (same components, same priority, same geometry path).
Manual verification next: place walls, t-junctions, walls-with-doors
with the flag toggled both ways; confirm visual + interactive parity.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>