Lays down the wall folder under @pascal-app/nodes with everything needed
to register the kind, but intentionally without runtime wiring:
- schema.ts re-exports WallNode from core (door/window/item still type
their parentId against WallNode.shape.id, so the schema stays canonical
there for now).
- parametrics.ts declares thickness / height / curveOffset for the Phase 4
inspector. Endpoints and host children are edited via affordances, not
number inputs, so they're not in parametrics.
- definition.ts encodes capabilities (surfaces, selectable, duplicable,
deletable — no movable since wall's move is bespoke endpoint-drag),
relations (hosts doors/windows/items, affectsSpatial slabs/ceilings/
zones, linkedBy endpoint-match, cascadeDelete descendants), and the
presentation metadata for the palette. Renderer / system / tool fields
are deliberately absent — the existing wall-renderer.tsx and
wall-system.tsx keep serving wall until milestone B.
- feature-flag.ts gates the eventual registration via
NEXT_PUBLIC_USE_REGISTRY_FOR_WALL (same pattern Phase 2 used for spawn).
- wallDefinition is NOT yet appended to builtinPlugin.nodes — registration
is what flips the Phase 0 dispatch shims, and we don't want that until
the runtime port lands. Until then this file is metadata-only.
Two type-side changes pulled forward from Phase 4 to make a metadata-only
definition compile:
- NodeDefinition.renderer becomes optional (the three-checkbox model
documented in wiki/architecture/node-definitions.md already promises
this). RegistryRenderer in node-renderer.tsx gains a null-guard so an
undefined renderer cleanly falls through to the legacy switch.
No runtime behavior change. Walls render and behave exactly as before.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two concerns from the spike:
1) Selection / floating-action-menu had hardcoded kind lists scattered
across 4 files. Adding 'shelf' to each one per migration was the
wrong abstraction — the user's question "did you make it generic
from the noderegistry?" was the right one. Done now.
Added to @pascal-app/core/registry:
- getSelectableKinds(): string[] — returns all registered kinds
whose definition declares `capabilities.selectable`.
- isRegistrySelectable(kind): boolean — predicate for OR-chains.
Refactored hardcoded sites to merge registry kinds at runtime,
keeping legacy hardcoded lists intact so existing kinds keep
working unchanged:
- editor SelectionManager: 4 subscription loops (enter/leave/click)
+ structure.isValid + getSelectionTarget — all augment with
registry kinds. Phase 6 deletes the hardcoded lists.
- viewer SelectionManager: subscription loop + SelectableNodeType
broadened with `(string & {})` to accept registry kinds.
- floating-action-menu: ALLOWED_TYPES OR'd with isRegistrySelectable.
- Removed the manually-added 'shelf' entries from previous commit
857ddd4; they were redundant once the registry-driven path landed.
Future built-in nodes that declare `capabilities.selectable` get
click-selection + hover + the floating action menu (move/delete
icons) for free, no editing of these 4 files.
2) Spawn parity is signed off. Drop the
NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag entirely; spawn registers
unconditionally in builtinPlugin.nodes. Restored SPAWN_COLOR to
the original #22c55e green (was #ef4444 red as a Phase 2
verification marker).
Pre-existing typecheck errors in editor (ceiling/fence/slab tree-node,
scene.ts buildingId) are unchanged.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Shelf renderer was emitting `shelf:click` / `shelf:enter` / `shelf:leave`
via useNodeEvents from the previous commit, but no listener subscribed
— the SelectionManager components (one in editor, one in viewer) each
maintain hardcoded allTypes arrays that didn't include 'shelf'.
Adds 'shelf' to:
- editor/selection-manager: 5 allTypes arrays (one per selection strategy
— structure, structure-hover, furnish, site, deselect-also-listens-to).
- viewer/selection-manager: the SelectableNodeType union + allTypes
array.
Shelves can now be clicked / hovered in the 3D canvas and the
selection state updates correctly.
The hardcoded arrays are exactly the kind of cross-cutting friction
the registry is supposed to eliminate. Phase 4 should derive these
lists from `nodeRegistry.entries().filter(d => d.capabilities.selectable)`
so adding a new kind doesn't require editing two files.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User-visible follow-ups after first running the Phase 2 spike.
Spawn tool now matches legacy UX:
- CursorSphere from @pascal-app/editor for the placement indicator
(ring + line + tool-icon tooltip) — was a plain sphere mesh.
- Emits sfx:structure-build on commit + setTool(null) + setMode
('select') to exit build mode, matching legacy spawn-tool.
Shelf tool placement:
- Emits sfx:structure-build on commit.
- Cursor preview now shows top board + brackets (was just the top),
matching what gets placed.
Shelf selectable from the 3D canvas:
- ShelfEvent type added to @pascal-app/core/events/bus.
- 'shelf' added to NodeConfig in useNodeEvents.
- ShelfRenderer wires `useNodeEvents(node, 'shelf')` handlers onto
every mesh. Clicks/hovers now bubble through the editor's selection
manager and update useViewer.selection.
Shelf appears in the sidebar:
- ShelfTreeNode component (mirrors spawn-tree-node's shape +
selection/hover/rename wiring; lucide Layers icon).
- TreeNode dispatcher adds a `case 'shelf':` arm.
Framework changes:
- @pascal-app/editor exports CursorSphere alongside triggerSFX.
- @pascal-app/nodes now declares @pascal-app/editor as peer/dev dep.
Pre-existing typecheck errors in @pascal-app/editor (ceiling-tree-node,
fence-tree-node, slab-tree-node, scene.ts) are unchanged — present on
main and not introduced by this commit.
630 tests still pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The first time registry-driven nodes actually run in the editor.
Spawn migration (under NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN flag):
- New packages/nodes/src/spawn/ folder with renderer, tool, schema
(re-exported from core), parametrics, definition, index.
- Spawn definition appended to builtinPlugin.nodes only when the flag
is set. With the flag off, the Phase 0 shims fall through and the
legacy SpawnRenderer / SpawnTool keep ownership.
- New no-props SpawnTool reads activeLevelId from useViewer directly,
matches legacy placement behavior (half-meter snap, singleton-per-
level, replace-on-reclick).
- Structural parity test (9 cases) validates definition shape +
schema identity. Pixel-diff defers to Phase 4 alongside more nodes.
New shelf node (no legacy — registered unconditionally):
- ShelfNode schema in core/schema/nodes/shelf.ts (hand-maintained
AnyNode union for now; Phase 6 derives the union from the registry
and moves the schema fully into nodes/shelf/).
- packages/nodes/src/shelf/ folder: pure geometry builder
(buildShelfGeometry returns a Three.js Group of top board +
brackets), R3F renderer that mounts the built group, no-props
placement tool, parametrics descriptor (width/depth/thickness/
height/bracketStyle/color), definition with surfaces.top stackable
surface for future stacking, and presentation metadata for the
palette.
- 13 unit tests across schema bounds and geometry behavior.
- Palette wiring: 'shelf' added to StructureTool union + an entry in
the structure-tools array (placeholder icon, replaced in Phase 4
when palette is registry-driven).
Framework changes:
- @pascal-app/viewer now exports useNodeEvents from its public barrel
so node bundles in @pascal-app/nodes can subscribe to node-specific
pointer events. (Used by spawn renderer; shelf renderer skips it
for now since useNodeEvents has a hardcoded kind list — Phase 4
generalizes it via the registry.)
- @pascal-app/nodes gains @pascal-app/viewer as a peer + dev dep so
node bundles can import from it.
630 tests pass across 76 files (22 new this phase). Editor app
continues to ship green with both legacy spawn and the new shelf
node co-existing through the Phase 0 dispatch shims.
To validate end-to-end in dev:
- bun dev:community → open editor → click 'Shelf' in structure
toolbar → click to place. Confirms full registry path
(NodeRenderer dispatch + ToolManager dispatch + sceneRegistry
byType Proxy).
- Set NEXT_PUBLIC_USE_REGISTRY_FOR_SPAWN=1, restart dev, place spawn
→ visually identical to legacy. Confirms parity.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two additions plus a viewer JSX rewire:
- legacy-system.tsx: <LegacySystem kind="..."> wrapper that renders its
children only when nodeRegistry.has(kind) is false. Lets one wrapper
cover all legacy systems for a kind (door has DoorSystem and
DoorAnimationSystem — both belong to 'door' so they yield together).
- registered-systems.tsx: <RegisteredSystems /> iterates the registry,
filters entries that contribute a system, sorts by system.priority
(default 5; e.g. wall mitering at 8 runs after door cuts at 3),
mounts each via React.lazy. Today empty registry = renders nothing.
- viewer/index.tsx: every existing per-kind system is wrapped in
LegacySystem. RegisteredSystems is mounted alongside.
With the registry empty (Phase 0), every LegacySystem passes through
unchanged and RegisteredSystems is a no-op — zero behavior change.
Once a kind registers in Phase 2+, its legacy systems yield and its
registry-contributed system runs in their place.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
NodeRenderer now checks the registry first. Registered kinds load
their renderer module via React.lazy (cached by RendererSource so the
Suspense boundary is stable across re-renders). Unregistered kinds
fall through to the legacy chain below.
Today the registry is empty (Phase 0 builtinPlugin.nodes is []), so
every node still hits the legacy chain — no behavior change. The
moment a kind registers in @pascal-app/nodes (Phase 2 onward), the
registry path takes over without further edits here.
GLB / instanced-GLB RendererSource kinds are typed but not yet
honored — they get their built-in renderers in Phase 5.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two bugs in one fix:
1. The 0.8.0 release commit only bumped .version, not the inter-package
peerDependencies / devDependencies. So the published packages still
declared peer constraints like "@pascal-app/viewer": "^0.7.0". Caret
in semver 0.x doesn't allow 0.8.0 to satisfy ^0.7.0, so bun resolves
workspace consumers (and apps/editor's deep import paths) to the
stale npm-published 0.7.0 instead of the workspace 0.8.0 — meaning
local edits never show up in apps/editor or any linked consumer.
2. The release.yml sync step was using $GITHUB_ENV to read back the new
versions in the same step, which doesn't work — env-file writes only
surface in subsequent steps. Switched to a bash associative array
(NEW_VERSIONS) for in-step lookup, kept the $GITHUB_ENV write for the
downstream publish/commit/tag steps. Also added a final "refs after
sync" debug print so this is visible in the workflow log.
After this lands and you bun install, packages/editor/node_modules/@pascal-app/viewer
should symlink to the workspace packages/viewer/, not to .bun/@pascal-app+viewer@0.7.0.
Future releases will sync peerDeps correctly on their own.
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
- Replace runtime mesh-based bounding-box computation with static dimension-based polygons for item footprints
- Add snapUpToGridStep() and getGridAlignedDimensions() to placement-math for grid-cell-aligned placement wireframes
- Add expandBoundsToGrid() to use-placement-coordinator for consistent wireframe snapping
- Add currentCursorRotationY to PlacementContext; preserve world orientation across item-surface transitions
- Fix item detach from surface: use worldToBuildingLocal() instead of event.localPosition to avoid coordinate-space jump
- Subscribe to useLiveTransforms in FloorplanPanel during placement so R/T keyboard rotation refreshes the 2D overlay immediately
- Fix FloorplanItemImage rotation (+180° to account for top-down camera capture orientation)
- Simplify spatial-grid-manager: single dimension-based getItemLocalBounds(), removes runtime mesh-metadata path
- Remove item-mesh-metadata system (compute-item-mesh-metadata, item-mesh-metadata-system, sync-request)