User feedback: updating the store per tick caused tons of React
re-renders → laggy drag. Switched to pure imperative.
MoveRegistryNodeTool now:
- Mutates `sceneRegistry.nodes.get(id).position` directly per
grid:move tick. No useScene.updateNode during drag. No store
change → no renderer re-render → R3F doesn't reapply
`position={node.position}` → the imperative mutation sticks.
- On commit: single tracked `useScene.updateNode(id, { position })`.
Undo replays one step (original → final), no per-tick spam.
- On cancel / unmount: imperatively snap the mesh back to original.
Store was never touched so no data revert needed.
Trade-off vs the items pattern (which does update the store per tick
and re-renders per tick): our approach is faster but assumes the
renderer doesn't re-render mid-drag. Items get away with constant
re-renders because their renderer is heavily optimized; for parametric
shelves (and future kinds) the imperative path is simpler and faster.
Cleanup: removed the dev `[shelf] rendered` and `[shelf] placed`
console.info logs from the shelf renderer and tool. They were Phase 2
verification scaffolding — no longer needed now that everything works.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The useLiveTransforms + sceneRegistry.position.set approach used by
MoveColumnTool is broken — column ALSO disappears during move, per
user observation. The mesh doesn't visibly follow the cursor.
Items work because their move tool directly updates the scene store's
node.position on every grid:move tick (with history paused), and the
renderer reads node.position. Matching that pattern here.
MoveRegistryNodeTool now:
- Snapshots the original position at mount (for cancel / commit
revert path).
- Pauses scene history so per-tick updateNode calls don't fill undo.
- On grid:move: `useScene.updateNode(id, { position })`. The kind's
registered renderer reads node.position and re-renders, so the
actual mesh visibly follows the cursor.
- On commit: revert to original while still paused → resume → final
update (single tracked action) → re-pause. Undo replays one step,
not the per-tick spam.
- On cancel / unmount-without-commit: restore original position with
history still paused (won't enter undo), then resume.
The cursor sphere stays as the aim indicator alongside the moving
mesh. No translucent ghost — the actual mesh IS the preview now.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User feedback: the move tool shouldn't render a separate translucent
preview. The actual mesh (registered with sceneRegistry through the
kind's renderer) should follow the cursor — that's what's already
happening via useLiveTransforms + the imperative position.set on the
registered Object3D.
Removed from MoveRegistryNodeTool:
- The lazy `def.preview` load + Suspense-wrapped <Preview> render.
- Now only CursorSphere shows as the aim indicator. The shelf's
actual rendered mesh follows the cursor via:
- `useLiveTransforms.set(...)` triggers ShelfRenderer to re-render
with `position={liveTransform.position}`.
- `sceneRegistry.nodes.get(node.id).position.set(...)` is a
defensive imperative update so motion feels snappy.
Added: `sfx:grid-snap` emit on grid-cell cross, matching the placement
tools' behavior. Move now sounds like placement.
The `preview` slot on NodeDefinition stays — still used by ShelfTool
for the placement cursor (where no real mesh exists yet). Phase 4 may
consolidate placement preview with the renderer too.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User feedback: the move tool's CursorSphere is just a vertical line,
hard to tell what you're moving. Placement gets a translucent shape
that follows the cursor; move should too.
NodeDefinition.preview?: () => Promise<{ default: ComponentType<{ node }> }>
opt-in lazy component that renders a translucent ghost of the node.
Used by:
- The placement tool (ShelfTool) — renders the preview at the cursor
position so the user sees the shape they're placing.
- The move tool (MoveRegistryNodeTool) — renders the preview at the
drag target alongside the CursorSphere. Plus the original node is
also dragged via live transforms, so the user sees both: the actual
node moving + a translucent ghost at the same spot.
Implementation:
- New nodes/shelf/preview.tsx: ShelfPreview component. Renders the
same shape as ShelfRenderer but `transparent: true, opacity: 0.5`.
- shelfDefinition.preview = () => import('./preview').
- ShelfTool's placement preview now uses <ShelfPreview node={defaults} />
instead of an inline copy of the box geometry.
- MoveRegistryNodeTool lazy-loads `def.preview` (cached by loader,
Suspense-wrapped). If a kind doesn't define `preview`, only the
CursorSphere shows — matches today's behavior.
Phase 4 may merge `preview` with `renderer` behind an `opacity` prop
so kinds don't duplicate JSX between the solid and translucent
versions; until then defining `preview` is opt-in and one extra file.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Shelf had the floating action menu (move/delete) showing thanks to
the previous registry-driven selection commit, but clicking move
did nothing and duplicate silently failed. Two hardcoded chains:
1) FloatingActionMenu.handleMove guarded `setMovingNode` behind a
hardcoded `node.type === 'item' || ... || node.type === 'spawn'`
chain. Added `|| isRegistrySelectable(node.type)` so any
registry kind triggers the move flow.
2) MoveTool dispatched per-kind components (MoveItemContent,
MoveColumnTool, MoveWallTool, ...). The default fallback
mounted MoveItemContent, which assumes the node is an ItemNode
with asset/scale/metadata — crashes for shelf. Added a generic
MoveRegistryNodeTool (kind-agnostic clone of MoveColumnTool):
pure position+rotation drag with grid snap, re-parses orphan
re-creates via `nodeRegistry.get(kind).schema.parse(...)`.
MoveTool dispatches to it for any `nodeRegistry.has(movingNode.type)`
before the MoveItemContent fallback.
3) FloatingActionMenu.handleDuplicate had a hardcoded
`node.type === 'door' ? DoorNode.parse(...) : ...` chain. Added
a registry-driven fallback after it:
`const def = nodeRegistry.get(node.type); duplicate = def.schema.parse(duplicateInfo)`.
Then the createNode + setMovingNode branches also augment with
`nodeRegistry.has(duplicate.type)` so the new shelf gets
created in the scene and handed off to the move tool for
placement.
After this:
- Click shelf → move icon in floating menu → cursor follows mouse,
click to place at new position.
- Click shelf → duplicate icon → new shelf appears, offset by (1,0,1),
handed to move tool so the user can position it.
Phase 4 will collapse MoveRegistryNodeTool with the per-kind movers
once they all reduce to the same position+rotation shape, and read
`capabilities.movable` to gate handleMove instead of the OR chain.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two concerns from the spike:
1) Selection / floating-action-menu had hardcoded kind lists scattered
across 4 files. Adding 'shelf' to each one per migration was the
wrong abstraction — the user's question "did you make it generic
from the noderegistry?" was the right one. Done now.
Added to @pascal-app/core/registry:
- getSelectableKinds(): string[] — returns all registered kinds
whose definition declares `capabilities.selectable`.
- isRegistrySelectable(kind): boolean — predicate for OR-chains.
Refactored hardcoded sites to merge registry kinds at runtime,
keeping legacy hardcoded lists intact so existing kinds keep
working unchanged:
- editor SelectionManager: 4 subscription loops (enter/leave/click)
+ structure.isValid + getSelectionTarget — all augment with
registry kinds. Phase 6 deletes the hardcoded lists.
- viewer SelectionManager: subscription loop + SelectableNodeType
broadened with `(string & {})` to accept registry kinds.
- floating-action-menu: ALLOWED_TYPES OR'd with isRegistrySelectable.
- Removed the manually-added 'shelf' entries from previous commit
857ddd4; they were redundant once the registry-driven path landed.
Future built-in nodes that declare `capabilities.selectable` get
click-selection + hover + the floating action menu (move/delete
icons) for free, no editing of these 4 files.
2) Spawn parity is signed off. Drop the
NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag entirely; spawn registers
unconditionally in builtinPlugin.nodes. Restored SPAWN_COLOR to
the original #22c55e green (was #ef4444 red as a Phase 2
verification marker).
Pre-existing typecheck errors in editor (ceiling/fence/slab tree-node,
scene.ts buildingId) are unchanged.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Shelf renderer was emitting `shelf:click` / `shelf:enter` / `shelf:leave`
via useNodeEvents from the previous commit, but no listener subscribed
— the SelectionManager components (one in editor, one in viewer) each
maintain hardcoded allTypes arrays that didn't include 'shelf'.
Adds 'shelf' to:
- editor/selection-manager: 5 allTypes arrays (one per selection strategy
— structure, structure-hover, furnish, site, deselect-also-listens-to).
- viewer/selection-manager: the SelectableNodeType union + allTypes
array.
Shelves can now be clicked / hovered in the 3D canvas and the
selection state updates correctly.
The hardcoded arrays are exactly the kind of cross-cutting friction
the registry is supposed to eliminate. Phase 4 should derive these
lists from `nodeRegistry.entries().filter(d => d.capabilities.selectable)`
so adding a new kind doesn't require editing two files.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-visible follow-ups after first running the Phase 2 spike.
Spawn tool now matches legacy UX:
- CursorSphere from @pascal-app/editor for the placement indicator
(ring + line + tool-icon tooltip) — was a plain sphere mesh.
- Emits sfx:structure-build on commit + setTool(null) + setMode
('select') to exit build mode, matching legacy spawn-tool.
Shelf tool placement:
- Emits sfx:structure-build on commit.
- Cursor preview now shows top board + brackets (was just the top),
matching what gets placed.
Shelf selectable from the 3D canvas:
- ShelfEvent type added to @pascal-app/core/events/bus.
- 'shelf' added to NodeConfig in useNodeEvents.
- ShelfRenderer wires `useNodeEvents(node, 'shelf')` handlers onto
every mesh. Clicks/hovers now bubble through the editor's selection
manager and update useViewer.selection.
Shelf appears in the sidebar:
- ShelfTreeNode component (mirrors spawn-tree-node's shape +
selection/hover/rename wiring; lucide Layers icon).
- TreeNode dispatcher adds a `case 'shelf':` arm.
Framework changes:
- @pascal-app/editor exports CursorSphere alongside triggerSFX.
- @pascal-app/nodes now declares @pascal-app/editor as peer/dev dep.
Pre-existing typecheck errors in @pascal-app/editor (ceiling-tree-node,
fence-tree-node, slab-tree-node, scene.ts) are unchanged — present on
main and not introduced by this commit.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The first time registry-driven nodes actually run in the editor.
Spawn migration (under NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag):
- New packages/nodes/src/spawn/ folder with renderer, tool, schema
(re-exported from core), parametrics, definition, index.
- Spawn definition appended to builtinPlugin.nodes only when the flag
is set. With the flag off, the Phase 0 shims fall through and the
legacy SpawnRenderer / SpawnTool keep ownership.
- New no-props SpawnTool reads activeLevelId from useViewer directly,
matches legacy placement behavior (half-meter snap, singleton-per-
level, replace-on-reclick).
- Structural parity test (9 cases) validates definition shape +
schema identity. Pixel-diff defers to Phase 4 alongside more nodes.
New shelf node (no legacy — registered unconditionally):
- ShelfNode schema in core/schema/nodes/shelf.ts (hand-maintained
AnyNode union for now; Phase 6 derives the union from the registry
and moves the schema fully into nodes/shelf/).
- packages/nodes/src/shelf/ folder: pure geometry builder
(buildShelfGeometry returns a Three.js Group of top board +
brackets), R3F renderer that mounts the built group, no-props
placement tool, parametrics descriptor (width/depth/thickness/
height/bracketStyle/color), definition with surfaces.top stackable
surface for future stacking, and presentation metadata for the
palette.
- 13 unit tests across schema bounds and geometry behavior.
- Palette wiring: 'shelf' added to StructureTool union + an entry in
the structure-tools array (placeholder icon, replaced in Phase 4
when palette is registry-driven).
Framework changes:
- @pascal-app/viewer now exports useNodeEvents from its public barrel
so node bundles in @pascal-app/nodes can subscribe to node-specific
pointer events. (Used by spawn renderer; shelf renderer skips it
for now since useNodeEvents has a hardcoded kind list — Phase 4
generalizes it via the registry.)
- @pascal-app/nodes gains @pascal-app/viewer as a peer + dev dep so
node bundles can import from it.
630 tests pass across 76 files (22 new this phase). Editor app
continues to ship green with both legacy spawn and the new shelf
node co-existing through the Phase 0 dispatch shims.
To validate end-to-end in dev:
- bun dev:community → open editor → click 'Shelf' in structure
toolbar → click to place. Confirms full registry path
(NodeRenderer dispatch + ToolManager dispatch + sceneRegistry
byType Proxy).
- Set NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN=1, restart dev, place spawn
→ visually identical to legacy. Confirms parity.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pure orchestrator in core, thin React wrapper in editor:
- `core/services/drag-session.ts` — `createDragSession(action, scene,
options)` returns an imperative session with `start / move / commit
/ cancel / dispose / isActive / getDraft`. Pauses history on start,
resumes on terminate. Per-move runs preview → snap → apply, then
cascades dirty marks via the relations resolver (deduped across
ticks). Re-entry guard, idempotent dispose, fires onCommit/onCancel
callbacks. All tested in bun:test — no React needed.
- `editor/src/hooks/use-drag-action.ts` — wraps the session with the
editor's grid-event emitter and an Esc-to-cancel keyboard listener.
Builds a `SceneApi` once via `createSceneApi(useScene)` at module
init. The hook itself is small enough to read top-to-bottom; all
behavior lives in the session.
Tests (13 cases) cover the hard parts: history pause/resume bracket,
explicit cancel restoring all touched nodes, dispose mid-drag, commit
returning false short-circuiting to cancel, snap callback wired in,
re-entry rejected, deduped dirty-mark across multiple move ticks,
hosts cascade from the registry firing in apply.
No callers yet — Phase 2 column and shelf tools are the first
consumers.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Before mounting any legacy build tool, ToolManager checks whether the
active tool's kind has a registered NodeDefinition with a tool
contribution. If yes, the registry tool wins; the legacy tool map and
special-cased spawn/column/elevator branches are skipped for that kind.
Lazy-loaded via React.lazy (cached by loader) and wrapped in Suspense.
Today the registry is empty, so useRegistryTool is always false and
every code path renders unchanged. The moment a kind registers (Phase
2+), its registry tool takes over without further edits here.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two bugs in one fix:
1. The 0.8.0 release commit only bumped .version, not the inter-package
peerDependencies / devDependencies. So the published packages still
declared peer constraints like "@pascal-app/viewer": "^0.7.0". Caret
in semver 0.x doesn't allow 0.8.0 to satisfy ^0.7.0, so bun resolves
workspace consumers (and apps/editor's deep import paths) to the
stale npm-published 0.7.0 instead of the workspace 0.8.0 — meaning
local edits never show up in apps/editor or any linked consumer.
2. The release.yml sync step was using $GITHUB_ENV to read back the new
versions in the same step, which doesn't work — env-file writes only
surface in subsequent steps. Switched to a bash associative array
(NEW_VERSIONS) for in-step lookup, kept the $GITHUB_ENV write for the
downstream publish/commit/tag steps. Also added a final "refs after
sync" debug print so this is visible in the workflow log.
After this lands and you bun install, packages/editor/node_modules/@pascal-app/viewer
should symlink to the workspace packages/viewer/, not to .bun/@pascal-app+viewer@0.7.0.
Future releases will sync peerDeps correctly on their own.
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.