Commit Graph
41 Commits
Author SHA1 Message Date
Aymeric RabotandClaude Opus 4.8 1b4c656901 chore(ts7): adopt the TypeScript 7 native compiler (tsgo)
Make the editor packages compatible with, and benefit from, the native Go
compiler (TypeScript 7 / tsgo) while keeping the npm publish path on stable tsc.

- Add @typescript/native-preview (pinned 7.0.0-dev.20260624.1). tsgo coexists
  with typescript@6, which Next typegen and the IDE plugin still need until the
  TS 7.1 programmatic API ships.
- Fix two react-three-fiber JSX augmentations the native checker rejects but
  tsc tolerated:
  - viewer: map only LineBasicNodeMaterial (the one webgpu node material used as
    a JSX tag) instead of the whole three/webgpu namespace (TS2320/TS2590).
  - plane-box-select-tool: drop the redundant `IntrinsicElements extends
    ThreeElements` block — it duplicated R3F's global augmentation and, by
    referencing @react-three/fiber's ThreeElements directly, hit a bun peer-dep
    variant-directory duplicate under tsgo (TS2320). r3f.d.ts already covers
    those JSX intrinsics. Types-only — no runtime change.
- check-types -> tsgo --noEmit (editor, @repo/ui, editor app, ifc-converter app)
- emit-package dev watch -> tsgo --build --watch
- build/publish stay tsc --build (prepublishOnly + release.yml unchanged;
  emitted .d.ts is byte-identical to tsc output)
- bump next 16.2.6 -> 16.2.9

tsc remains the source of truth and fallback. Published artifacts unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 13:37:58 -04:00
github-actions[bot] ab3c256804 release: @pascal-app/core@0.9.1 @pascal-app/viewer@0.9.1 @pascal-app/editor@0.9.1 @pascal-app/mcp@0.3.1 @pascal-app/ifc-converter@0.1.1 2026-06-10 03:16:48 +00:00
Aymeric RabotandClaude Fable 5 9bfd75c2c7 chore(release): align core/viewer/editor to 0.9.0 ahead of v0.9.1
The v0.9.0 GitHub release declared the trio at 0.9.0 but the npm publish
never ran (npm still serves 0.8.0). Aligning manifests so the release
workflow's bump=patch lands everything at the announced-next 0.9.1
(mcp 0.3.0 -> 0.3.1, ifc-converter 0.1.0 -> 0.1.1 keep their own lines,
matching the per-package version table style of previous releases).
Inter-package peer/dev refs move to ^0.9.0 so the workspace stays
self-linked during the release run; the workflow re-syncs them to the
final versions after bumping.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-09 19:54:42 -04:00
Aymeric RabotandClaude Fable 5 9d24e260c3 chore(deps): June 2026 dependency refresh
Range edits:
- next 16.2.1 -> 16.2.7 in apps/editor + apps/ifc-converter. 16.2.5/16.2.6
  fixed six high-severity advisories (middleware bypass, DoS, SSRF, XSS,
  RSC cache poisoning); 16.2.7 is bugfix backports. No API/config changes.
- typescript 6.0.2 -> 6.0.3 everywhere, including aligning the 5.9.3
  stragglers (@pascal-app/mcp, @repo/ui, @repo/eslint-config) that date
  from the original scaffold and were never intentionally held back.
- @types/node in @pascal-app/mcp: ^25.5.0 -> ^22.19.20 — mcp was the only
  workspace typed against non-LTS node 25; 22 matches the release
  workflow's node and every other workspace.
- @number-flow/react ^0.5.14 -> ^0.6.0 (packages/editor, apps/editor);
  the only breaking change (removed --number-flow-char-height CSS var)
  is unused here.
- agentation ^2.3.2 -> ^3.0.2 (apps/editor devtool; v3 is a drop-in for
  the props-less <Agentation /> usage, additions are opt-in).
- Root overrides: @types/react 19.2.14 -> 19.2.17,
  @types/three 0.184.0 -> 0.184.1 (types-only fixes).

Lockfile refresh within existing ranges picks up react 19.2.7 (pairs with
next 16.2.7 — 19.2.6 had a server-action FormData regression), motion
12.40.0, three-mesh-bvh 0.9.10, @react-three/uikit-lucide 1.0.73, the
June radix wave, lucide-react 1.17.0, zustand 5.0.14, tailwind-merge
3.6.0, geist 1.7.2 (fixes Geist Mono ligature regression), react-grab
0.1.44, biome 2.4.16 + ultracite 7.8.2, turbo 2.9.17.

Held: three stays 0.184.0 (npm latest; single-instance constraint),
tailwindcss 4.3.0 + lightningcss 1.32.0 already match the pinned
optionalDependencies native binaries, eslint 10 major not taken
(@repo/ui is unconsumed legacy scaffold).

Verified: turbo build, check-types, biome check, and 931 package tests
green; bun.lock stays lockfileVersion 1 (CI bun 1.3.0 compatible);
single next/three resolution confirmed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-09 14:48:40 -04:00
ee98c55b65 Polish: window preset preview + smooth shelf item placement + Shelf build tool (#367)
* fix(nodes,viewer): window preset live wall preview + shaped-cutout move tracking

MoveWindowTool marked the moving window `isTransient` unconditionally, but
WindowSystem only rebuilds the host wall's cutout for non-transient windows —
so a window *preset* (isNew) showed no live hole on the wall and couldn't be
placed consecutively without leaving/re-entering. Guard the transient mark on
`!isNew`, matching MoveDoorTool.

Separately, shaped openings (arch / rounded / `opening`) rebuild their cutout
brush from `node.position`, which a same-wall move doesn't write (it mutates the
mesh directly and publishes to `useLiveTransforms`). The wall-system's
`getEffectiveNode` only merges `useLiveNodeOverrides` (resize arrows), so shaped
cutouts lagged the move while rectangular ones (rebuilt from the live mesh
matrixWorld) tracked. Fold `useLiveTransforms` into door/window children before
collecting cutouts so shaped holes follow the live move too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* fix(editor,viewer,nodes): smooth item placement on shelves

Three issues made hosting an item on a shelf janky (item-on-item was already
smooth because plain items have no `def.geometry` to rebuild):

- Jitter: the draft mesh intercepted the cursor ray, so the shelf-row hit was
  re-derived from the moving item each frame. Disable raycasting on the draft
  during placement (incl. async GLB children, reconciled per frame) so the ray
  passes through to the surface beneath — mirrors MoveRegistryNodeTool.

- Reparent/vanish at the edges: `onShelfLeave` flipped state to floor without
  reparenting the draft off the shelf, so the floor strategy's level-local
  position rendered compounded with the shelf transform. The grid handler now
  owns the shelf→floor transition.

- In/out oscillation: reparenting the draft onto the shelf dirtied the shelf,
  and GeometrySystem disposed+rebuilt its boards, making r3f fire a spurious
  shelf:leave→enter that thrashed placement between the row and the floor. Add
  an opt-in `def.geometryKey` so GeometrySystem skips the rebuild when geometry
  inputs are unchanged (shelf boards don't depend on hosted children). Keep the
  item sticky by testing the cursor ray against the shelf's bounding box: a ray
  that slips through a gap and lands on the floor behind the shelf still counts
  as "on the shelf"; only a ray that misses the shelf detaches to the floor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* feat(editor-app): add Shelf to the standalone editor Build tab

The shelf kind is fully wired (def.tool, presentation icon, StructureTool id)
but was absent from the standalone editor's Build palette. Add it between
Column and Spawn Point. Community has its own build-tab and is left untouched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* chore(mcp): biome-format coordinate-conventions-demo.json

The committed example violated Biome formatting (expanded polygon arrays),
which broke the `mcp-ci` Biome check on main (#356) and every branch since.
Format it so CI is green. Pure formatting — no content change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 16:10:22 -04:00
c986ced14d docs(mcp): document plan↔world coordinate convention (#356)
Adds a Coordinate conventions section to packages/mcp/README.md and a 71-node MCP demo scene that exercises every claim it makes. Closes #337.

Covers: right-handed scene with X/Z ground plane and Y up; metres for lengths and radians for rotations as Euler [x, y, z]; the [x, z] → (x, y, z) plan-to-world mapping with no sign flip in the stored contract; level/building-local framing (world only under identity transform); rotation-not-reflection caveat for the 2-D plan panel and the iso-default top-down azimuth offset; a worked 30° rotated slab example; and the wall-local-metres trap for door/window/place_item coordinates.

Companion: examples/coordinate-conventions-demo.{json,md} with a reference compass at the origin and Demos A/B/C/D illustrating axis-aligned baseline, the rotated example, and the page-intent vs world-result L pair.

Co-authored-by: Marcel Gruber <marcel@grubertech.com>
2026-06-03 13:41:52 -04:00
open-pascal a984410b3f release: add ifc-converter to release workflow; bump @pascal-app/mcp to 0.3.0 2026-05-27 18:43:34 +00:00
87384cfbab feat(roof-system): six roof-accessory kinds (chimney, dormer, skylight, solar-panel, ridge-vent, box-vent) on the registry model (#330)
* Add roof surface placement support for items

Items (e.g. solar panels) can now be placed on sloped roof surfaces.
The placement system computes euler rotation from the roof surface
normal so items sit flush on the slope instead of going inside.

- Add roofStrategy to placement-strategies with enter/move/click/leave
- Wire roof:enter/move/click/leave events in the placement coordinator
- Add calculateRoofRotation in placement-math using surface normals
- Support full 3D cursor rotation for sloped surfaces
- Items on roofs are parented to the level with world-space rotation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fixed conflict

* feat(box-vent): port to packages/nodes registry shape

Move box-vent from the legacy scattered layout (core schema +
viewer/systems/renderers + editor/tools/panels/sidebar) into a single
`packages/nodes/src/box-vent/` folder following the Phase 5 Stage E
pattern. The kind now self-registers via the built-in plugin.

- schema lives in `core/schema/nodes/box-vent.ts` (referenced by the
  hand-maintained AnyNode union) and re-exports from the kind folder.
- `def.renderer` reads the parent roof-segment from useScene, applies
  the slope tilt + segment yaw + node rotation stack, and follows the
  segment's useLiveTransforms override during a parent drag.
- geometry builder is pure and shared by renderer / preview / tool /
  unit tests. `computeBoxVentSlopeTilt` is lifted as a helper for
  future reuse by other roof-mounted kinds (skylight / solar-panel).
- placement tool listens to `roof:*` events, snaps to the segment
  under the cursor, creates a new BoxVentNode parented to that
  segment.
- BoxVentEvent + `NodeEvents<'box-vent', BoxVentEvent>` added to the
  event bus so `useNodeEvents(node, 'box-vent')` type-checks.

Verified: workspace `bun run build` + `bun run check-types` pass; 13
new unit tests in `__tests__/{schema,geometry}.test.ts` pass.

Worked example for porting the remaining roof-system kinds (ridge-vent,
chimney, solar-panel, skylight, dormer) — see `.claude/PORT-CHEATSHEET.md`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(ridge-vent): port to packages/nodes registry shape

Same pattern as box-vent (`752ace83`): one folder under
`packages/nodes/src/ridge-vent/`, schema in core, registration via the
built-in plugin. No outside-the-folder edits beyond core schema/types,
the event bus, and the plugin index.

- pure geometry builder shared by renderer / preview / tool / tests,
  covering all three styles (curved cap / shingled / metal) and the
  optional end caps.
- custom `def.renderer` reads the parent roof-segment, follows
  useLiveTransforms during a parent drag. No slope tilt — the ridge
  IS the high line of the segment so the transform stack is one
  level shallower than box-vent.
- placement tool snaps the cursor to the ridge (segment-local Z=0)
  wherever the cursor lands on a segment, then commits on click with
  Z=0 baked into the new node's position.
- RidgeVentEvent + NodeEvents<'ridge-vent', ...> added to the event bus.

Verified: workspace build green, 9 new tests pass alongside the
13 box-vent tests.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(chimney): port to packages/nodes registry shape (Option C)

Same shape as box-vent (`752ace83`) and ridge-vent (`10d489d6`).

**Scope — Option C.** Chimney lands in the registry with solid
geometry; the CSG-driven decoration (cap flue holes, body cavity,
panels, bands, and the roof-trim that hides the chimney bottom inside
the deck) is preserved in the schema but NOT rendered yet. These
re-light when roof-segment migrates to Stage B and introduces a
`roofCutout` capability the parent segment can read.

Visual consequence: a placed chimney intersects the roof at the deck
line instead of having a clean CSG-cut hole around it. Placement,
move (via the legacy floating-vent-actions until the affordance tool
is ported), paint, inspector edits, undo, and delete all work
correctly.

- pure builder returns `{ body, cap, flues, cricket }` so each piece
  carries its own material (body/top split matches the schema's
  `material` vs `topMaterial`). Body height derived from the parent
  segment's `wallHeight + (flat ? 0 : roofHeight) + heightAboveRidge`.
- custom `def.renderer` reads the parent segment via `useScene`,
  follows `useLiveTransforms` during a parent drag.
- placement tool listens to `roof:*` events, creates a new
  ChimneyNode parented to the targeted segment with segment-local
  coordinates.
- ChimneyEvent + NodeEvents<'chimney', ChimneyEvent> added to the
  event bus.
- ChimneyMaterialRole helper re-exported from core (used by the
  paint-mode picker — keeps the legacy multi-surface signature).

Verified: workspace build green, 11 new tests pass (36 total across
box-vent / ridge-vent / chimney).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(solar-panel): port to packages/nodes registry shape (Option C)

Fourth roof-mounted kind, same shape as box-vent (`752ace83`),
ridge-vent (`10d489d6`), and chimney (`45038713`).

- pure builder generates the rows × columns cell grid as a single
  merged BufferGeometry with two render groups (frame + glass) so
  one mesh can take a `[frameMaterial, panelMaterial]` array.
- analytical roof-surface helpers (`getSurfaceY`, `getAnalyticalNormal`,
  `surfaceQuatFromNormal`) live alongside the geometry builder and
  drive both the renderer (when `surfaceNormal` is absent from the
  node) and the placement preview/commit.
- placement tool stores the analytical surfaceNormal on the new node
  so the runtime renderer and the placement preview produce the same
  orientation.
- `solar-panel-presets.ts` moved into core (it was already imported
  from the schema there) and re-exported through `@pascal-app/core`.
- inspector parametrics cover preset, grid, panel dims, mounting
  (flush/tilted with `tiltAngle` shown only when tilted), standoff,
  and frame.
- SolarPanelEvent + NodeEvents<'solar-panel', ...> on the bus.

**Option C still applies**: panels visually sit on the roof surface
but the roof is NOT cut beneath them; the legacy renderer's
useFrame-driven quaternion smoothing is replaced by a static
quaternion computed once per render. Surface tracking under live
parent rotation comes back when roof-segment migrates to Stage B.

Verified: workspace build green, 16 new tests (52 total across the
four ported kinds).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(skylight): port to packages/nodes registry shape (stub)

Fifth roof-mounted kind. Schema is complete, but the geometry and
animation surfaces are intentionally stubbed — this commit lands the
registration so the kind is present in palette / inspector / sidebar
/ undo, and follow-up commits flesh out the type-specific geometry
and the animation system.

**Scope.**
- Schema: every field from the archive ports verbatim (25 fields,
  five `skylightType` variants, opening/sliding state, lantern
  proportions, curb).
- Geometry: frame + glass rendered as plain boxes regardless of
  `skylightType`. Lantern slope, opening swing tilt, and sliding
  panel offset from the archive are not yet rebuilt.
- Animation: `operationState` and `slideFraction` round-trip via the
  inspector but don't drive geometry yet and don't interpolate over
  time. The legacy animation lived in `useInteractive.skylight
  Animations`, which doesn't exist on main — re-introducing that
  surface is a focused follow-up.
- Inherits Option C from chimney: no CSG cutout into the roof; no
  frame CSG (4 box rails instead).

**Why ship the stub now**: the framework wiring (schema in core,
event bus entry, plugin registration, inspector descriptor, custom
renderer with parent-segment lookup, placement tool) is the part
that's reusable across all five `skylightType` variants. Wiring
+ box geometry takes the kind from "doesn't exist" to "place / move
/ paint / delete / undo all work" without committing to the harder
type-specific geometry decisions.

Follow-up commits:
- type-specific geometry (lantern slope, opening tilt, sliding offset)
- animation system + `useInteractive.skylightAnimations` extension

Verified: workspace build green, 7 new tests (59 total across the
five ported kinds).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(dormer): port to packages/nodes registry shape (stub)

Sixth and final roof-mounted kind. Schema complete; geometry stubbed
as a house silhouette (box body + triangular gable). Same Option C
inheritance as chimney, solar-panel, and skylight.

**Key call: window is inlined, not a hosted child.** The archive's
dormer carries its window opening as parametric fields on its own
schema (`windowWidth`, `windowColumns`, `windowSill`, etc.) — not a
hosted `WindowNode` child. So `relations.hosts` stays unset and the
kind doesn't need a `children` field. The 17 window-* fields stay in
the schema; geometry beyond the silhouette stub picks them up later.

- per-surface material resolution (`getEffectiveDormerSurfaceMaterial`)
  ports verbatim into core with the same cross-fallback semantics
  (top → material, side ↔ wall, then legacy `material`).
- placement tool follows the established pattern (`roof:*` events,
  segment-local commit, analytical surfaceNormal stored).
- `RoofType` import resolved from the existing `roof-segment` schema
  on main (the archive's `./roof-type` file is consolidated there).
- DormerEvent + NodeEvents<'dormer', DormerEvent> on the bus.

**Stub scope.** Geometry renders gable-only regardless of `roofType`;
no window opening cutout, no window frame, no sill, no roof trim
where the dormer meets the host segment. The archive's geometry
relies on `getDormerExposedFaces` + `generateDormerGeometry` from
the legacy roof-system, neither of which exists in `packages/nodes`.
Follow-up commits add per-roofType dormer roofs, the window
opening+frame+sill, and the trim/CSG against the parent segment.

Verified: workspace build green, 12 new tests pass (71 total across
all six ported kinds; pre-existing spawn parity failures unrelated).

All six roof-system kinds now live in the registry shape.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* docs: porting cheat-sheet for the roof-system kind migrations

Reference doc kept alongside the six kind ports (box-vent, ridge-vent,
chimney, solar-panel, skylight, dormer) so future kind authors can
follow the same shape. Captures:

- the per-kind folder layout (13 files, what each one owns)
- the three-checkbox composition model (`geometry` / `renderer` / `system`)
- every `NodeDefinition` field with usage notes
- the wiring touch-points outside the kind folder
  (`packages/nodes/src/index.ts`, `packages/core/src/events/bus.ts`,
  the AnyNode union, the core schema exports)
- per-kind decisions for the six roof-system kinds (which checkboxes
  each one ticks, what gets stubbed, what's deferred)
- pitfalls hit while porting (material-cache leaks, group-transform
  mutation, host-kind children fields, Path 1 vs Path 2 floorplan
  move)
- a pre-PR checklist

Kept under `.claude/` (not `wiki/`) since it's a working note for the
in-flight migration, not authoritative project documentation. Move
into `wiki/architecture/` later if it earns its keep.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat: wire paint targets + skylight animation surface for new kinds

Two small additions cherry-picked from roof-system-archive that the
six kind ports depend on. Both are mechanical and unblock follow-up
work without changing existing behavior.

**Paint targets.** Add `chimney`, `skylight`, `dormer` to
`MaterialTarget` enum so the paint picker surfaces these kinds. Wire
`chimney` and `dormer` into the relevant material-library target
arrays (WALL_TARGETS, SLAB_TARGETS, WALL_AND_SLAB_TARGETS,
ROOF_TARGETS) so wall / slab / roof material catalog entries are
offered when painting a chimney or dormer. Without this the new
kinds' `material` / `materialPreset` fields can be set
programmatically but the user-facing paint flow has nothing to
target.

**Skylight animation surface.** Port `SkylightInteractiveState` +
`SkylightAnimationState` types, `skylights` / `skylightAnimations`
store fields, and four actions (`setSkylightOpenState`,
`removeSkylightOpenState`, `startSkylightAnimation`,
`cancelSkylightAnimation`) onto `useInteractive`. Mirrors the
existing door / window animation surfaces one-for-one. This is the
prerequisite the skylight stub commit (`6dcee1ee`) called out — the
follow-up commit that adds the skylight animation system component
+ wires `operationState` into the renderer's geometry now has
something to consume.

Neither change touches the six kind folders or their definitions —
the kinds will pick up the new paint targets automatically and the
skylight animation surface is dormant until a consumer ports
forward.

Verified: workspace build green, 71/71 kind tests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(palette): surface the six roof accessories in StructureTools

Closes the UX gap from the kind ports: box-vent / ridge-vent /
chimney / solar-panel / skylight / dormer are registered in the
registry with `def.tool` and `presentation`, but the top palette
(`StructureTools`) is currently driven by a hand-coded `tools`
array, not by the registry. So the new kinds existed in the
codebase but had no entry point in the running editor — the user
had no way to add them.

- Extend `StructureTool` union in `use-editor.tsx` with the six new
  kind IDs so `setTool('chimney')` typechecks.
- Add six entries to the `tools` array in `structure-tools.tsx`.
  All use the existing `/icons/roof.png` (a kind-specific icon set
  is a follow-up).

The ToolManager already dispatches `nodeRegistry.get(tool)?.tool`
(`tool-manager.tsx:28`), so clicking a new palette button activates
the kind's registered `def.tool` automatically — no further wiring
needed.

Follow-up: a `parametrics.customPanel` on `roofDefinition` that
surfaces inline "Add Chimney / Skylight / Dormer / ..." buttons in
the roof inspector (matching the legacy `roof-panel.tsx` UX). For
now, top palette is the entry point.

Verified: workspace build green, 71/71 kind tests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(roof): add inline "Add Element" section to the roof inspector

When a roof is selected, the inspector now shows six quick-add buttons
(Chimney, Dormer, Skylight, Solar Panel, Box Vent, Ridge Vent) in an
"Add element" section between Position and Actions. Closes the
discoverability gap from the kind ports — the user no longer has to
hunt for the kind in the top palette.

- Lives in `packages/nodes/src/roof/panel.tsx` (the roof's existing
  customPanel — it already escapes the auto-derived inspector to render
  Segments + Position + Actions).
- Each button calls `useEditor.getState().setTool(kind)` to activate
  the kind's registered `def.tool`. The ToolManager dispatches via
  `nodeRegistry.get(tool)?.tool` (`tool-manager.tsx:28`), so this
  reuses the same code path as clicking the kind in the top palette.
- Tools listen for `roof:*` events — after clicking "Add Chimney" the
  user clicks anywhere on a roof segment to commit the new node
  parented to that segment.

Mirrors the legacy `roof-panel.tsx` UX (which had inline Add buttons
that created hidden nodes + entered move mode); the registry-shaped
equivalent activates the placement tool instead so the user sees a
preview that follows the cursor.

Verified: workspace build green, 71/71 kind tests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* ux(palette): remove roof accessories from the top palette

Six kinds (box-vent / ridge-vent / chimney / solar-panel / skylight /
dormer) only make sense in context of a selected roof segment — putting
them in the top palette clutters it for users not actively editing a
roof. They're entered through the roof inspector's "Add element"
section instead (added in 275af8f4), which routes to the same
registry-driven placement tools.

- Remove the six entries from the `tools` array in `structure-tools.tsx`.
- Keep `StructureTool` union additions in `use-editor.tsx` since
  `setTool('chimney')` etc. still need to typecheck from the roof
  panel's `activateTool` callback.

Verified: workspace build green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(placement): always resolve a roof segment on click so add commits

Likely root cause of "Add Element clicks not adding anything." The
six roof-mounted placement tools each had a private
`resolveSegmentFromWorldPoint` that returned null when the click's
segment-local (x, z) fell outside `width/2 × depth/2` — but the
visible merged-roof mesh extends past those bounds by the segment's
overhang. Clicks landing anywhere in the eave band, or beyond every
segment's nominal footprint, silently no-op'd: `onClick` early-returned
on `if (!hit) return` and no node was created.

- Extract a shared `resolveRoofSegmentHit` into
  `packages/nodes/src/roof/segment-hit.ts`.
- Bounds check now includes `seg.overhang` on each side, matching the
  visible roof mesh.
- If no segment passes the exact check, fall back to the FIRST
  segment with the click point projected into its local frame. Same
  policy the legacy `roof-panel.tsx` used (it parented all add
  operations to `segments[0]` and let the user move afterward).
- Rewire box-vent, ridge-vent, chimney, solar-panel, skylight, and
  dormer placement tools to use the shared helper. Drop the per-tool
  copies (and the now-unused `RoofSegmentNode` import in 5 of them).

After this, clicking "Add Chimney" / etc. in the roof inspector
followed by a click anywhere on the visible roof commits the new
node every time.

Verified: workspace build green, 71/71 kind tests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(roof): mount accessory children of roof-segments so Add actually adds

Closes "Add Element click adds nothing to the scene." After the click,
the new chimney/skylight/dormer/box-vent/ridge-vent/solar-panel node
was being created in `useScene.nodes` with `parentId: <segmentId>` —
but nothing mounted it visually. Two missing pieces:

1. RoofSegmentNode had no `children` array. `createNodesAction`
   appends `newNode.id` to `parent.children` only when the parent
   declares the field (`node-actions.ts:355`). Without it the
   parent-side write was a no-op, so the accessory existed in the
   store but nothing ever fired its `<NodeRenderer>` mount.

2. Even with the schema field, `roof-segment/renderer.tsx` was a leaf
   `<mesh>` — no recursive `<NodeRenderer>` mount of `node.children`.

Fix:
- `core/src/schema/nodes/roof-segment.ts`: add
  `children: z.array(z.string()).default([])`.
- `nodes/src/roof-segment/renderer.tsx`: emit a `<group>` alongside
  the placeholder mesh that iterates `node.children` and mounts each
  via `<NodeRenderer>`. The group carries the same transform as the
  mesh so accessories inherit the segment's local frame — matching
  the segment-local coordinates each accessory renderer assumes.
- `nodes/src/roof/renderer.tsx`: drop the `visible={false}` segments
  wrapper. `RoofSystem` only fills the parent roof's `merged-roof`
  mesh (`viewer/systems/roof/roof-system.tsx:172` via
  `getObjectByName('merged-roof')`), so segment placeholder meshes
  stay empty and don't z-fight with the visible roof. Mounting
  segments inside a visible wrapper is what lets accessory grand-
  children render at all.

Also unblocks the user's `roof/panel.tsx` accessory-list selectors
(which loop `seg.children` for chimneys/dormers/skylights/etc.) by
giving the schema the field they expect.

Verified: workspace build green, 71/71 kind tests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(roof-accessories): drop double-applied segment transform from renderers

After the previous fix (segments host accessories via recursive
NodeRenderer), each accessory was being positioned at *twice* the
segment offset — the renderer's outer group still applied
`segment.position` and `segment.rotation`, and the React parent (the
segment's group) was already at that transform too. Result: chimneys,
skylights, dormers, etc. landed in the scene graph but rendered far
off-screen — invisible from any normal camera view.

Fix the six accessory renderers (box-vent, ridge-vent, chimney,
solar-panel, skylight, dormer) to assume the segment's transform is
inherited from the React tree:

- Drop the outer `<group position={segmentPosition} rotation-y={...}>`
  wrapper.
- Apply `node.position` (segment-local) directly to the ref'd outer
  group, with the kind-specific tilt / quaternion / yaw on inner
  groups.
- Drop `useLiveTransforms` lookup for the segment — React tree
  re-renders propagate parent transform changes automatically.
- Keep the `useScene` segment lookup; it's still needed for kind-
  specific math (slope tilt, analytical surface normal, base Y from
  wallHeight) that reads segment fields beyond just the transform.

Chimney's outer group sits at `[0, 0, 0]` because `applyNodeTransform`
in `geometry.ts` already bakes `node.position` and `node.rotation`
into the chimney's vertex positions (which also bake `baseY` from
`segment.wallHeight`). No double application there either.

After this, Add Element → click → place puts the accessory at the
clicked spot on the roof, visible and selectable.

Verified: workspace build green, 71/71 kind tests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(scene): migrate existing roof-segments to add `children: []`

Closes "Add Element click adds to side panel but not to scene graph."
The previous fix added `children: z.array(z.string()).default([])`
to RoofSegmentNode, but that default only applies when zod parses
the segment fresh. Every roof-segment already in a loaded scene
(saved before the schema change) carries no `children` field at
runtime.

`createNodesAction` (`node-actions.ts:355`) appends the new child id
to `parent.children` only when `'children' in parent && Array.isArray(...)`
is true. For un-migrated segments that check fails — the chimney /
skylight / dormer / etc. is added to `useScene.nodes` (so it shows
up in the sidebar tree) but the parent-side write is a no-op, so
the segment's children array remains undefined, the segment
renderer's recursive `<NodeRenderer>` finds nothing to mount, and
nothing appears in the 3D scene.

Mirror the existing shelf migration (`use-scene.ts:351`): when the
scene loads, patch every roof-segment whose `children` isn't an
array to `children: []`. Existing scenes get the field on next
load; new segments get it from the schema default. After this the
"Add Element" click commits visibly.

Verified: workspace build green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(chimney): port archive's bespoke tabbed panel as customPanel

The auto-derived inspector worked but couldn't reproduce the
archive's tabbed UI (Cap / Flues / Shoulder / Bands / Cricket /
Panels) where each sub-section gets its own dedicated controls
laid out as a grid of selectable cards. Users selecting a chimney
got a flat parametric form instead of the dense bespoke editor.

- Drop the legacy `packages/editor/src/components/ui/panels/chimney-panel.tsx`
  into `packages/nodes/src/chimney/panel.tsx` (the kind's customPanel
  slot). Rewrites:
  * Helper imports collapsed to one barrel from `@pascal-app/editor`
    (`ActionButton`, `ActionGroup`, `PanelSection`, `PanelWrapper`,
    `SegmentedControl`, `SliderControl`, `triggerSFX`).
  * `sfxEmitter.emit(...)` → `triggerSFX(...)` (same SFX, registry-
    safe export from `@pascal-app/editor`).
  * Inline a 3-line `cn` helper since editor doesn't re-export the
    legacy `lib/utils` one.
  * `ChimneyPanel` becomes `default export` so customPanel's lazy
    loader can pick it up.
- Wire `chimneyParametrics.customPanel = () => import('./panel')` so
  the registry's parametric inspector defers to the bespoke component.
- Keep `groups` in `chimneyParametrics` for MCP / fallback consumers
  (the parametric data is still authoritative).

User-visible: clicking a chimney now opens the tabbed inspector with
the exact category layout from the archive.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(chimney): CSG-trim the body against the roof so it carves cleanly

Closes "chimney is not getting trimmed just like in roof-system."
Previously the chimney mesh was rendered as solid geometry that
intersected the roof shell visually at the deck line — Option C
debt called out in `45038713`. Now the body is CSG-cut against the
parent segment so only the portion above the shingles is visible,
matching the archive's UX.

- `packages/viewer/src/lib/csg-utils.ts`: port `csgEvaluator`,
  `csgGeometry`, `csgMaterials`, `computeGeometryBoundsTree`,
  `prepareBrushForCSG`, and the `Brush` / `SUBTRACTION` re-exports
  from `roof-system-archive`. Lives in viewer because
  `three-bvh-csg` + `three-mesh-bvh` are viewer-only deps.
- `packages/viewer/src/index.ts`: expose the CSG primitives + the
  existing `getRoofSegmentBrushes` (which was already defined on
  main but not in the package surface). Adding `getRoofSegmentBrushes`
  to the export — internal already; this just opens it for kinds
  living in `@pascal-app/nodes`.
- `packages/nodes/src/chimney/roof-trim.ts`: new helper
  `trimChimneyBodyAgainstRoof(body, segment, node)`. Wraps the body
  in a `Brush`, runs a two-pass `SUBTRACTION` (chimney - wallBrush -
  shinSlab), returns the trimmed `BufferGeometry`. Returns the input
  unchanged on any CSG failure so the chimney still renders.
- `packages/nodes/src/chimney/renderer.tsx`: memoize a `trimmedBody`
  alongside the existing geo memo (keyed on the segment shape fields
  that drive the roof brushes) and pass it to the body mesh instead
  of `geo.body`. Disposal updated to release whichever buffer is
  actually live.

Deferred (Option C still): bands and panels CSG. They were the same
flow but operate on additional pieces; they re-light in a follow-up
once the chimney's bands / panels geometry comes back online.

Verified: workspace build green, chimney unit tests pass (14/14).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(skylight): port full v1 implementation (panel, 5-type 3D, CSG cut, animations)

Brings the skylight node from a box-only stub up to feature parity with the
roof-system branch. Mirrors the chimney port pattern established in 9fd42e33
and 65eec685.

UI
- packages/nodes/src/skylight/panel.tsx — bespoke tabbed inspector
  (type card picker + per-variant controls: lantern height/scale,
  opening angle/side/motor, sliding direction/track width, curb, frame,
  position, rotation). Wired via parametrics.customPanel.

3D
- packages/nodes/src/skylight/{renderer,geometry,frame-csg}.tsx —
  full 5-variant geometry (flat / walk-on / lantern / opening / sliding)
  with frame ring CSG and type-specific glass (lantern pyramid +
  cylindrical frame bars; opening hinged glass with optional motor
  housing; sliding two-pane on tracks).
- packages/nodes/src/skylight/preview.tsx — uses the real frame-csg
  builder so placement ghost matches the committed mesh.

Placement / move
- packages/nodes/src/skylight/tool.tsx — commits hit.localY so the
  skylight lands on the outer shingle surface, not the bare-rafter
  analytical Y (was sinking into the deck).
- packages/nodes/src/skylight/move-tool.tsx — kind-owned drag wired
  via def.affordanceTools.move. Uses SkylightPreview as the ghost so
  drag and duplicate both show the real frame following the roof
  raycast. Reparents across segments and dirties old+new for CSG
  re-cut.

CSG cutout
- packages/viewer/src/systems/roof/roof-system.tsx — buildSkylightCutBrush
  added; the per-child loop in updateMergedRoofGeometry subtracts every
  skylight from shin/deck/wall in segment-local before the segment
  transform stacks on (matches v1).
- Ported v1's getRoofOuterSurfaceFrameAtPoint helper (raycast against the
  actual outer-shingle module mesh) and made both the cut and the
  renderer read surface point + normal from it — keeps frame and cut
  aligned on every roof type incl. hip 4-faces, gambrel, mansard, dutch.
- mergeVertices on the cut box before computeBoundsTree — without it
  three-bvh-csg silently no-ops on the BoxGeometry after applyQuaternion
  tilts the cut ~90° about the surface normal (hip short faces).
- Renderer wraps content in an outer <group position={segment.position}
  rotation-y={segment.rotation}> so the frame inherits the same segment
  transform that applyTransform bakes into the cut brush (skylight is
  rendered under <group name="roof-elements"> at the roof level, not
  under the segment, so the renderer has to apply it explicitly).
- Skylight dirty propagation in RoofSystem: edits/moves dirty the host
  segment so the parent roof rebuilds.
- packages/viewer/src/index.ts — exposes getRoofOuterSurfaceFrameAtPoint,
  SurfaceFrame, getRoofSegmentBrushes, csg primitives so @pascal-app/nodes
  can compose roof-aware cuts without a layer violation.

Animations
- packages/editor/src/lib/skylight-interaction.ts — verbatim port of v1
  (toggleSkylightOpenState, closeSkylightOpenState, isOperableSkylightType,
  SKYLIGHT_TOGGLE_ANIMATION_MS = 520).
- packages/editor/src/hooks/use-keyboard.ts — R toggles, T closes
  operable skylights, mirroring door/window.
- packages/nodes/src/skylight/system.tsx — SkylightAnimationSystem
  ported as def.system; advances skylightAnimations and writes
  operationState back to useInteractive.skylights.
- Dropped the per-tick markSkylightDirty in the animation system. The
  renderer subscribes to useInteractive directly, so the glass swings/
  slides via Zustand re-renders without dirtying the scene — the cut
  geometry doesn't depend on operationState, so re-CSG'ing the merged
  roof on every animation frame was pure waste (caused visible lag).
- packages/core/src/index.ts — exports SkylightInteractiveState and
  SkylightAnimationState (interaction lib uses them).

Drag / duplicate ghost
- Floating action menu's setMovingNode → MoveTool → registry affordance
  now resolves to the kind-owned move tool. Duplicate already worked
  through structuredClone + def.schema.parse + setMovingNode; the new
  move-tool provides the ghost both flows use.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* Persist roof segment materials across refresh

* feat(solar-panel): full port from archive + placement/orientation fixes

Solar panel — ported from roof-system archive to registry shape:

**Inspector & presets**
- Custom panel (panel.tsx) with preset card grid (Residential / Residential
  Large / Compact / Frameless); picking a preset now writes all four dim
  fields (panelWidth / panelHeight / frameThickness / frameDepth) so the
  inspector immediately reflects the selection.
- Auto-fit to roof, Flip orientation, Custom label when no preset matches.
- Live preview: renderer subscribes to useLiveNodeOverrides so slider drags
  update the mesh before the value is committed to the Zustand store.
- Registered via parametrics.customPanel (same pattern as chimney).

**Texture / materials**
- Procedural cell texture (createSolarPanelTexture): chamfered cell shape,
  dark blue gradient, finger-line and busbar detail drawn on a 256×256
  canvas, tiled per cell via stretched UVs in buildSolarPanelGeometry.
- getDefaultPanelMaterial singleton uses MeshStandardNodeMaterial (WebGPU-
  native) so the material integrates with the MRT pass without triggering
  "Color target has no corresponding fragment stage output / writeMask not
  zero" GPU validation errors on segment reparent.
- defaultFrameMaterial and move-tool previewMaterial also switched to
  WebGPU-safe types (MeshStandardNodeMaterial / MeshBasicMaterial).

**Default grid size**
- Schema defaults changed from 4 rows × 5 columns → 2 rows × 3 columns.
- Placement ghost and move-tool ghost use a compact 2×3 footprint;
  committed panels also default to 2×3.

**Placement tool**
- Commit position uses raycast hit Y (hit.localY from segObj.worldToLocal)
  instead of analytical getSurfaceY so the panel lands exactly where the
  ghost was shown rather than sinking into the deck/shingle layers.
- Ghost orientation uses the same analytical-normal + explicit-yaw pattern
  as the placement tool for correctness on rotated segments.

**Move tool**
- Rewrote ghost to use resolveRoofSegmentHit + getAnalyticalNormal
  (segment-local) + explicit rotation-y group, matching the placement
  tool's ghost layout exactly. Dropped unreliable event.normal / world-
  space quat path that gave wrong tilt on any segment with rotation ≠ 0.
- Committed surfaceNormal is now segment-local (not world-space) so the
  renderer's surfaceQuat + outer segment.rotation group compose correctly
  without double-rotating the panel.
- Uses shared resolveRoofSegmentHit (with surface-Y disambiguation) instead
  of the private copy, so segment hopping respects the correct face.
- Reparents children arrays on segment hop.

**Renderer**
- Applies segment.position + segment.rotation explicitly (roof accessories
  are mounted under roof-elements group which has no transform, not under
  segment subtree).
- Merges useLiveNodeOverrides so slider drags update the 3D mesh in real
  time (same pattern as elevator/skylight renderers).

**Scene graph**
- SolarPanelTreeNode added; registered in tree-node.tsx type map so panels
  appear under their parent roof-segment in the sidebar.

**Segment-hit disambiguation**
- resolveRoofSegmentHit now scores all bbox-passing candidates by
  |localY − analyticalSurfaceY(localX, localZ)| and picks the smallest,
  fixing the long-standing bug where hip/gable segments at the same roof
  origin all pass the axis-aligned bbox test and the first-match (always
  segments[0]) was returned regardless of which slope was clicked.
  Benefits all roof-accessory placement tools (chimney, box-vent, skylight,
  dormer, solar-panel).

**Hip-roof normal fix**
- getAnalyticalNormal for hip now uses slopeReach = min(w,d)/2 for the Y
  component on all four faces. The old code used depth/2 for front/back and
  width/2 for sides, which was only correct for square (w==d) hips; for any
  other aspect ratio the long-axis faces tilted the panel at the wrong angle.

**Dormer, dormer move-tool, window-frame, ridge-vent, box-vent, skylight**
- Assorted in-progress work: dormer window-frame geometry, move-tool port,
  panel refinements, ridge-vent / box-vent panel additions, skylight CSG
  frame refinements, roof-system geometry improvements, material-paint
  support, post-processing cleanup.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

* perf(chimney): fix hook order + share materials + memoise segment brushes

- renderer.tsx: hoist `surfaceArray` useMemo above the `!segment || !geo`
  early return so hook call order stays stable across renders (the
  previous order would have crashed React the first time segment or geo
  flipped to null mid-session).
- renderer.tsx: replace the module-scoped `bodyMaterial` / `topMaterial`
  singletons with per-instance fallback materials so a paint-mode or
  debug mutation on one chimney can't bleed into every other unpainted
  chimney on the scene; dispose them on unmount.
- renderer.tsx: collapse the 36-field hand-maintained dep array on the
  `geo` useMemo (and the 10-field one on `trimmedBody`) down to the
  memoised `node` / `segment` references — adding a new schema field
  no longer risks stale geometry from a forgotten dep, and the
  `eslint-disable react-hooks/exhaustive-deps` lines are gone.
- renderer.tsx + roof-trim.ts: memoise `getRoofSegmentBrushes(segment)`
  per-segment-shape in the renderer instead of rebuilding the four
  CSG-ready brushes inside `trimChimneyBodyAgainstRoof` on every call.
  A chimney slider drag changes `node.*` but not the segment, so the
  brushes now survive the entire drag instead of being rebuilt and
  disposed every frame.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* test(scene): pin reparent behavior for roof-mounted kinds under repeated A→B→A→B

Investigating a reported crash where moving a vent across roof
segments three times in a row crashes the scene. The hypothesis was
duplicate IDs in the host segments' `children` arrays. These tests
prove that's NOT the cause: at the store level, the auto-reparent
inside `updateNodesAction` leaves children lists clean under repeated
hopping for every roof-mounted kind (box-vent, chimney, skylight,
dormer, solar-panel, ridge-vent), and even the redundant manual-then-
auto pattern the vent move-tools use converges to the same correct
state.

Crash root cause still under investigation, but these pins prevent
the obvious-and-tempting regression where someone "fixes" reparent
by hand and accidentally lets duplicates through.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* refactor(chimney): give each sub-mesh its own name

Body, cap, flues, cricket, and bands were all named `chimney-surface`,
so hover/selection couldn't distinguish them and panel breadcrumbs
couldn't say "Chimney cap" vs "Chimney body". Rename to
`chimney-{body,cap,flues,cricket,bands}`. No code looked up the old
literal, so this is a pure naming improvement.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(chimney): smooth round shading, radial cap UVs, cap reveal, flue pots

Four visual upgrades to the chimney builder, all in `geometry.ts`:

- **Round chimneys now render smooth, not faceted.** The previous
  `pushCylinderFaces` emitted unindexed triangles, so
  `computeVertexNormals()` baked per-triangle face normals into every
  vertex — the 24 polygon segments of a round body / cap / band were
  visible as flats. Round paths now build per-tier
  `THREE.CylinderGeometry` (indexed, side vertices shared across
  radial segments) and merge via `mergeGeometries`. Crisp rim edges
  are preserved because CylinderGeometry uses separate cap vertices.

- **Radial cap UVs.** Old `pushCylinderFaces` pushed `(0,0)` for every
  vertex on the top/bottom fan, so any texture on a round chimney
  smeared to a point at the caps. CylinderGeometry gives proper
  radial UVs (0.5 ± 0.5·cos/sin) for free.

- **Cap reveal.** The cap used to sit flush on the body, reading as
  glued on. New `CAP_REVEAL = 0.003` (3 mm) air gap above the body
  catches a shadow line and sells the cap as a separate stone / metal
  piece. `capTopY` (used for flue placement) updates so flues still
  sit on the actual cap top.

- **Flue pots, not drainpipes.** Each flue was a single straight
  cylinder / box — visually a "drainpipe", not a chimney. New
  two-tier silhouette: a tall straight shaft topped by a short
  overhanging rim (12 % of height, capped at 4 cm; rim radius
  flares 12 %). Reads as a terracotta pot. Total height still
  equals `flueHeight`, so the bore cutter in `holes.ts` covers the
  whole envelope unchanged.

Removed the now-unused `pushCylinderFaces` helper. Slab path
unchanged — square chimneys keep their crisp 90° corners.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(chimney): cornerBevel for square bodies / caps / bands

Square chimneys read as plastic boxes at any distance because every
vertical edge is a perfect 90° corner that catches no light. New
`cornerBevel` field (default 0 → existing scenes unchanged) replaces
each corner with a 45° chamfer face. Real masonry chimneys often
ship the same detail — a small bevel (~1-2 cm) breaks up the
silhouette and reads as stone or chamfered brick.

- Schema: add `cornerBevel: z.number().default(0)` to ChimneyNode.
- Geometry: extend `pushSlabFaces` with an optional `bevel` param.
  When > 0, dispatch to a new `pushOctagonalSlabFaces` that emits
  an 8-vertex ring per y-level (axis-aligned faces + 45° chamfer
  faces) plus fan-triangulated octagonal caps. UVs follow the same
  physical-meter convention as the unchamfered path so a brick
  texture tiles at a consistent rate with and without bevel.
- Thread `node.cornerBevel` through `buildBodyGeometry`,
  `buildCapGeometry`, and `buildBandsGeometry` (square paths only —
  round bodies have no corners to bevel).
- Parametrics: expose under the Body group with `visibleIf` gating
  on square body for the MCP / fallback inspector.
- Panel: add a "Corner Bevel" SliderControl in the Footprint section,
  same conditional visibility, clamped at `min(width, depth) / 2`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(chimney): style presets — Brick / Stone / Modern / Round

The chimney panel exposes 30+ sliders; landing on a coherent
silhouette (corbeled stone with a sloped cap and a cricket vs. a
straight brick with a double band) takes a dozen edits even when
you know what you want. New "Style" segmented control at the top
of the panel applies a curated bundle of fields in one click.

Presets only touch shape / silhouette / accessory fields:
`bodyShape`, `shoulderStyle*`, `cap*`, `band*`, `cricket*`,
`cornerBevel`, `panel*`, `flue*`. Dimensions (`width`, `depth`,
`heightAboveRidge`), placement (`position`, `rotation`,
`roofSegmentId`), and paint (`material*`, `topMaterial*`) are
deliberately left alone — applying a preset to an already-sized,
already-painted chimney resizes nothing and doesn't overwrite the
user's material choices.

- `presets.ts`: four preset bundles + `detectActiveChimneyPreset`
  helper for highlighting the matching preset in the segmented
  control.
- `panel.tsx`: new "Style" PanelSection above Footprint, segmented
  control wired to `commitProp(chimneyPresets[key])`. Renders with
  no segment highlighted ("custom") when the current node doesn't
  match any preset exactly.
- `__tests__/presets.test.ts`: round-trip each preset, confirm
  fresh-default chimneys are NOT detected as any preset, and
  confirm non-preset fields (dims / materials / placement) don't
  knock a chimney out of a preset.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* refactor(chimney): drop the Stone preset

Leaves Brick / Modern / Round. The parameterised round-trip test
auto-adjusts via `CHIMNEY_PRESET_KEYS`; no test code change needed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(dormer): bugs, perf, UX, refactor + bundled pitch WIP

Dormer review-backlog batch across five passes. Plus the previously
unstaged pitch/roofHeight migration on RoofSegmentNode bundled in per
session continuity.

Dormer — bugs / dead code:
- implement the windowSill (toggle was UI-only before)
- ghost preview reads wallSkirtHeight and branches on roofType=flat
- live-override slider drag swaps the heavy CSG for the fallback
- consolidate arch/rounded shape builders between viewer CSG and frame
- drop unused surfaceNormal field
- collapse getEffectiveDormerSurfaceMaterial fall-through
- confine the panel's updateWorldMatrix into a single useMemo
- preserve position Y on panel commits (was being zeroed)

Dormer — schema hygiene:
- DORMER_DEFAULTS named constants replace inline magic numbers
- collapse windowCornerRadius + windowRadiusMode + windowCornerRadii
  into the tuple alone; "All vs Individual" is derived UI state
- drop the `as never` id casts; rely on objectId default factory

Dormer — tactile UX:
- R / Shift+R rotates the placement ghost by ±15°
- auto-number new dormer names ("Dormer N", smallest free integer)
- DORMER_PLACEMENT_SNAP_M + ROTATION_STEP constants extracted

Dormer — code shape:
- new use-dormer-placement hook dedupes tool + move-tool (~90% shared)
- new <DormerWindowAssembly> isolates the frame/glass/sill JSX
- panel.tsx 788 -> 295 lines; Position / Window / Actions sections
  extracted into per-file components

Bundled pitch WIP (pre-existing, unrelated to dormer):
- RoofSegmentNode.roofHeight removed; pitch (degrees) added
- new helpers in roof-segment: getActiveRoofHeight,
  getPitchFromActiveRoofHeight, getSegmentSlopeFrame,
  ROOF_SHAPE_DEFAULTS
- migration in use-scene.ts converts legacy roofHeight to pitch
- consumers updated: chimney, box-vent, ridge-vent, solar-panel,
  roof-segment, roof, segment-hit, roof-tool, mcp construction-tools

Verification: 12/12 dormer tests pass; targeted tsc on dormer files
clean. Workspace bun build of nodes is also affected by the pitch WIP,
which is included here per request.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(roof): per-segment top/edge/wall materials + restore legacy UV flow

- RoofSegmentNode gains optional topMaterial / edgeMaterial / wallMaterial
  fields mirroring the parent roof. getEffectiveSegmentSurfaceMaterial
  resolves through segment-role → segment-legacy → parent fallback.
- Segment renderer builds the 4-slot array per role with the parent's
  array as a fallback so paint at any level reaches the right surface.
- Painting a segment directly (segment edit mode hover) writes to the
  segment's role fields via buildRoofSegmentSurfaceMaterialPatch — the
  parent roof and other segments are untouched.
- Segments with any material override render as their own per-segment
  mesh inside a new always-visible 'painted-segments' group; the merged-
  roof CSG skips them (hasSegmentMaterialOverride) so we don't double-
  paint with the roof's default array.
- Paint preview now dispatches to a segment-aware path
  (applyRoofSegmentPaintPreview) so hover effects land on the visible
  per-segment mesh instead of the hidden merged-roof.
- Drop the createRoofUvGeometry post-CSG re-projection. UVs now flow
  through CSG (csgEvaluator.attributes includes 'uv') exactly as in the
  legacy roof-system branch.
- Drop the stray [skylight-cut] console.log left in the hot path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* refactor(roof-system): registry capabilities for roof accessories, paint, and keyboard

Replace kind-name branches in framework code with registry-driven dispatch.
Three new NodeDefinition slots back the migration:

- capabilities.roofAccessory — host roof cascade + optional CSG cut.
  Lets viewer's RoofSystem iterate dirty children and call buildCut on
  any kind that declares it, instead of switching on node.type. Dormer
  + skylight cut builders moved into packages/nodes/<kind>/.
- capabilities.paint — resolveRole / buildPatch / applyPreview /
  getEffectiveMaterial. Chimney, dormer, and wall now route through it;
  per-kind arms deleted from selection-manager + material-paint.
- keyboardActions — R / T handlers contributed by the kind. Skylight's
  open/close logic moved from editor/lib to nodes/skylight/interaction.

Dormer + skylight kind code (geometry, fallback shape, exposed-face math,
window-dim resolver, CSG cut builders) now lives under packages/nodes/
src/<kind>/ instead of packages/viewer/src/systems/roof/roof-system.tsx.
The viewer keeps only roof-generic primitives (roof-segment brushes,
surface-frame query, CSG dummy mats, material-slot remap).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* review: remove PORT-CHEATSHEET, document roofAccessory/paint/keyboardActions, fix double registry lookup

- Remove .claude/PORT-CHEATSHEET.md (AI authoring aid, not for public repo)
- Document three new NodeDefinition capabilities in wiki/architecture/node-definitions.md:
  roofAccessory, paint, keyboardActions
- Fix double nodeRegistry.get() lookup in use-keyboard.ts: replace !.keyboardActions!.r!.run()
  with ?.keyboardActions?.r?.run() for both R and T arms

* fix(item-placement): memoize preview/dimension callbacks to stop placement loop

updatePreviewGeometry and updateDimensionGuides were declared as plain
functions in the component body, so they got a fresh identity every
render. Both sit in the placement setup effect's dependency array, which
made React tear the effect down and re-run it on every commit — its
teardown deletes the draft node while the setup re-creates it, producing
an infinite delete/recreate loop ("Maximum update depth exceeded") when
opening furnish mode.

Wrap both in useCallback with empty deps (they only close over stable
refs, module-level helpers, and the setDimensionBounds setter).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(item-placement): correct preview box dimensions and floor rotation

Two issues surfaced after the placement-loop memoization removed the
accidental every-render recompute that was masking them:

1. Preview box used stale (asset-default) dimensions at draft creation
   because nothing recomputed it once the imperative draft was made.
   Recompute the box from the freshly-created draft in `ensureDraft` and
   the chained next-draft path in `onGridClick`.

2. The green/red box (and the live transform the 2D floorplan mirrors)
   ignored the floor item's rotation:
   - `floorStrategy.move` returned a hardcoded `cursorRotationY: 0`; now
     returns the draft's rotation (`rotY`).
   - `onGridMove` never applied `result.cursorRotationY` to the cursor
     group; now it does, so box + floorplan track the draft on every move.
   - the init seed used the mesh world quaternion, which double-counts
     building rotation for floor items; floor now seeds from the node's
     local Y rotation (wall/ceiling keep the world-quaternion path).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: open-pascal <open@pascal.app>
Co-authored-by: Wassim SAMAD <wass08@gmail.com>
2026-05-22 12:14:22 -04:00
Jaafar El HarouchiandClaude Sonnet 4.6 3e8b972b8f fix(mcp): templates use string IDs for SiteNode.children
PR #320 changed SiteNode.children from embedded BuildingNode/ItemNode
objects to flat string[] IDs. PR #325 updated the runtime call sites
but missed the three scene templates, which still mutated the site
node's children array to embed full building objects after building
the flat dict. This caused AnyNode.safeParse to fail for site_empty,
site_2br, and site_garden in bun test --cwd packages/mcp.

Remove the obsolete mutation blocks; each template already initialises
site.children with the correct string id (e.g. ['building_empty']).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 15:32:12 +01:00
Jaafar El HarouchiandClaude Sonnet 4.6 01639e42e4 fix: update mcp and nodes for SiteNode.children string[] schema change
Fixes breakage introduced by #320 which changed `SiteNode.children` from
embedded `BuildingNode | ItemNode` objects to flat `string[]` IDs.

- `packages/mcp/src/lib/rehydrate-site-children.ts`: replace now-obsolete
  re-embedding logic with a no-op passthrough (call-site compatible)
- `packages/mcp/src/tools/variants/generate-variants.ts`: drop the inline
  copy of the same function and its call
- `packages/nodes/src/site/renderer.tsx`: cast `childId as AnyNodeId` since
  `SiteNode.children` is now `string[]`, not `AnyNodeId[]`

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-21 13:17:15 +01:00
Wassim SAMADandClaude Opus 4.7 ffc497c67a editor: gate Load Build behind a verification dialog
Loading JSON previously called setScene blindly and crashed when
the file held schema-invalid nodes (e.g. items missing `asset`).
The new dialog parses the file, runs validateBuildJson in core,
and surfaces structure counts (site/building/levels/walls/doors/
windows/items/slabs/ceilings/zones/scans), floor area, and a
per-node Schema Details list grouped by type. Import is blocked
when any hard error exists.

Two schema bugs the validator surfaced are fixed here too:

- SiteNode.children is now an id array like every other node
  (was a discriminatedUnion of full objects; three readers carried
  a string-or-object ternary that's now dropped). migrateNodes
  flattens legacy nested-object children on load. Default-scene
  seed and photo-to-scene MCP builder updated to pass `building.id`.
- LevelNode.children now includes shelf — the editor allowed it
  but the schema didn't. The schema-vs-registry-as-source-of-truth
  discussion is captured in plans/editor-node-registry.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 10:31:02 -04:00
Wawa 8921e341cc Bump inter-package peerDeps to ^0.8.0 + fix release.yml sync bug
Two bugs in one fix:

1. The 0.8.0 release commit only bumped .version, not the inter-package
   peerDependencies / devDependencies. So the published packages still
   declared peer constraints like "@pascal-app/viewer": "^0.7.0". Caret
   in semver 0.x doesn't allow 0.8.0 to satisfy ^0.7.0, so bun resolves
   workspace consumers (and apps/editor's deep import paths) to the
   stale npm-published 0.7.0 instead of the workspace 0.8.0 — meaning
   local edits never show up in apps/editor or any linked consumer.

2. The release.yml sync step was using $GITHUB_ENV to read back the new
   versions in the same step, which doesn't work — env-file writes only
   surface in subsequent steps. Switched to a bash associative array
   (NEW_VERSIONS) for in-step lookup, kept the $GITHUB_ENV write for the
   downstream publish/commit/tag steps. Also added a final "refs after
   sync" debug print so this is visible in the workflow log.

After this lands and you bun install, packages/editor/node_modules/@pascal-app/viewer
should symlink to the workspace packages/viewer/, not to .bun/@pascal-app+viewer@0.7.0.
Future releases will sync peerDeps correctly on their own.
2026-05-10 13:12:08 +00:00
github-actions[bot] 60dbfcd3fe release: @pascal-app/core@0.8.0 @pascal-app/viewer@0.8.0 @pascal-app/editor@0.8.0 @pascal-app/mcp@0.2.0 2026-05-10 00:41:38 +00:00
Wawa e618175bba Reset core/viewer/editor/mcp packages and apps/editor from private-editor
Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.

Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
  the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
  the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
  references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
  valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
  @types/react, @types/react-dom, @types/three to prevent JSX namespace
  fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
  to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
  match the new versions on every bump (so viewer/editor/mcp tarballs always
  reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts

Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
  what private-editor currently reports

Open PRs against editor-v2 will need rebasing/conflict resolution.
2026-05-09 20:52:26 +00:00
Pascal 723ae14e9b release: v0.6.1 2026-05-09 02:25:15 +00:00
sudhir e761084635 Normalize root scene nodes and fix level duplication 2026-04-29 12:53:40 +05:30
Aymeric Rabot 8dfd1a9429 fix(mcp): add shared operations and secure scene APIs 2026-04-27 17:10:25 -04:00
Aymeric Rabot 058ee747c9 fix(mcp): distinguish roof support levels from stories 2026-04-27 16:45:27 -04:00
Aymeric Rabot 3d5c87a651 feat(mcp): add guided construction workflows 2026-04-27 14:31:04 -04:00
Aymeric Rabot b3d1f663f6 fix(mcp): use local sqlite scene storage 2026-04-24 13:32:04 -07:00
Adrian PerezandClaude Opus 4.7 06d00566f0 docs(mcp): fix residual stale-number references in PR description
Two lines still cited the pre-A2 state (294 tests / 40 files,
"known gaps remain at save_scene / POST boundary"). Corrected
against the actual 302/41 and the Phase 10 A2 closure of those
boundaries via the shared apiGraphSchema.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 21:03:44 +02:00
Adrian PerezandClaude Opus 4.7 7ed34f5b4f docs(mcp): update PR description with post-A2 state (302 tests, 20 commits)
A5 wrote the initial PR description before the A2 security fixes
landed, so it cited 294 tests / 9 commits and listed several now-fixed
items as follow-ups. Updated:

- 294 -> 302 tests (8 new SSRF guard tests in safe-fetch.test.ts)
- 40 -> 41 test files
- 9 -> 20 commits with the actual Phase 5-10 series listed
- Security-notes section: document safeFetch + shared apiGraphSchema
  wiring on both POST and PUT; remove "tracked follow-up" for
  save_scene URL validation (done); add "tracked follow-up" keeps
  same-id write race + auth layer
- Checklist: flip two items from [ ] to [x] for URL validation and
  SSRF protection

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 21:02:39 +02:00
Adrian PerezandClaude Opus 4.7 6ace4bf7c8 docs(mcp): add Phase 10 pre-push audit reports (5 agents)
Five parallel audit agents reviewed the branch before open-sourcing
the PR to pascalorg/editor:

- a1-secrets.md: SAFE TO PUSH. Scanned 176 files / 40,768 diff lines.
  Zero secrets, tokens, API keys, PEM blocks, JWTs, or cookies.
  Only MEDIUM finding: absolute /Users/adrian paths in test-report
  scripts (cosmetic, not security).

- a2-security.md: FOUND 2 HIGH-severity issues, both FIXED in
  commit 8757de0:
  * PUT /api/scenes/[id] still had the loose graphSchema that POST
    got fixed in Phase 8 P4. Shared schema extracted to
    apps/editor/lib/graph-schema.ts so both routes re-validate.
  * photo_to_scene + analyze_floorplan_image + analyze_room_photo
    all did raw fetch(url) on user-supplied URLs - a textbook SSRF
    to 169.254.169.254 cloud metadata. Added safe-fetch.ts with
    private-IP / link-local / .local-hostname denylists, manual
    redirect revalidation, size cap, timeout, env-allowlist.

- a3-code-quality.md: READY FOR REVIEW. Zero production `any`, all
  tools Zod-validated in+out, uniform error handling,
  conventional-commits. Two non-blocking follow-ups: client editor
  components (SceneLoader, SaveButton) have no tests; document
  check_collisions n^2 scaling.

- a4-performance.md: SHIP WITH NOTES. MCP dist 904 KB, Supabase
  lazy-imported (zero editor bundle impact), v0.1 hot paths
  sub-200ms. Flagged: FilesystemSceneStore.index.json O(n) per
  write (fine <1k scenes), concurrency races (documented in P8),
  client render at 5k nodes unverified.

- a5-pr-description.md: polished final PR description that
  corrected stale test counts (294 not 142), disclosed all 5
  cross-cutting surfaces, named the known failures honestly,
  split the checklist, expanded the scope to the real Phase 7
  deliverables.

Overall verdict: READY TO PUSH after the A2 fixes landed. No
blockers remain.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 21:00:02 +02:00
Adrian PerezandClaude Opus 4.7 8757de0c36 fix(mcp,editor): close PUT-route URL bypass + vision-tool SSRF (Phase 10 A2)
Pre-push audit agent A2 flagged two HIGH-severity security issues that
would have shipped in the PR had we not checked:

1. PUT /api/scenes/[id] URL-validation bypass. Phase 8 P4 fixed
   the POST /api/scenes route by replacing a loose z.unknown() graph
   schema with AnyNode superRefine. The fix never made it to the PUT
   handler - an attacker could resubmit the same javascript:/file:///
   payloads via PUT. Fixed by extracting the tight validator into
   apps/editor/lib/graph-schema.ts and sharing it across both routes.

2. SSRF in photo_to_scene / analyze_floorplan_image /
   analyze_room_photo. All three tools called raw fetch(image) on
   user-supplied URLs with no validation - a direct
   http://169.254.169.254/latest/meta-data/ exfil primitive on any
   cloud host. Added packages/mcp/src/lib/safe-fetch.ts that:
   - Blocks loopback (127.0.0.0/8, ::1)
   - Blocks link-local incl. cloud metadata (169.254.0.0/16)
   - Blocks private ranges (10/8, 172.16/12, 192.168/16, fc00::/7)
   - Blocks .local/.internal/.corp hostnames + localhost variants
   - Blocks v4-mapped IPv6 loopback (::ffff:127.0.0.1)
   - Manual redirects (max 3), revalidating the allowlist per hop
   - 20 MB response-size cap (streamed, enforced per-chunk)
   - 10s timeout
   - Optional PASCAL_ALLOWED_ASSET_ORIGINS env allowlist

Tests: 8 new SSRF guard tests, all vision tests still pass, full
suite 302/302.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 20:59:26 +02:00
Adrian PerezandClaude Opus 4.7 08e7b6db71 test(mcp): add populate-gallery script for post-ship demo
Seeds the shared scene store with Casa del Sol + 3 templates + 3 Villa
Azul variants so /scenes can be browsed end-to-end after a fresh
`bun dev` + `pascal-mcp --http` restart.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 20:52:55 +02:00
Adrian PerezandClaude Opus 4.7 f230d9a401 test(mcp): Villa Azul + 10-agent deep verification
Builds a larger, richer house than Casa del Sol via MCP save_scene
(no injection hack), then dispatches 10 parallel verifiers across
schema, geometry, dimensions, openings, HTTP, page render,
parentage, round-trip, spatial, visual.

Villa Azul — 56 nodes, validate_scene=true, 44KB on disk:
- 15x10m building envelope (vs Casa del Sol's 12x8)
- 9 interior zones (master bed/bath, bed 2/3, shared bath,
  living/dining, kitchen, entry hall, corridor)
- 10 doors + 12 windows (all cut successfully)
- 4 exterior zones (pool 8x4 + basin slab at -2m, outdoor kitchen,
  driveway, back patio)
- 5 rail-style fences (vs Casa del Sol's privacy) with 2m entrance gap

Verification: 108 checks, 104 PASS, 4 findings:
- V1 schema: 56/56
- V2 geometry: 7/7 (perimeter closes, interior T-junctions, no
  zone overlaps, fence gap verified)
- V3 dimensions: 13/13 zone areas exact (1 spec mismatch on site
  polygon default, not a build bug)
- V4 openings: 22/22 dimensional fit, surfaced a tool gap in
  cut_opening (no adjacency check) + my build packed too tightly
- V5 HTTP: 10/10 (GET/PUT/PATCH/DELETE/HEAD, If-Match conflicts)
- V6 page: 14/14 (/scene/:id 81KB, /scenes 20KB, 404 fallback)
- V7 parentage: surfaced CROSS_CUTTING §2 site->building->level
  parentId=null (pre-existing in core's loadScene)
- V8 round-trip: 10/10 byte-equal, duplicate_level -> 110 nodes
- V9 spatial: 12/12 (find_nodes, measure, constraints resource)
- V10 visual: HTML fallback (Chrome extension disconnected during
  run); API layer intact

Follow-up tracked: `cut_opening` should check opening-adjacency on
the same wall (minimum gap) to catch tight packing during patch
construction. Currently returns success and relies on the UI to
visualise the overlap.

Live at http://localhost:3002/scene/a6e7919eacbe.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 20:39:08 +02:00
Adrian PerezandClaude Opus 4.7 0b84e7b7b1 fix(mcp,editor): close URL-validation bypasses surfaced by Phase 8 P4
Phase 8 parallel validation flagged two boundaries where malicious URLs
(javascript:, file:, external http:, data:text/html, ...) could be
persisted despite the AssetUrl allowlist added in Phase 7 A7:

1. `save_scene({ includeCurrentScene: false, graph })` — the graph arg
   was treated as opaque (`z.record(z.string(), z.unknown())`) and
   written to the store without re-running AnyNode.safeParse.

2. `POST /api/scenes { graph }` in the editor API — same issue; the
   Zod `graphSchema` accepted anything object-shaped.

Fixes:
- `save-scene.ts`: when `includeCurrentScene === false`, iterate every
  node and run `AnyNode.safeParse`; collect issues and throw
  `McpError(InvalidParams, 'graph_invalid', { errors })` on any
  failure.
- `app/api/scenes/route.ts`: replace `graphSchema` with a structured
  `z.object({ nodes, rootNodeIds, collections? })` + `superRefine`
  that runs `AnyNode.safeParse` on every node. Invalid → 400 with
  detailed issue paths.

Tests:
- Added `save_scene` regression test for the P4 attack
  (item.asset.src = 'javascript:alert(1)') — expected error.
- Fixed the existing `includeCurrentScene=false` test to use a
  schema-compliant site node id (the prior `id: 'root'` now fails
  the AnyNode parse, which is the desired strict behaviour).
- Full suite: 294 pass / 0 fail.

Also adds Phase 8 test-reports/phase8/** (10 agents, ~15 scripts +
markdown reports) documenting the validation run, plus minor biome
cleanups to the Phase 5/7 test artefacts (removed stale
`// biome-ignore` suppression comments that now resolve to the
already-off `noConsole` rule).

Phase 8 result summary (10 parallel agents, stdio MCP transport with
isolated data dirs):
- P1 templates: 18/18 PASS
- P2 variants: 6/7 mutations + determinism + save + combined + error
- P3 locking: 12/12 PASS (MCP + editor HTTP If-Match)
- P4 URL hardening: fixed 2 bypasses (see above)
- P5 photo-to-scene: 6/6 PASS
- P6 Casa del Sol via save_scene: 13/13 PASS
- P7 editor HTTP API: 18/18 PASS
- P8 concurrency: 4/5 PASS, flagged 2 real filesystem-store races
  (expectedVersion CAS gap + .index.json drift under parallel writes)
- P9 edge cases: 13/13 PASS (size cap, slug safety, bad inputs)
- P10 full sweep: 37/37 PASS (30 tools + 4 resources + 3 prompts)

Known follow-ups:
- FilesystemSceneStore needs a proper lockfile / atomic CAS to fix
  the P8 concurrency bugs (low priority: single-writer MCP is the
  typical case).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 20:26:26 +02:00
Adrian PerezandClaude Opus 4.7 e8d0b13ff5 feat(mcp,editor): Option A+B storage + 10 agent deliverables (Phase 7)
Ships the combined filesystem/Supabase storage adapter + MCP scene
lifecycle tools + Next.js API routes + editor /scene/[id] route, so
an MCP save is directly openable at /scene/<id> without any
injection hack. End-to-end verified: 10/10 e2e steps pass.

Storage (A1/A2/A3):
- SceneStore interface + error classes + slug helpers
- FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal)
  with atomic writes, .index sidecar, optimistic locking
- SupabaseSceneStore with scenes + scene_revisions tables, RLS
  migration SQL, mock-backed unit tests
- createSceneStore(env) auto-selects based on SUPABASE_URL +
  SUPABASE_SERVICE_ROLE_KEY

MCP tools (A4, A8, A9, A10):
- save_scene / load_scene / list_scenes / delete_scene / rename_scene
- list_templates / create_from_template (3 seed templates:
  empty-studio, two-bedroom, garden-house)
- generate_variants (7 mutation kinds, seeded RNG, save=true|false)
- photo_to_scene (vision sampling → scene graph → save)

Editor (A5, A6):
- /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking
- /scene/[id] and /scenes route pages with save button, SceneLoader
- Removed the window.__pascalScene dev injection hack

Security + UX edges (A7, A8):
- AssetUrl Zod validator: asset:// blob: data:image/ /path https:
  (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env
  allowlist. Hardens scan.url, guide.url, item.asset.src,
  material.texture.url, MaterialMaps.*Map
- Auto-frame camera on empty→non-empty scene transition
  (camera-controls:fit-scene emitter event)

Shared utilities:
- rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and
  used by both create-from-template and generate-variants to work
  around the SiteNode.children-as-objects vs. ids inconsistency
  (CROSS_CUTTING §2)
- Storage + MCP subpath exports added to packages/mcp/package.json
  (CROSS_CUTTING §4)

Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7).
Biome: clean.

Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts:
MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR =
/tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from
editor server, /scenes list page renders all saved scenes, scene
page renders SceneLoader, delete_scene works.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 19:29:28 +02:00
Adrian PerezandClaude Opus 4.7 42bd05db9c docs(mcp): add 10-agent research on scene-save workflow
10 parallel research agents (R1-R10) investigated whether MCP can save
scenes as saveable entities that the user later opens in the editor —
rather than injecting via a dev-only window.__pascalScene hook.

Key findings:
- Editor is already backend-agnostic via onLoad/onSave callbacks (R2,R7)
- Current persistence is localStorage-only, single key (R1)
- Zero dynamic routes and no backend code yet — env declared (R4,R5)
- File import exists as "Load Build" but lacks Zod validation (R6)
- MCP-written scenes load cleanly into the editor today (R6, Casa del
  Sol test already proved this)
- Best path: filesystem-handoff this week, Supabase in weeks 2-4,
  Supabase Realtime for live mode in Q2. Skip Yjs for now. (R8)
- 4-5 weeks to private beta, 10-14 to GA (R9)
- 10 high-value ideas ranked; "photo -> scene" is the unblocker (R10)

SYNTHESIS.md pulls all 10 reports together with the recommended
implementation plan.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 18:47:36 +02:00
Adrian PerezandClaude Opus 4.7 a2e287144b test(mcp): Casa del Sol — full house built end-to-end via MCP
Design and live-built a 3-bed 2-bath single-story house with pool and
privacy-screened perimeter ("Casa del Sol") using only @pascal-app/mcp
tools. Exercises every mutation tool in a realistic scenario.

- DESIGN.md: blueprint (lot 20x15, building 12x8, 7 interior zones,
  pool 5x3, 5 privacy fence segments)
- build.ts: MCP client orchestrator
- scene.json: full exported scene (26.7 KB)
- BUILD_REPORT.md: per-step status + final totals

Final scene: 39 nodes pre-duplicate (1 site, 1 building, 1 level,
9 walls, 9 zones, 6 doors, 6 windows, 5 fences, 1 slab), 76 nodes
post-duplicate_level, valid=true, errors=0.

Surfaced the documented StreamableHTTP single-session limitation:
the HTTP server at :3917 rejected the SDK client's initialize with
"Server already initialized" because the previous T3 session consumed
the transport's one-shot session slot. Build fell back to an in-memory
transport exercising the identical tool surface. Fix tracked for v0.2.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 18:34:49 +02:00
Adrian PerezandClaude Opus 4.7 b37e88cb83 fix(mcp): apply_patch preserves schema-defaulted ids in multi-op batches
SceneBridge.applyPatch now threads the Zod-parsed node through to the
apply phase instead of the raw input. Previously, when a caller sent a
create patch without an `id` field, the schema's objectId default ran
during dry-run parsing but only in `res.data`; the apply phase pushed
the unparsed `p.node` (no id) to the store, so subsequent tools that
walked `level.children` crashed on undefined entries (e.g.
duplicate_level -> cloneLevelSubtree -> extractIdPrefix(undefined)).

Also adds test-reports/ artefacts from live end-to-end testing:
- t1-stdio: 21/21 tools pass via stdio (~106ms)
- t2-http: connect/single-session behaviour (HTTP transport quirk
  documented)
- t3-scenario: 2-bedroom apartment built end-to-end — 12/12 steps
  after this fix (24 final nodes, validate=true, apartment.json
  exported)
- t4-errors: 24/24 invalid-input cases rejected with proper MCP errors
- t5-resources-prompts: 4/4 resources, 3/3 prompts, dev server
  /api/health 200 OK

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 18:21:00 +02:00
Adrian PerezandClaude Opus 4.7 a6f1c4140f docs(mcp): add PR_DESCRIPTION.md
Full PR description summarising the 9-commit series, tool/resource/prompt
inventory, architecture, verification checklist, and follow-ups.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:52:50 +02:00
Adrian PerezandClaude Opus 4.7 fc6bbdf376 chore(mcp): add CI workflow and document cross-cutting changes
- .github/workflows/mcp-ci.yml: runs on pushes to main and PRs
  touching packages/mcp/, packages/core/, or bun.lock. Installs with
  Bun 1.3.0, builds core then mcp, runs bun test, and runs biome.
- packages/mcp/CROSS_CUTTING.md: documents the two additive changes
  outside the package boundary (core exports map, this CI workflow)
  plus observations about SiteNode.children inconsistency.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:51:39 +02:00
Adrian PerezandClaude Opus 4.7 3406dad8f5 docs(mcp): add README, examples, and changelog
- README.md: install/quick start; configs for Claude Desktop, Claude
  Code, and Cursor; programmatic usage; tables covering all 21 tools,
  4 resources, and 3 prompts; limitations; development commands.
- CHANGELOG.md: 0.1.0 entry in Keep a Changelog format.
- examples/generate-apartment.md: prose transcript using from_brief
  to build an 80 m² 2-bed apartment, showing apply_patch, set_zone,
  cut_opening, validate_scene.
- examples/renovate-from-photos.md: prose transcript using the vision
  tools + renovation_from_photos prompt.
- examples/embed-in-agent.ts: compilable TypeScript showing
  programmatic usage via InMemoryTransport.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:51:37 +02:00
Adrian PerezandClaude Opus 4.7 441e97b2b6 feat(mcp): add stdio + streamable HTTP transports, CLI, and smoke test
- connectStdio(server): wires the MCP server to StdioServerTransport.
- connectHttp(server, port): wires the MCP server to
  StreamableHTTPServerTransport over node:http. Returns a handle with
  port and close().
- bin/pascal-mcp.ts: CLI entrypoint with --stdio (default), --http,
  --port, --scene, --help, --version. Loads node-shims before any
  core import. Logs to stderr (stdio transport uses stdout for
  JSON-RPC).
- scripts/smoke.ts: end-to-end smoke — spawns the stdio bin, connects
  as an MCP Client, exercises get_scene, create_level, validate_scene,
  undo.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:51:27 +02:00
Adrian PerezandClaude Opus 4.7 4dbfbb1e1a feat(mcp): add multimodal vision tools via MCP sampling
analyze_floorplan_image and analyze_room_photo defer the vision work
to the host via MCP sampling (server.server.createMessage). Validates
host capability before calling, fetches URL inputs and base64-encodes
them, constrains output to a Zod schema, and returns structured
content. No vision model is bundled.

9 tests, all passing via a mocked sampling-capable client.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:51:22 +02:00
Adrian PerezandClaude Opus 4.7 570c605446 feat(mcp): add resources and prompts
Resources: pascal://scene/current (JSON), /scene/current/summary
(markdown with per-level counts, floor areas, bbox), /catalog/items
(returns catalog_unavailable in headless mode), and the templated
pascal://constraints/{levelId} which exposes slabs + wall footprints
via @pascal-app/core/wall helpers.

Prompts: from_brief (generate scene from a natural-language brief),
iterate_on_feedback (minimal-diff patch proposals), and
renovation_from_photos (orchestrates the vision tools).

17 tests, all passing.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:51:15 +02:00
Adrian PerezandClaude Opus 4.7 58ad89e80b feat(mcp): implement 19 scene query and mutation tools
Scene querying: get_scene, get_node, describe_node, find_nodes, measure.
Scene mutation (undoable, atomic): apply_patch, create_level, create_wall,
place_item, cut_opening, set_zone, duplicate_level, delete_node.
Undo/redo: undo, redo.
Export: export_json, export_glb (not_implemented stub).
Validation: validate_scene, check_collisions.

Each tool has:
- Exported Zod input + output schemas
- register<Tool>(server, bridge) wiring function
- Bun test with happy-path + error-path coverage via InMemoryTransport

59 tool tests, all passing end-to-end through MCP protocol.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:51:08 +02:00
Adrian PerezandClaude Opus 4.7 07ed429d58 feat(mcp): add headless scene bridge with RAF polyfill
SceneBridge class wraps @pascal-app/core's Zustand store for Node,
exposing a clean programmatic API for scene load/mutate/export plus
Zundo undo/redo. Requires a requestAnimationFrame polyfill loaded
before any core import to work around the store's RAF-batched dirty
marking.

- 51 tests, 99.68% line coverage on scene-bridge.ts
- All-or-nothing applyPatch with Zod dry-run validation
- Safeguards against prototype-polluting keys in loadJSON
- Resolves children through the flat nodes dict (handles the
  SiteNode.children-as-objects inconsistency)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:50:54 +02:00
Adrian PerezandClaude Opus 4.7 eebbef502d feat(mcp): finalize scaffolding and factory entry
Adds packages/mcp/.gitignore, src/index.ts (public API barrel),
src/server.ts (createPascalMcpServer factory), and a smoke test
for the public API.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:50:47 +02:00
Adrian PerezandClaude Opus 4.7 2ae932f384 feat(mcp): scaffold package and confirm headless bridge viability
- Add packages/mcp/ with package.json, tsconfig, PLAN.md, CROSS_CUTTING.md
- Extend @pascal-app/core exports map with subpaths (./schema, ./store,
  ./material-library, ./spatial-grid, ./wall) so Node consumers can skip
  the graphics-bound systems re-export chain.
- Add scripts/spike.ts that proves useScene + temporal work in Node with
  a requestAnimationFrame polyfill. Spike passes end-to-end.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 16:41:09 +02:00