Improve roof node editing
This commit is contained in:
@@ -1,8 +1,84 @@
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import { type NodeDefinition, RoofNode as RoofNodeSchema } from '@pascal-app/core'
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import {
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type AnyNodeId,
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type HandleDescriptor,
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type NodeDefinition,
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RoofNode as RoofNodeSchema,
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type RoofNode as RoofNodeType,
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type RoofSegmentNode,
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type SceneApi,
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} from '@pascal-app/core'
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import { buildRoofFloorplan } from './floorplan'
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import { roofParametrics } from './parametrics'
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import { RoofNode } from './schema'
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const MOVE_FRONT_OFFSET = 0.35
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const MIN_ROOF_FOOTPRINT = 1
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type RoofFootprintBounds = {
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maxX: number
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maxZ: number
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minX: number
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minZ: number
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}
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function getRoofFootprintBounds(node: RoofNodeType, sceneApi: SceneApi): RoofFootprintBounds {
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let bounds: RoofFootprintBounds | null = null
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for (const childId of node.children ?? []) {
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const segment = sceneApi.get<RoofSegmentNode>(childId as AnyNodeId)
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if (segment?.type !== 'roof-segment') continue
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const halfWidth = Math.max(segment.width, MIN_ROOF_FOOTPRINT) / 2
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const halfDepth = Math.max(segment.depth, MIN_ROOF_FOOTPRINT) / 2
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const cos = Math.cos(segment.rotation ?? 0)
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const sin = Math.sin(segment.rotation ?? 0)
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const corners = [
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[-halfWidth, -halfDepth],
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[halfWidth, -halfDepth],
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[halfWidth, halfDepth],
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[-halfWidth, halfDepth],
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] as const
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for (const [x, z] of corners) {
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const localX = segment.position[0] + x * cos + z * sin
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const localZ = segment.position[2] - x * sin + z * cos
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bounds =
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bounds === null
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? { maxX: localX, maxZ: localZ, minX: localX, minZ: localZ }
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: {
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maxX: Math.max(bounds.maxX, localX),
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maxZ: Math.max(bounds.maxZ, localZ),
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minX: Math.min(bounds.minX, localX),
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minZ: Math.min(bounds.minZ, localZ),
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}
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}
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}
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return bounds ?? { maxX: 0.5, maxZ: 0.5, minX: -0.5, minZ: -0.5 }
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}
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function roofMoveHandle(): HandleDescriptor<RoofNodeType> {
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return {
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kind: 'translate',
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placement: {
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position: (node, sceneApi) => {
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const bounds = getRoofFootprintBounds(node, sceneApi)
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return [(bounds.minX + bounds.maxX) / 2, 0.02, bounds.maxZ + MOVE_FRONT_OFFSET]
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},
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},
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apply: (_node, position) => ({ position: [position[0], position[1], position[2]] }),
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snapExtents: (node, sceneApi) => {
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const bounds = getRoofFootprintBounds(node, sceneApi)
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const width = Math.max(bounds.maxX - bounds.minX, MIN_ROOF_FOOTPRINT)
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const depth = Math.max(bounds.maxZ - bounds.minZ, MIN_ROOF_FOOTPRINT)
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const swap = Math.abs(Math.sin(node.rotation ?? 0)) > 0.9
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return [swap ? depth : width, swap ? width : depth]
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},
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}
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}
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const roofHandles: HandleDescriptor<RoofNodeType>[] = [roofMoveHandle()]
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/**
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* Roof — Stage A registration. Wrap-exports the legacy `RoofRenderer`
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* + `RoofSystem` (geometry generation via `getRoofSegmentBrushes` +
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@@ -43,6 +119,7 @@ export const roofDefinition: NodeDefinition<typeof RoofNode> = {
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},
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parametrics: roofParametrics,
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handles: roofHandles,
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floorplan: buildRoofFloorplan,
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renderer: {
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@@ -5,6 +5,7 @@ import {
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hasSegmentMaterialOverride,
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type RoofNode,
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type RoofSegmentNode,
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useLiveNodeOverrides,
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useRegistry,
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useScene,
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} from '@pascal-app/core'
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@@ -14,8 +15,13 @@ import * as THREE from 'three'
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import { useShallow } from 'zustand/react/shallow'
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import { getRoofDebugMaterials, getRoofMaterials } from './roof-materials'
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export const RoofRenderer = ({ node }: { node: RoofNode }) => {
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export const RoofRenderer = ({ node: rawNode }: { node: RoofNode }) => {
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const ref = useRef<THREE.Group>(null!)
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const liveOverride = useLiveNodeOverrides((s) => s.overrides.get(rawNode.id))
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const node = useMemo<RoofNode>(
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() => (liveOverride ? ({ ...rawNode, ...liveOverride } as RoofNode) : rawNode),
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[rawNode, liveOverride],
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)
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useRegistry(node.id, 'roof', ref)
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useLayoutEffect(() => {
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@@ -1,6 +1,6 @@
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import {
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type AnyNodeId,
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getActiveRoofHeight,
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getRoofSegmentSurfaceY,
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type RoofNode,
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type RoofSegmentNode,
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sceneRegistry,
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@@ -17,40 +17,6 @@ export type RoofSegmentHit = {
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localZ: number
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}
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/**
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* Analytical surface Y for `seg` at segment-local (lx, lz). Mirrors
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* the per-roof-type slope math in `shared/roof-surface.ts` so the
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* disambiguator below stays free of cross-kind imports. Returns the
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* roof's local surface height; the value is only used to compare
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* candidates, never written to the scene.
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*/
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function analyticalSurfaceY(seg: RoofSegmentNode, lx: number, lz: number): number {
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const rh = getActiveRoofHeight(seg)
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const peakY = seg.wallHeight + rh
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if (rh === 0) return seg.wallHeight
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if (
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seg.roofType === 'gable' ||
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seg.roofType === 'gambrel' ||
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seg.roofType === 'mansard' ||
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seg.roofType === 'dutch'
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) {
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const t = seg.depth > 0 ? Math.abs(lz) / (seg.depth / 2) : 0
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return peakY - t * rh
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}
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if (seg.roofType === 'shed') {
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const t = (lz + seg.depth / 2) / (seg.depth || 1)
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return peakY - t * rh
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}
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if (seg.roofType === 'hip') {
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const fx = seg.width > 0 ? Math.abs(lx) / (seg.width / 2) : 0
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const fz = seg.depth > 0 ? Math.abs(lz) / (seg.depth / 2) : 0
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return peakY - Math.max(fx, fz) * rh
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}
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const t = seg.depth > 0 ? Math.abs(lz) / (seg.depth / 2) : 0
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return peakY - t * rh
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}
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/**
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* Resolve which roof-segment the user clicked. Used by every placement
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* tool that drops a new node onto a roof (box-vent, ridge-vent,
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@@ -61,7 +27,7 @@ function analyticalSurfaceY(seg: RoofSegmentNode, lx: number, lz: number): numbe
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* point's (x, z) lies inside *every* segment's axis-aligned half-
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* extents, so a naive first-match returns the wrong slope (typically
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* segments[0]). We instead score each candidate by
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* `|localY − analyticalSurfaceY(localX, localZ)|` and pick the
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* `|localY − getRoofSegmentSurfaceY(localX, localZ)|` and pick the
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* smallest — the slope the user actually clicked is the one whose
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* sloped surface passes through the hit point.
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*
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@@ -101,7 +67,7 @@ export function resolveRoofSegmentHit(
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const halfW = seg.width / 2 + overhang
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const halfD = seg.depth / 2 + overhang
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if (Math.abs(local.x) <= halfW && Math.abs(local.z) <= halfD) {
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const surfaceY = analyticalSurfaceY(seg, local.x, local.z)
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const surfaceY = getRoofSegmentSurfaceY(seg, local.x, local.z)
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const score = Math.abs(local.y - surfaceY)
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if (!best || score < best.score) {
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best = {
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@@ -1,5 +1,5 @@
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import {
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getActiveRoofHeight,
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getRoofSegmentSurfaceY,
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getSegmentSlopeFrame,
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ROOF_SHAPE_DEFAULTS,
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type RoofSegmentNode,
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@@ -13,26 +13,7 @@ import * as THREE from 'three'
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// accessories don't reach across into a sibling kind for it.
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export function getSurfaceY(lx: number, lz: number, seg: RoofSegmentNode): number {
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const { roofType, wallHeight, depth, width } = seg
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const rh = getActiveRoofHeight(seg)
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const peakY = wallHeight + rh
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if (rh === 0) return wallHeight
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if (roofType === 'gable') {
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const t = depth > 0 ? Math.abs(lz) / (depth / 2) : 0
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return peakY - t * rh
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}
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if (roofType === 'shed') {
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const t = (lz + depth / 2) / (depth || 1)
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return peakY - t * rh
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}
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if (roofType === 'hip') {
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const fx = width > 0 ? Math.abs(lx) / (width / 2) : 0
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const fz = depth > 0 ? Math.abs(lz) / (depth / 2) : 0
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return peakY - Math.max(fx, fz) * rh
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}
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const t = depth > 0 ? Math.abs(lz) / (depth / 2) : 0
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return peakY - t * rh
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return getRoofSegmentSurfaceY(seg, lx, lz)
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}
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// Outward normal for a roof surface tilting at angle θ in the horizontal
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