Commit Graph
4 Commits
Author SHA1 Message Date
Wassim SAMADandClaude Opus 4.8 68e5c6ca67 feat(editor): unify placement/move facing triangle into one editor-side renderer
Every placement and move path now publishes its ghost pose to a single
`useFacingPose` store, drawn by one editor-side `<FacingPoseIndicator>` overlay,
instead of each path drawing its own triangle (which left the nodes-package and
PlacementBox paths invisible):

- column/shelf presets + all moves (PlacementBox via move-registry, and
  DragBoundingBox) now publish the pose, so the triangle finally shows
- stair create + move use a declarative `facingIndicator: { reversed: true }`
  (new registry resolver) so the triangle sits before the entry pointing out —
  resolved in one place, so create and move match automatically
- stair placement defaults to single and respects the shared `point`
  continuation (C) toggle, like the other placement tools

Checkpoint on the placement-interaction epic: also carries the in-flight
continuation-profile extraction (lib/continuation), grid surface (item #8), and
HUD work. Door/window still render their own legacy inline triangle and are
migrated to the overlay next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 21:48:58 -04:00
Wassim SAMADandClaude Opus 4.8 76089d85ea docs(arch): record wall/fence Alt→chain-toggle + altKey-alignment known-legacy
interaction-scope.md + review-architecture skill: the sanctioned Alt-as-toggle
(wall/fence chain mode, the one place Alt-as-force is meaningless), and a second
known-legacy pattern — `event.altKey` alignment-bypass in the roof/polygon/slab
previews + ceiling/slab snap paths (migrate-on-touch; wall+fence already done).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 11:58:11 -04:00
Wassim SAMADandClaude Opus 4.8 f0206dc6eb docs(arch): codify the unified snapping/modifier convention + enforce in review
The snapping model (Shift = cycle mode, Alt = force/free, mode-driven reads via
isGridSnapActive/isMagneticSnapActive/isAngleSnapActive, snapProfile-declared
context) lived only in code and the plan; tools.md still preached the legacy
"Shift = bypass snapping". Close the drift so the architecture review refuses
tool changes that revert to the old pattern:

- tools.md: replace the held-Shift-bypass manipulation policy with the unified
  mode-driven model + the single snap read path.
- interaction-scope.md: new "Snapping mode & modifiers" section (contexts, read
  path, modifiers, the chip-needs-a-scope rule) + a Rules bullet + the
  known-legacy MEP movers (migrate-on-touch) incl. the dual-path constraint
  (a bespoke mover must not open a `moving` scope — it re-mounts the generic
  mover via useMovingNode).
- review-architecture skill: add interaction-scope.md to the reads and a new
  "F. Interaction scope, snapping & modifiers" checklist — new shiftKey-bypass,
  ungated grid step, missing snapProfile, a new useEditor interaction flag, or a
  bespoke mover opening a moving scope are blockers; touching the legacy MEP
  movers forces migration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 09:28:14 -04:00
Wassim SAMADandClaude Opus 4.8 f773e6b8c5 feat(editor): placement & interaction overhaul — FSM spine, bug tracks, perf
Implements plans/editor-placement-interaction-overhaul.md: an authoritative
interaction-scope state machine plus the catalogued placement/interaction
fixes, and split-view floor-plan performance.

- Interaction-scope spine (lib/interaction/* + store/use-interaction-scope),
  driven from central useEditor setters; overlay scoping (zone labels,
  context badges, floating action menu) reads resolveOverlayPolicy.
- Bug tracks A/B/D/E/F/G/H: handle/cutout raycast, footprint validity,
  auto-slab loop, ceiling hosting, B-key tool desync, 2D drop offset,
  per-frame jank.
- Snapping modes (grid/lines/angles/off) + contextual HUD chips; modifier
  model (Shift=cycle, Alt=free place, Ctrl=grid step).
- Item move now tracks the cursor 1:1 (was a laggy per-frame lerp); handle
  rig hides during a whole-node move; rotate gizmo advertises Shift=free
  rotation in the HUD and hides the move cross while rotating.
- Floor-plan perf: pause live reactivity while in 3D-only view; per-node
  geometry cache so only changed nodes rebuild on a drag; hoist wall miters
  to a once-per-pass ctx.levelData (O(N^2) -> O(N) on wall/opening drags).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:04:58 -04:00