Improve roof node editing

This commit is contained in:
Aymeric Rabot
2026-06-07 00:24:15 -04:00
parent b7d6038348
commit f84910848b
11 changed files with 216 additions and 72 deletions
+3 -1
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@@ -316,7 +316,9 @@ export type TapActionHandle<N = any> = {
* the hit into the node's parent-local frame, and reports the new local XZ
* (optionally grid-snapped via `snapExtents`) to `apply`. Press-drag-release
* with the same live-override → commit-on-release flow as the resize / rotate
* handles. Rendered as a 4-way cross of double-headed arrows.
* handles. Rendered as a 4-way cross of double-headed arrows. Pure translation
* does not require geometry dirtying; renderers consume the live position
* override directly.
*/
export type TranslateHandle<N = any> = {
kind: 'translate'
+1
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@@ -101,6 +101,7 @@ export {
getActiveRoofHeight,
getEffectiveSegmentSurfaceMaterial,
getPitchFromActiveRoofHeight,
getRoofSegmentSurfaceY,
getSegmentSlopeFrame,
hasSegmentMaterialOverride,
ROOF_SHAPE_DEFAULTS,
+36 -1
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@@ -181,7 +181,6 @@ function getPrimarySlopeRun(input: PitchInputs & ShapeRatios): number {
return min * input.mansardSteepWidthRatio
case 'dutch':
return min * input.dutchHipWidthRatio
case 'hip':
default:
return min / 2
}
@@ -253,6 +252,42 @@ export function getActiveRoofHeight(node: Parameters<typeof getSegmentSlopeFrame
return getSegmentSlopeFrame(node).activeRh
}
/** Segment-local surface height used by roof accessory placement and hit disambiguation. */
export function getRoofSegmentSurfaceY(
node: Pick<RoofSegmentNode, 'roofType' | 'width' | 'depth' | 'wallHeight'> &
Parameters<typeof getSegmentSlopeFrame>[0],
localX: number,
localZ: number,
): number {
const activeRh = getActiveRoofHeight(node)
const peakY = node.wallHeight + activeRh
if (activeRh === 0) return node.wallHeight
if (
node.roofType === 'gable' ||
node.roofType === 'gambrel' ||
node.roofType === 'mansard' ||
node.roofType === 'dutch'
) {
const t = node.depth > 0 ? Math.abs(localZ) / (node.depth / 2) : 0
return peakY - t * activeRh
}
if (node.roofType === 'shed') {
const t = (localZ + node.depth / 2) / (node.depth || 1)
return peakY - t * activeRh
}
if (node.roofType === 'hip') {
const fx = node.width > 0 ? Math.abs(localX) / (node.width / 2) : 0
const fz = node.depth > 0 ? Math.abs(localZ) / (node.depth / 2) : 0
return peakY - Math.max(fx, fz) * activeRh
}
const t = node.depth > 0 ? Math.abs(localZ) / (node.depth / 2) : 0
return peakY - t * activeRh
}
/**
* Inverse of `getActiveRoofHeight` — recover the pitch a legacy
* `roofHeight` value would correspond to. Used by the scene migration.
@@ -44,6 +44,7 @@ export type HandleDragMoveContext = {
type HandleDragSession = {
move: (context: HandleDragMoveContext) => Partial<AnyNode> | null
markDirty?: boolean
onBegin?: () => void
onEnd?: () => void
overrideId?: AnyNodeId
@@ -122,6 +123,7 @@ export function useHandleDrag(args: UseHandleDragArgs) {
if (!session) return
const overrideId = session.overrideId ?? nodeId
const markDirty = session.markDirty !== false
document.body.style.cursor = cursor
sfxEmitter.emit('sfx:item-pick')
useViewer.getState().setInputDragging(true)
@@ -137,8 +139,10 @@ export function useHandleDrag(args: UseHandleDragArgs) {
if (!patch) return
lastPatch = patch
useLiveNodeOverrides.getState().set(overrideId, patch as Record<string, unknown>)
if (markDirty) {
useScene.getState().markDirty(overrideId)
}
}
const cleanup = () => {
window.removeEventListener('pointermove', onMove)
@@ -157,8 +161,10 @@ export function useHandleDrag(args: UseHandleDragArgs) {
const clearOverride = () => {
useLiveNodeOverrides.getState().clear(overrideId)
if (markDirty) {
useScene.getState().markDirty(overrideId)
}
}
const onUp = () => {
swallowNextClick()
@@ -1185,6 +1185,7 @@ function TranslateArrow({
.position ?? [0, 0, 0]
return {
markDirty: false,
move: ({ event: moveEvent, intersectPlane: intersectMovePlane }) => {
const hit = new Vector3()
if (!intersectMovePlane(moveEvent.clientX, moveEvent.clientY, plane, hit)) return null
@@ -9,6 +9,7 @@ import {
getEffectiveRoofSurfaceMaterial,
getEffectiveSegmentSurfaceMaterial,
getMaterialPresetByRef,
getRoofSegmentSurfaceY,
getSelectableKinds,
type ItemNode,
isRegistrySelectable,
@@ -40,7 +41,7 @@ import {
useViewer,
} from '@pascal-app/viewer'
import { useCallback, useEffect, useRef } from 'react'
import { type BufferGeometry, Color, type Material, type Mesh, type Object3D } from 'three'
import { type BufferGeometry, Color, type Material, type Mesh, type Object3D, Vector3 } from 'three'
import {
type ActivePaintMaterial,
buildRoofSegmentSurfaceMaterialPatch,
@@ -205,6 +206,59 @@ function getRegisteredMesh(nodeId: string): Mesh | null {
return object && (object as Mesh).isMesh ? (object as Mesh) : null
}
const roofSelectionWorldPoint = new Vector3()
function resolveRoofSegmentSelectionTarget(event: NodeEvent): RoofSegmentNode | null {
const roof = event.node
if (roof.type !== 'roof') return null
roofSelectionWorldPoint.set(...event.position)
const nodes = useScene.getState().nodes
let firstSegment: RoofSegmentNode | null = null
let bestSegment: { node: RoofSegmentNode; score: number } | null = null
for (const childId of roof.children ?? []) {
const segment = nodes[childId as AnyNodeId] as RoofSegmentNode | undefined
if (segment?.type !== 'roof-segment') continue
const object = getRegisteredNodeObject(segment.id)
if (!object) continue
if (!firstSegment) firstSegment = segment
object.updateWorldMatrix(true, false)
const local = object.worldToLocal(roofSelectionWorldPoint.clone())
const overhang = segment.overhang ?? 0
const halfWidth = segment.width / 2 + overhang
const halfDepth = segment.depth / 2 + overhang
if (Math.abs(local.x) > halfWidth || Math.abs(local.z) > halfDepth) {
continue
}
const score = Math.abs(local.y - getRoofSegmentSurfaceY(segment, local.x, local.z))
if (!bestSegment || score < bestSegment.score) {
bestSegment = { node: segment, score }
}
}
return bestSegment?.node ?? firstSegment
}
function isInActiveRoofContext(
segment: RoofSegmentNode,
selectedIds: readonly string[],
nodes: Record<string, AnyNode>,
): boolean {
if (!segment.parentId) return false
if (selectedIds.includes(segment.id) || selectedIds.includes(segment.parentId)) return true
return selectedIds.some((selectedId) => {
const selectedNode = nodes[selectedId]
return selectedNode?.type === 'roof-segment' && selectedNode.parentId === segment.parentId
})
}
function previewMeshMaterial(mesh: Mesh, material: Material | Material[]): PaintPreviewCleanup {
const previousMaterial = mesh.material
mesh.material = material
@@ -1251,8 +1305,14 @@ export const SelectionManager = () => {
let nodeToSelect = node
if (node.type === 'roof-segment' && node.parentId) {
const parentNode = useScene.getState().nodes[node.parentId as AnyNodeId]
if (parentNode && parentNode.type === 'roof') {
const nodes = useScene.getState().nodes
const parentNode = nodes[node.parentId as AnyNodeId]
const selectedIds = useViewer.getState().selection.selectedIds
if (
parentNode &&
parentNode.type === 'roof' &&
!isInActiveRoofContext(node, selectedIds, nodes)
) {
nodeToSelect = parentNode
}
}
@@ -1439,7 +1499,11 @@ export const SelectionManager = () => {
}
const onDoubleClick = (event: NodeEvent) => {
const node = event.node
let node = event.node
if (node.type === 'roof') {
node = resolveRoofSegmentSelectionTarget(event) ?? node
}
const currentPhase = useEditor.getState().phase
let targetPhase: 'site' | 'structure' | 'furnish' | null = null
@@ -9,6 +9,7 @@ import {
RoofSegmentNode,
resolveAlignment,
sceneRegistry,
snapScalar,
useAlignmentGuides,
useScene,
} from '@pascal-app/core'
@@ -28,6 +29,10 @@ const GRID_OFFSET = 0.02
/** Figma-style alignment-snap threshold (meters), matching the move tools. */
const ALIGNMENT_THRESHOLD_M = 0.08
function snapToActiveGrid(value: number): number {
return snapScalar(value, useEditor.getState().gridSnapStep)
}
/**
* Creates a roof group with one default gable segment
*/
@@ -233,8 +238,8 @@ export const RoofTool: React.FC = () => {
if (!cursorRef.current) return
const [gridX, gridZ] = alignPoint(
Math.round(event.localPosition[0] * 2) / 2,
Math.round(event.localPosition[2] * 2) / 2,
snapToActiveGrid(event.localPosition[0]),
snapToActiveGrid(event.localPosition[2]),
event.localPosition[0],
event.localPosition[2],
event.nativeEvent?.altKey === true,
@@ -271,8 +276,8 @@ export const RoofTool: React.FC = () => {
if (!currentLevelId) return
const [gridX, gridZ] = alignPoint(
Math.round(event.localPosition[0] * 2) / 2,
Math.round(event.localPosition[2] * 2) / 2,
snapToActiveGrid(event.localPosition[0]),
snapToActiveGrid(event.localPosition[2]),
event.localPosition[0],
event.localPosition[2],
event.nativeEvent?.altKey === true,
+78 -1
View File
@@ -1,8 +1,84 @@
import { type NodeDefinition, RoofNode as RoofNodeSchema } from '@pascal-app/core'
import {
type AnyNodeId,
type HandleDescriptor,
type NodeDefinition,
RoofNode as RoofNodeSchema,
type RoofNode as RoofNodeType,
type RoofSegmentNode,
type SceneApi,
} from '@pascal-app/core'
import { buildRoofFloorplan } from './floorplan'
import { roofParametrics } from './parametrics'
import { RoofNode } from './schema'
const MOVE_FRONT_OFFSET = 0.35
const MIN_ROOF_FOOTPRINT = 1
type RoofFootprintBounds = {
maxX: number
maxZ: number
minX: number
minZ: number
}
function getRoofFootprintBounds(node: RoofNodeType, sceneApi: SceneApi): RoofFootprintBounds {
let bounds: RoofFootprintBounds | null = null
for (const childId of node.children ?? []) {
const segment = sceneApi.get<RoofSegmentNode>(childId as AnyNodeId)
if (segment?.type !== 'roof-segment') continue
const halfWidth = Math.max(segment.width, MIN_ROOF_FOOTPRINT) / 2
const halfDepth = Math.max(segment.depth, MIN_ROOF_FOOTPRINT) / 2
const cos = Math.cos(segment.rotation ?? 0)
const sin = Math.sin(segment.rotation ?? 0)
const corners = [
[-halfWidth, -halfDepth],
[halfWidth, -halfDepth],
[halfWidth, halfDepth],
[-halfWidth, halfDepth],
] as const
for (const [x, z] of corners) {
const localX = segment.position[0] + x * cos + z * sin
const localZ = segment.position[2] - x * sin + z * cos
bounds =
bounds === null
? { maxX: localX, maxZ: localZ, minX: localX, minZ: localZ }
: {
maxX: Math.max(bounds.maxX, localX),
maxZ: Math.max(bounds.maxZ, localZ),
minX: Math.min(bounds.minX, localX),
minZ: Math.min(bounds.minZ, localZ),
}
}
}
return bounds ?? { maxX: 0.5, maxZ: 0.5, minX: -0.5, minZ: -0.5 }
}
function roofMoveHandle(): HandleDescriptor<RoofNodeType> {
return {
kind: 'translate',
placement: {
position: (node, sceneApi) => {
const bounds = getRoofFootprintBounds(node, sceneApi)
return [(bounds.minX + bounds.maxX) / 2, 0.02, bounds.maxZ + MOVE_FRONT_OFFSET]
},
},
apply: (_node, position) => ({ position: [position[0], position[1], position[2]] }),
snapExtents: (node, sceneApi) => {
const bounds = getRoofFootprintBounds(node, sceneApi)
const width = Math.max(bounds.maxX - bounds.minX, MIN_ROOF_FOOTPRINT)
const depth = Math.max(bounds.maxZ - bounds.minZ, MIN_ROOF_FOOTPRINT)
const swap = Math.abs(Math.sin(node.rotation ?? 0)) > 0.9
return [swap ? depth : width, swap ? width : depth]
},
}
}
const roofHandles: HandleDescriptor<RoofNodeType>[] = [roofMoveHandle()]
/**
* Roof — Stage A registration. Wrap-exports the legacy `RoofRenderer`
* + `RoofSystem` (geometry generation via `getRoofSegmentBrushes` +
@@ -43,6 +119,7 @@ export const roofDefinition: NodeDefinition<typeof RoofNode> = {
},
parametrics: roofParametrics,
handles: roofHandles,
floorplan: buildRoofFloorplan,
renderer: {
+7 -1
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@@ -5,6 +5,7 @@ import {
hasSegmentMaterialOverride,
type RoofNode,
type RoofSegmentNode,
useLiveNodeOverrides,
useRegistry,
useScene,
} from '@pascal-app/core'
@@ -14,8 +15,13 @@ import * as THREE from 'three'
import { useShallow } from 'zustand/react/shallow'
import { getRoofDebugMaterials, getRoofMaterials } from './roof-materials'
export const RoofRenderer = ({ node }: { node: RoofNode }) => {
export const RoofRenderer = ({ node: rawNode }: { node: RoofNode }) => {
const ref = useRef<THREE.Group>(null!)
const liveOverride = useLiveNodeOverrides((s) => s.overrides.get(rawNode.id))
const node = useMemo<RoofNode>(
() => (liveOverride ? ({ ...rawNode, ...liveOverride } as RoofNode) : rawNode),
[rawNode, liveOverride],
)
useRegistry(node.id, 'roof', ref)
useLayoutEffect(() => {
+3 -37
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@@ -1,6 +1,6 @@
import {
type AnyNodeId,
getActiveRoofHeight,
getRoofSegmentSurfaceY,
type RoofNode,
type RoofSegmentNode,
sceneRegistry,
@@ -17,40 +17,6 @@ export type RoofSegmentHit = {
localZ: number
}
/**
* Analytical surface Y for `seg` at segment-local (lx, lz). Mirrors
* the per-roof-type slope math in `shared/roof-surface.ts` so the
* disambiguator below stays free of cross-kind imports. Returns the
* roof's local surface height; the value is only used to compare
* candidates, never written to the scene.
*/
function analyticalSurfaceY(seg: RoofSegmentNode, lx: number, lz: number): number {
const rh = getActiveRoofHeight(seg)
const peakY = seg.wallHeight + rh
if (rh === 0) return seg.wallHeight
if (
seg.roofType === 'gable' ||
seg.roofType === 'gambrel' ||
seg.roofType === 'mansard' ||
seg.roofType === 'dutch'
) {
const t = seg.depth > 0 ? Math.abs(lz) / (seg.depth / 2) : 0
return peakY - t * rh
}
if (seg.roofType === 'shed') {
const t = (lz + seg.depth / 2) / (seg.depth || 1)
return peakY - t * rh
}
if (seg.roofType === 'hip') {
const fx = seg.width > 0 ? Math.abs(lx) / (seg.width / 2) : 0
const fz = seg.depth > 0 ? Math.abs(lz) / (seg.depth / 2) : 0
return peakY - Math.max(fx, fz) * rh
}
const t = seg.depth > 0 ? Math.abs(lz) / (seg.depth / 2) : 0
return peakY - t * rh
}
/**
* Resolve which roof-segment the user clicked. Used by every placement
* tool that drops a new node onto a roof (box-vent, ridge-vent,
@@ -61,7 +27,7 @@ function analyticalSurfaceY(seg: RoofSegmentNode, lx: number, lz: number): numbe
* point's (x, z) lies inside *every* segment's axis-aligned half-
* extents, so a naive first-match returns the wrong slope (typically
* segments[0]). We instead score each candidate by
* `|localY analyticalSurfaceY(localX, localZ)|` and pick the
* `|localY getRoofSegmentSurfaceY(localX, localZ)|` and pick the
* smallest — the slope the user actually clicked is the one whose
* sloped surface passes through the hit point.
*
@@ -101,7 +67,7 @@ export function resolveRoofSegmentHit(
const halfW = seg.width / 2 + overhang
const halfD = seg.depth / 2 + overhang
if (Math.abs(local.x) <= halfW && Math.abs(local.z) <= halfD) {
const surfaceY = analyticalSurfaceY(seg, local.x, local.z)
const surfaceY = getRoofSegmentSurfaceY(seg, local.x, local.z)
const score = Math.abs(local.y - surfaceY)
if (!best || score < best.score) {
best = {
+2 -21
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@@ -1,5 +1,5 @@
import {
getActiveRoofHeight,
getRoofSegmentSurfaceY,
getSegmentSlopeFrame,
ROOF_SHAPE_DEFAULTS,
type RoofSegmentNode,
@@ -13,26 +13,7 @@ import * as THREE from 'three'
// accessories don't reach across into a sibling kind for it.
export function getSurfaceY(lx: number, lz: number, seg: RoofSegmentNode): number {
const { roofType, wallHeight, depth, width } = seg
const rh = getActiveRoofHeight(seg)
const peakY = wallHeight + rh
if (rh === 0) return wallHeight
if (roofType === 'gable') {
const t = depth > 0 ? Math.abs(lz) / (depth / 2) : 0
return peakY - t * rh
}
if (roofType === 'shed') {
const t = (lz + depth / 2) / (depth || 1)
return peakY - t * rh
}
if (roofType === 'hip') {
const fx = width > 0 ? Math.abs(lx) / (width / 2) : 0
const fz = depth > 0 ? Math.abs(lz) / (depth / 2) : 0
return peakY - Math.max(fx, fz) * rh
}
const t = depth > 0 ? Math.abs(lz) / (depth / 2) : 0
return peakY - t * rh
return getRoofSegmentSurfaceY(seg, lx, lz)
}
// Outward normal for a roof surface tilting at angle θ in the horizontal