Render an interactive Scene Graph in the Settings panel using @visual-json/react. Introduces SceneNode/SceneGraphNode types and buildSceneGraphValue to build a tree (handles missing nodes and cycles), and adds handlers to block drag/drop/context/delete mutations inside the viewer. Adds @visual-json/react to apps/editor package.json and updates the dev script to forbid .env.local and source the root .env instead. Also adds a persistence migration in use-scene to preserve existing nodes and rootNodeIds when the persist version changes.
Validates all required env vars at runtime with zod schemas.
Skips validation during build via SKIP_ENV_VALIDATION flag.
Replaces scattered process.env access with typed env imports.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Avatar upload to Supabase Storage with pencil overlay in settings
- Show username initials as avatar fallback (instead of name initials)
- Round avatar in navbar (rounded-full with natural shadow)
- Connected Accounts section in settings showing Google status
- Connect Google directly from settings without signing out
- Add Vercel Analytics, Speed Insights, and Toolbar
- Update page title to "Pascal Editor"
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Move supabase/ from packages/db/ to repo root for simpler CLI usage
- Use custom ports (553xx) to avoid conflicts with other local Supabase instances
- Add --env-mode=loose to turbo dev so root .env vars reach Next.js
- Remove hardcoded --port 3000 from next dev (reads PORT env var instead)
- Add .env.example with Supabase env var placeholders
- Add supabase local state dirs to .gitignore
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Ceiling and slab tools: switch cursor tracking to per-frame raycasting onto a level plane (useFrame) instead of relying on grid:move events, and memoize Raycaster/Plane to reduce allocations. Update line geometry updates to be performed imperatively from the frame loop, ensure previews only trigger React updates when the snapped display position changes, and keep cursor/preview snapping consistent with user-visible pointer. Add sceneRegistry-based fallback to resolve a level's Y position (used by Grid, CeilingTool and SlabTool) when the level mesh isn't registered yet, computing Y from level node data and viewer levelMode. Misc: import/add necessary three.js types and small refactors to visibility/reset logic.
Replaces usage of the Asset type with AssetInput across editor components and hooks for consistency with core types. Adds default dimensions fallback for asset placement logic. Refactors UI primitives (button, sidebar, opacity control) to support forwarding refs and asChild prop, and updates imports for primitives. Updates Radix UI dependencies in package.json and bun.lock.