editor: gate Load Build behind a verification dialog
Loading JSON previously called setScene blindly and crashed when the file held schema-invalid nodes (e.g. items missing `asset`). The new dialog parses the file, runs validateBuildJson in core, and surfaces structure counts (site/building/levels/walls/doors/ windows/items/slabs/ceilings/zones/scans), floor area, and a per-node Schema Details list grouped by type. Import is blocked when any hard error exists. Two schema bugs the validator surfaced are fixed here too: - SiteNode.children is now an id array like every other node (was a discriminatedUnion of full objects; three readers carried a string-or-object ternary that's now dropped). migrateNodes flattens legacy nested-object children on load. Default-scene seed and photo-to-scene MCP builder updated to pass `building.id`. - LevelNode.children now includes shelf — the editor allowed it but the schema didn't. The schema-vs-registry-as-source-of-truth discussion is captured in plans/editor-node-registry.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Claude Opus 4.7
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@@ -229,7 +229,7 @@ function buildSceneGraphFromVision(
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// Build the skeleton: site → building → level.
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const building = BuildingNode.parse({})
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const level = LevelNode.parse({ level: 0 })
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const site = SiteNode.parse({ children: [building] })
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const site = SiteNode.parse({ children: [building.id] })
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// Link parent ids so downstream traversal works.
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const siteId = site.id as AnyNodeId
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