Commit Graph
29 Commits
Author SHA1 Message Date
Pascal 11104bc512 chore: bump version to 0.4.0 2026-04-07 23:22:46 +00:00
PascalandGitHub 0a46a9deb4 sync: comprehensive monorepo → editor parity (2D/3D decoupling, UX polish, crash fixes)
Squash merge of 3 commits:
1. useLiveTransforms store for 2D/3D decoupling + floorplan overhaul + Sentry crash fixes
2. Comprehensive 59-file sync bringing editor to full monorepo parity (selection highlights, delete tool, furnish/zone modes, keyboard shortcuts, all panels)
3. Missing files fix (materials.ts, merged-outline-node.ts, type fix)

75 files changed, ~6K additions.
2026-04-07 19:21:10 -04:00
Pascal f2f362eda9 release: @pascal-app/core@0.3.3 @pascal-app/viewer@0.3.3 2026-03-31 20:52:13 +00:00
Pascal e84e870248 release: @pascal-app/core@0.3.2 @pascal-app/viewer@0.3.2 2026-03-30 21:10:55 +00:00
Developer 12b6292623 feat: add material system for all node types
- Add MaterialSchema with 10 presets (white, brick, concrete, wood, glass, metal, plaster, tile, marble, custom)
- Add material field to Wall, Slab, Door, Window, Ceiling, Roof, RoofSegment nodes
- Create MaterialPicker UI component with preset selection and custom properties
- Update all renderers to support material rendering with caching
- Add Material section to all node panels (WallPanel, SlabPanel, DoorPanel, WindowPanel, CeilingPanel, RoofPanel, RoofSegmentPanel)
- Update AGENTS.md with Material System documentation
2026-03-30 12:15:16 +08:00
github-actions[bot] f2a22bbc2b release: @pascal-app/core@0.3.1 @pascal-app/viewer@0.3.1 2026-03-26 19:52:23 +00:00
f06f2fa1b1 feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
* sync: port 2D editing features from monorepo (v0.3.0)

## New Features

### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle

### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization

### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component

### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control

## Package Changes

### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)

### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store

### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations

## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support

## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets

## Testing
- Security audit passed 
- All AI/internal code excluded 
- Version bumps applied 

79 files modified, 16 files added
~2600 insertions, ~1400 deletions

* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores

- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)

Build and lint pass clean.

* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard

- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
  guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
  to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)

All type checks pass. Build and lint clean.

---------

Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00
github-actions[bot] 3791614a9d release: @pascal-app/core@0.2.0 @pascal-app/viewer@0.2.0 2026-03-21 03:21:20 +00:00
wass08 f2501be2bf remove community 2026-03-13 09:07:46 +01:00
5ecefbdc06 Feat/ux round 3 (#124)
* Tree: add isLast prop & draw connectors

Introduce an optional isLast prop across all site panel tree node components and TreeNode so children know when they're the last sibling. TreeNodeWrapper now renders vertical and horizontal connector lines (adjusted by depth and isLast) and keeps the toggle button clickable (z-index). Children are passed isLast when mapped, so the UI can stop the vertical line for final siblings. Also bump several deps in apps/editor package.json and update the lockfile accordingly.

* chore: clean up monorepo dependencies and update packages

Move app/library dependencies out of root package.json into their
respective workspaces. Root now only contains monorepo tooling
(turbo, biome, supabase CLI, typescript, portless, ultracite).

Updates:
- next 16.1.0 → 16.1.6
- drizzle-orm ^0.39.0 → ^0.45.1
- drizzle-kit ^0.30.0 → ^0.31.9
- drizzle-zod ^0.5.1 → ^0.8.3
- three-bvh-csg ^0.0.17 → ^0.0.18
- supabase 2.75.3 → 2.76.15
- typescript 5.9.2 → 5.9.3 (all workspaces)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Use semantic theme tokens and enable dark mode

Replace hardcoded zinc color classes with semantic design tokens (text-muted-foreground, text-foreground, border, bg-background, bg-border) across the action menu, camera controls, control modes, and view toggles for consistent theming. Update separators and borders to use bg-border/border-border. Add useEffect in the editor root to add/remove the 'dark' class on document.body and apply 'dark text-foreground' to the root container so the UI renders in dark mode; also import useEffect.

* Persistable sidebar width & resizer

Introduce a zustand store to persist sidebar width (key: `sidebar-preferences`) and track dragging state. Default width is 288px (18rem) and is clamped between 288 and 800px. Wire the store into SidebarProvider to drive the CSS variable for width and expose a data-dragging attribute. Add a SidebarResizer component that handles pointer events to resize the sidebar, toggles dragging state, updates cursor/user-select, and disables transitions while dragging. Small class and structure adjustments ensure the resizer is rendered and resizing behaves smoothly.

* Editor: floating action menu, selection/phase tweaks

Add a FloatingActionMenu (move/duplicate/delete) that attaches to selected 3D nodes and integrates with editor/viewer state; includes new cursor SVG and layout wrapper to use the custom cursor. Improve selection and phase behavior: auto-select first building+level on scene load (moved/centralized in project scene hook and editor init), add resolveBuildingId helper, and enhance SelectionManager to auto-switch between structure/furnish based on clicked nodes and to preserve building/level context when changing selection. Update sidebar tree node click handlers to switch phases for structural vs item nodes and stop hiding nodes by phase (keep tree items visible across phases). Add keyboard escape behavior to clear selections while keeping building/level context and reset selected reference. Misc: register unified event listeners for selection, position floating menu over objects using three.js Box3, and various small integration fixes.

* Add SceneLoader, loading states & editor fixes

Add a SceneLoader component and associated CSS loader styles and wire it into Editor, Viewer and page-level flows so a loading UI displays while project/scene data loads. Replace useLayoutEffect in editor page with a client-mounted useEffect guard to avoid hydration issues. Introduce isSceneLoading state and setter in the project store and set/clear it in useProjectScene; include sceneGraph when creating a new project and clear the scene beforehand.

Other changes: type-guard moving/duplicating logic in FloatingActionMenu and remove duplicated id on clones; refactor auto-selection logic for site/building/level and auto-select build/wall for empty levels in editor index and useProjectScene; optimize ZoneSystem to run per-frame (useFrame) and reduce unnecessary updates to visibility/label positions; add animated active background for layer toggle (motion) in site panel; add keyboard shortcuts to jump between levels (Ctrl/Cmd+ArrowUp/Down); simplify community-hub project-created handler to navigate straight to editor. These changes improve UX during load, enforce safer node operations, and optimize runtime rendering.

* Improve selection logic and refine UI components

Multiple editor and viewer updates:

- Selection: enhance selection-manager to support modifier (Meta/Ctrl) multi-select, compute next selection logic, track modifier keys, prevent grid deselect races, and add debug logs. Adapted selection handlers throughout scene/editor components to pass native events and modifier state.

- Sidebar / Site panel: refactor site panel to inline a LevelReferences UI (replacing the removed references dialog). Add upload flow for scan (.glb/.gltf) and guide images, handling file size/type checks, project asset upload/delete calls, and per-level reference lists. Add MultiSelectionBadge for showing/clearing multi-selection and animated expand/collapse for levels. Several tree-node components now use a shared handleTreeSelection helper and propagate click events properly.

- UI polish & icons: change dark theme color tokens for better contrast; increase button sizes and icon sizes across action menus; swap some lucide icons for image assets (rotate, topview, select, build, mesh, floorplan, level, etc.) and add new public icons.

- PascalRadio: replace popover with a framer-motion expandable panel, add outside-click handling, animated transitions, and minor UI tweaks.

- Other: minor viewer hook/selection-manager updates and tweaks to control modes and view toggles to support image icons and consistent sizing.

These changes improve multi-select reliability, user interactions in the sidebar, and overall visual polish with new icons and animations.

* Fix TypeScript build errors in selection-manager and scene-loader

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 22:09:40 -05:00
wass08 4572c36da5 threejs version upgrade #91 2026-02-20 16:17:56 +09:00
Anton Pascal a6804343bc release: @pascal-app/core@0.1.13 @pascal-app/viewer@0.1.13 2026-02-18 21:55:39 +00:00
Anton Pascal f497d9123a fix: correct repository URLs for npm listings 2026-02-18 20:27:52 +00:00
wass08 be7e86975e radio & sfx 2026-02-12 08:57:37 +09:00
wass08 b4375792ab fix extra rebuild 2026-02-10 14:07:56 +09:00
wass08 541e9a2f85 big grid + images fix 2026-02-06 09:21:56 +09:00
wass08 2baa070630 fix build 2026-02-05 10:06:35 +09:00
wass08 0d78474617 packages 2026-02-05 08:22:19 +09:00
wass08 ac26358a6c fix build + watcher 2026-02-04 10:22:57 +09:00
wass08 e776ce9849 cdn and packages building 2026-02-04 09:53:44 +09:00
wass08 c94f661bf9 scans and ref image 2026-01-29 09:38:24 +09:00
wass08 374860f4de warning fix 2026-01-27 06:40:45 +09:00
wass08 3908432225 cleaner add + undo/redo state 2026-01-17 10:08:19 +09:00
wass08 60cb60fdaa code organization 2026-01-16 09:46:19 +09:00
wass08 45a34d7df6 fix path issues 2026-01-16 09:23:39 +09:00
wass08 c0626662a8 event systems 2026-01-15 11:24:41 +09:00
wass08 0c07c482a5 registry / systems / renderer 2026-01-15 10:43:32 +09:00
wass08 25c14b54f2 structuring store 2026-01-14 10:36:29 +09:00
wass08 c9d84ea126 repo setup 2026-01-14 09:03:07 +09:00