Two concerns from the spike:
1) Selection / floating-action-menu had hardcoded kind lists scattered
across 4 files. Adding 'shelf' to each one per migration was the
wrong abstraction — the user's question "did you make it generic
from the noderegistry?" was the right one. Done now.
Added to @pascal-app/core/registry:
- getSelectableKinds(): string[] — returns all registered kinds
whose definition declares `capabilities.selectable`.
- isRegistrySelectable(kind): boolean — predicate for OR-chains.
Refactored hardcoded sites to merge registry kinds at runtime,
keeping legacy hardcoded lists intact so existing kinds keep
working unchanged:
- editor SelectionManager: 4 subscription loops (enter/leave/click)
+ structure.isValid + getSelectionTarget — all augment with
registry kinds. Phase 6 deletes the hardcoded lists.
- viewer SelectionManager: subscription loop + SelectableNodeType
broadened with `(string & {})` to accept registry kinds.
- floating-action-menu: ALLOWED_TYPES OR'd with isRegistrySelectable.
- Removed the manually-added 'shelf' entries from previous commit
857ddd4; they were redundant once the registry-driven path landed.
Future built-in nodes that declare `capabilities.selectable` get
click-selection + hover + the floating action menu (move/delete
icons) for free, no editing of these 4 files.
2) Spawn parity is signed off. Drop the
NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag entirely; spawn registers
unconditionally in builtinPlugin.nodes. Restored SPAWN_COLOR to
the original #22c55e green (was #ef4444 red as a Phase 2
verification marker).
Pre-existing typecheck errors in editor (ceiling/fence/slab tree-node,
scene.ts buildingId) are unchanged.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Matches the wall / slab / curve-wall tool pattern: emit
sfx:grid-snap only when the snapped position changes (cursor crosses
a grid cell), not every frame of mouse movement within the same cell.
Tracked via a `previousSnapRef` per tool, reset when the tool
re-activates.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-visible follow-ups after first running the Phase 2 spike.
Spawn tool now matches legacy UX:
- CursorSphere from @pascal-app/editor for the placement indicator
(ring + line + tool-icon tooltip) — was a plain sphere mesh.
- Emits sfx:structure-build on commit + setTool(null) + setMode
('select') to exit build mode, matching legacy spawn-tool.
Shelf tool placement:
- Emits sfx:structure-build on commit.
- Cursor preview now shows top board + brackets (was just the top),
matching what gets placed.
Shelf selectable from the 3D canvas:
- ShelfEvent type added to @pascal-app/core/events/bus.
- 'shelf' added to NodeConfig in useNodeEvents.
- ShelfRenderer wires `useNodeEvents(node, 'shelf')` handlers onto
every mesh. Clicks/hovers now bubble through the editor's selection
manager and update useViewer.selection.
Shelf appears in the sidebar:
- ShelfTreeNode component (mirrors spawn-tree-node's shape +
selection/hover/rename wiring; lucide Layers icon).
- TreeNode dispatcher adds a `case 'shelf':` arm.
Framework changes:
- @pascal-app/editor exports CursorSphere alongside triggerSFX.
- @pascal-app/nodes now declares @pascal-app/editor as peer/dev dep.
Pre-existing typecheck errors in @pascal-app/editor (ceiling-tree-node,
fence-tree-node, slab-tree-node, scene.ts) are unchanged — present on
main and not introduced by this commit.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three concrete bugs surfaced when first-running the spike in community:
1) NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag never detected:
The previous readEnvFlag used dynamic bracket access
(`env?.[name]`), which Next.js / Turbopack does NOT substitute at
build time. Only literal `process.env.NEXT_PUBLIC_FOO` references
get inlined into the client bundle. Switched to literal access
plus a `typeof process` guard. Spawn now toggles via the flag as
designed.
2) Shelf cursor appeared offset from the mouse:
The cursor mesh lives inside the ToolManager's building-local
group, but the tool was setting `cursorRef.current.position` to
level-local coordinates (computed via `worldToLocal(level)`).
Result: cursor shifted by (building-pos − level-pos) in worst
case. Switched cursor display to use `event.localPosition`
(already building-local) with grid snap — matches the legacy
spawn-tool pattern. The commit path keeps the worldToLocal(level)
conversion since the shelf node's `position` field is stored
relative to its level parent.
3) Shelf rendered invisibly after click (suspected):
The renderer used a useEffect-swap pattern where it mounted an
empty <group> and imperatively added Three.js children from a
buildShelfGeometry() Group. Plausibly fragile under StrictMode
double-invoke or fast HMR. Switched to inline R3F JSX — top
board + brackets as plain <mesh> primitives. The pure geometry
function still exists in geometry.ts for tests and AI-authored
consumers; renderer just doesn't go through it.
Diagnostics added (dev-only; removed once spawn parity ships):
- `[shelf] placed <id> level-local <pos> parent <levelId>` on click
- `[shelf] rendered <id> at <pos>` on mount
Also: types: ["node"] in nodes/tsconfig.json so the typeof process
guard typechecks cleanly.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small follow-ups after the first user-visible spike test.
shelf cursor stuck at origin:
The placeholder cursor is a translucent slab inside a <group ref>.
The tool was calling setCursor(state) on every grid:move, which
triggered a React re-render. R3F re-applies props on each render,
and since the <group> had no `position` prop, the implicit default
[0,0,0] clobbered the imperative `position.set` from the previous
tick. Result: cursor stuck at level origin instead of following
the mouse.
Fix: drop the unused useState entirely. Pure imperative position
updates via the ref. No re-renders, no clobbering. (The legacy
spawn tool gets away with the same pattern because CursorSphere
buffers its position prop differently — but for the spike, the
simpler model is fine.)
shelf snap step:
Was 0.1 (10cm) — much finer than the editor's default 0.5 grid.
Bumped to 0.5 (matches the toolbar grid setting and the legacy
half-meter snap pattern used by spawn/column).
registry-driven spawn renderer paints red:
Temporary verification marker. With NEXT_PUBLIC_USE_REGISTRY_FOR_
SPAWN=1, spawns rendered via the new path now appear in #ef4444
red. Legacy renderer stays in #22c55e green. Easy visual check
for "which dispatch path is this spawn on?" Reverted in the PR
that signs off spawn parity (alongside legacy file deletion).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The first time registry-driven nodes actually run in the editor.
Spawn migration (under NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag):
- New packages/nodes/src/spawn/ folder with renderer, tool, schema
(re-exported from core), parametrics, definition, index.
- Spawn definition appended to builtinPlugin.nodes only when the flag
is set. With the flag off, the Phase 0 shims fall through and the
legacy SpawnRenderer / SpawnTool keep ownership.
- New no-props SpawnTool reads activeLevelId from useViewer directly,
matches legacy placement behavior (half-meter snap, singleton-per-
level, replace-on-reclick).
- Structural parity test (9 cases) validates definition shape +
schema identity. Pixel-diff defers to Phase 4 alongside more nodes.
New shelf node (no legacy — registered unconditionally):
- ShelfNode schema in core/schema/nodes/shelf.ts (hand-maintained
AnyNode union for now; Phase 6 derives the union from the registry
and moves the schema fully into nodes/shelf/).
- packages/nodes/src/shelf/ folder: pure geometry builder
(buildShelfGeometry returns a Three.js Group of top board +
brackets), R3F renderer that mounts the built group, no-props
placement tool, parametrics descriptor (width/depth/thickness/
height/bracketStyle/color), definition with surfaces.top stackable
surface for future stacking, and presentation metadata for the
palette.
- 13 unit tests across schema bounds and geometry behavior.
- Palette wiring: 'shelf' added to StructureTool union + an entry in
the structure-tools array (placeholder icon, replaced in Phase 4
when palette is registry-driven).
Framework changes:
- @pascal-app/viewer now exports useNodeEvents from its public barrel
so node bundles in @pascal-app/nodes can subscribe to node-specific
pointer events. (Used by spawn renderer; shelf renderer skips it
for now since useNodeEvents has a hardcoded kind list — Phase 4
generalizes it via the registry.)
- @pascal-app/nodes gains @pascal-app/viewer as a peer + dev dep so
node bundles can import from it.
630 tests pass across 76 files (22 new this phase). Editor app
continues to ship green with both legacy spawn and the new shelf
node co-existing through the Phase 0 dispatch shims.
To validate end-to-end in dev:
- bun dev:community → open editor → click 'Shelf' in structure
toolbar → click to place. Confirms full registry path
(NodeRenderer dispatch + ToolManager dispatch + sceneRegistry
byType Proxy).
- Set NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN=1, restart dev, place spawn
→ visually identical to legacy. Confirms parity.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New workspace package that owns built-in node bundles, one folder per
kind. Today the plugin is empty — no behavior change. Future commits
will add column/, shelf/, wall/, etc. and append each definition to
builtinPlugin.nodes.
The package depends on core (registry types) at v1; viewer, editor,
react, three are declared as peer deps so future node bundles can use
them without bumping their own version on every monorepo bump.
External plugins land as separate packages with the exact same shape
— this package is the dogfooded reference.
Tests: builtinPlugin shape + loadPlugin succeeds with zero kinds.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>