Two related bugs caused floor items to disappear mid-2D-drag:
1. `startLevelId` did `parent.parentId` unconditionally for non-wall
parents — so for a floor item parented directly to the level (the
canonical convention from `use-placement-coordinator`), it returned
`level.parentId = building.id`. `findContainingSurface` then iterated
the building's children (levels, not slabs) and the fallback
`parentId: startLevelId` reparented the item to the building. Now we
walk the parent chain until we hit a `level` and short-circuit on
`parent.type === 'level'`.
2. `buildSurfaceItemSession` reparented floor items to a slab when the
cursor was over one. Slabs don't carry a `children` field on their
schema (only ceilings + level do), so `updateNodesAction`'s reparent
logic operated on `undefined.children` — the item dropped out of the
level→children DFS the floor-plan layer walks, and the polygon
stopped rendering mid-drag. Split into `buildFloorItemSession`
(always parents to the level, just updates position) and a
ceiling-only `buildSurfaceItemSession`. `findContainingSurface`
narrows to `'ceiling'` as the only valid target.
Matches the 3D `detachItemSurfaceToFloor` convention: floor items live
as level children, not slab children.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Item is the last Stage A-only kind to gain def.floorplan. Closes Stage C
across every registered kind.
Files added:
- nodes/src/item/floorplan.ts: buildItemFloorplan inlines a self-
contained parent-chain transform walker using `ctx.resolve`. Mirrors
the legacy `getItemFloorplanTransform` math from editor/lib/floorplan/
items.ts:
* Wall parent: rotate item.position by wall's angle, anchor at
wall.start, handle wall-side attachTo via wall.thickness offset.
* Item parent (nested): recurse for parent's transform.
* Level / slab / ceiling parent: item.position is level-local.
Returns a rotated width × depth rectangle. asset.floorPlanUrl image
overlay deferred for Phase 5 follow-up.
Files changed:
- nodes/src/item/definition.ts: wires `floorplan: buildItemFloorplan`.
- floorplan-panel.tsx: floorplanItemEntries useMemo short-circuits to
[] when nodeRegistry.has('item'). Phase 6 deletes the entire useMemo.
Stage C coverage (all 9 registered kinds):
shelf ✅ spawn ✅ fence ✅ slab ✅ ceiling ✅ wall ✅ door ✅ window ✅ item ✅
Next sessions: Stage B for door / window / wall (each large geometry
extraction), Stage D per kind (DragAction affordance ports), Stage E
(drop legacy panels), Phase 6 Stage F cleanup.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Item is the first kind to use the `def.renderer` escape hatch (custom
React component with `useGLTF` + drei + interactive widgets) — not
expressible as a pure `def.geometry`. Catalog-backed + multi-host
(free / wall / wall-side / ceiling).
Files added (packages/nodes/src/item/):
- schema.ts: re-exports ItemNode from core.
- parametrics.ts: empty groups[]. Item parametrics come from the
asset's catalog-defined interactive controls (toggles / sliders /
temperature) — too dynamic for the auto-inspector at Stage A.
Legacy ItemPanel renders the catalog-driven controls; Phase 5
Stage E will likely use parametrics.customPanel.
- definition.ts: capabilities (no `movable` — item move is bespoke
MoveItemContent that handles attachTo transitions floor↔wall↔
ceiling mid-drag; capability-driven dispatch keeps legacy mover),
parametrics, renderer (wrap-export of ItemRenderer), system
bundling ItemSystem + ItemLightSystem, toolHints matching the
user's screenshot (Place item / R rotate ccw / T rotate cw /
Shift free place / Esc cancel). defaults() casts an object
literal with a stub asset since asset is required by the schema;
createNode re-parses through ItemNode at runtime.
- renderer.tsx: wrap-export of legacy ItemRenderer (~280 lines with
useGLTF + interactive widgets — too much to duplicate at Stage A).
- system.tsx: bundles ItemSystem + ItemLightSystem.
- index.ts: barrel.
Files changed:
- packages/viewer/src/index.ts: new public exports for ItemRenderer,
ItemSystem, ItemLightSystem.
- packages/nodes/src/index.ts: appends itemDefinition.
- packages/editor/src/components/ui/panels/item-panel.tsx: panel
slider-drag fix recipe applied (nodeRef pattern, drop subscribed
updateNode dep, drop node from useCallback deps). Item panel has
scale + position + rotation sliders all subject to the cascade.
Item is the registry's stress test for `def.renderer` escape hatch.
GLB loading via useGLTF + drei works as-is; nothing in the registry
forces a pure-geometry shape on kinds that don't fit.
Phase 5 progress: shelf ✅ spawn ✅ wall ✅ fence ✅ slab ✅ ceiling ✅
door ✅ window ✅ item ✅. Nine kinds on the registry. Stair / roof /
zone / containers remain.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>