feat(editor): preset placement polish — params, move tool, shadows, isolation (#357)

* feat(editor): preset placement polish — params, move tool, shadows

- wall/slab/ceiling/roof create paths consume `toolDefaults` so template
  presets build with their saved params; cleared on tool unmount
- wall draw preview reflects the preset's height/thickness (+ HUD labels)
- box-select picks up registry-selectable kinds (shelf) via bbox
- registry + column move tools: snap to the active grid step, R/T rotation,
  and ignore the stray trailing click that armed the move (no double-place)
- shelf geometry casts + receives shadows like fence/slab

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* feat(viewer): expose isIsolationActive() for isolation-aware consumers

Tracks whether an isolation filter is currently applied and exposes it so
hosts can avoid acting on the partial view — e.g. skipping project-thumbnail
autosave while a single subtree is isolated (preset capture).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-02 10:17:15 -04:00
committed by GitHub
co-authored by Claude Opus 4.8
parent 8abfc94b99
commit f7ff60561e
11 changed files with 277 additions and 46 deletions
+51 -12
View File
@@ -21,6 +21,7 @@ import {
type SegmentAngleReference,
snapWallDraftPoint,
triggerSFX,
useEditor,
WALL_FINE_GRID_STEP,
type WallPlanPoint,
} from '@pascal-app/editor'
@@ -44,9 +45,11 @@ import { BoxGeometry, BufferGeometry, DoubleSide, type Group, type Mesh, Vector3
*/
const WALL_HEIGHT = 2.5
const DRAFT_WALL_THICKNESS = 0.1
const DRAFT_LABEL_Y = WALL_HEIGHT + 0.22
const DRAFT_ANGLE_LABEL_Y = WALL_HEIGHT + 0.08
const DRAFT_ANGLE_ARC_Y = WALL_HEIGHT + 0.012
// HUD label heights are measured from the top of the preview bar, so they
// track whatever height a seeded preset draws at (`previewHeight`).
const DRAFT_LABEL_Y_OFFSET = 0.22
const DRAFT_ANGLE_LABEL_Y_OFFSET = 0.08
const DRAFT_ANGLE_ARC_Y_OFFSET = 0.012
const DRAFT_ANGLE_ARC_MIN_RADIUS = 0.32
const DRAFT_ANGLE_ARC_MAX_RADIUS = 0.72
const DRAFT_ANGLE_ARC_SEGMENTS = 24
@@ -259,6 +262,7 @@ function getDraftAngleLabels(
end: WallPlanPoint,
walls: WallNode[],
baseY: number,
previewHeight: number,
): DraftAngleLabel[] {
const draftFromStart: WallPlanPoint = [end[0] - start[0], end[1] - start[1]]
const draftFromEnd: WallPlanPoint = [start[0] - end[0], start[1] - end[1]]
@@ -313,7 +317,7 @@ function getDraftAngleLabels(
label: formatAngleRadians(angle),
position: [
arcCenter[0] + Math.cos(arc.midAngle) * (radius + 0.16),
baseY + DRAFT_ANGLE_LABEL_Y,
baseY + previewHeight + DRAFT_ANGLE_LABEL_Y_OFFSET,
arcCenter[1] + Math.sin(arc.midAngle) * (radius + 0.16),
],
arc: {
@@ -321,7 +325,7 @@ function getDraftAngleLabels(
radius,
startAngle: arc.startAngle,
endAngle: arc.endAngle,
y: baseY + DRAFT_ANGLE_ARC_Y,
y: baseY + previewHeight + DRAFT_ANGLE_ARC_Y_OFFSET,
},
})
}
@@ -335,6 +339,7 @@ function getDraftMeasurementState(
walls: WallNode[],
unit: 'metric' | 'imperial',
baseY: number,
previewHeight: number,
): DraftMeasurementState {
const dx = end[0] - start[0]
const dz = end[1] - start[1]
@@ -342,12 +347,22 @@ function getDraftMeasurementState(
if (length < 0.01) return null
return {
lengthLabel: formatMeasurement(length, unit),
lengthPosition: [(start[0] + end[0]) / 2, baseY + DRAFT_LABEL_Y, (start[1] + end[1]) / 2],
angleLabels: getDraftAngleLabels(start, end, walls, baseY),
lengthPosition: [
(start[0] + end[0]) / 2,
baseY + previewHeight + DRAFT_LABEL_Y_OFFSET,
(start[1] + end[1]) / 2,
],
angleLabels: getDraftAngleLabels(start, end, walls, baseY, previewHeight),
}
}
function updateWallPreview(mesh: Mesh, start: Vector3, end: Vector3) {
function updateWallPreview(
mesh: Mesh,
start: Vector3,
end: Vector3,
previewHeight: number,
previewThickness: number,
) {
const direction = new Vector3(end.x - start.x, 0, end.z - start.z)
const length = direction.length()
if (length < 0.01) {
@@ -357,10 +372,10 @@ function updateWallPreview(mesh: Mesh, start: Vector3, end: Vector3) {
mesh.visible = true
direction.normalize()
const geometry = new BoxGeometry(length, WALL_HEIGHT, DRAFT_WALL_THICKNESS)
const geometry = new BoxGeometry(length, previewHeight, previewThickness)
const angle = Math.atan2(direction.z, direction.x)
mesh.position.set((start.x + end.x) / 2, start.y + WALL_HEIGHT / 2, (start.z + end.z) / 2)
mesh.position.set((start.x + end.x) / 2, start.y + previewHeight / 2, (start.z + end.z) / 2)
mesh.rotation.y = -angle
if (mesh.geometry) {
@@ -383,6 +398,19 @@ function getCurrentLevelWalls(): WallNode[] {
export const WallTool: React.FC = () => {
const unit = useViewer((state) => state.unit)
const isDark = useViewer((state) => getSceneTheme(state.sceneTheme).appearance === 'dark')
// A placed wall preset seeds `toolDefaults.wall` (height / thickness …)
// before the tool mounts, so the draft preview is drawn at the preset's
// dimensions rather than the generic fallbacks — matching the wall that
// will be created. Read through refs so the live event handlers below see
// the latest values without re-subscribing.
const wallDefaults = useEditor((s) => s.toolDefaults.wall)
const previewHeight = typeof wallDefaults?.height === 'number' ? wallDefaults.height : WALL_HEIGHT
const previewThickness =
typeof wallDefaults?.thickness === 'number' ? wallDefaults.thickness : DRAFT_WALL_THICKNESS
const previewHeightRef = useRef(previewHeight)
previewHeightRef.current = previewHeight
const previewThicknessRef = useRef(previewThickness)
previewThicknessRef.current = previewThickness
const cursorRef = useRef<Group>(null)
const wallPreviewRef = useRef<Mesh>(null!)
const startingPoint = useRef(new Vector3(0, 0, 0))
@@ -393,6 +421,10 @@ export const WallTool: React.FC = () => {
const measurementColor = isDark ? '#ffffff' : '#111111'
const measurementShadowColor = isDark ? '#111111' : '#ffffff'
// Clear preset-seeded defaults on deactivation so a later manual wall draw
// isn't built with a stale preset's parameters. Unmount-only.
useEffect(() => () => useEditor.getState().setToolDefaults('wall', null), [])
useEffect(() => {
let gridPosition: WallPlanPoint = [0, 0]
let previousWallEnd: [number, number] | null = null
@@ -434,7 +466,13 @@ export const WallTool: React.FC = () => {
}
previousWallEnd = currentWallEnd
updateWallPreview(wallPreviewRef.current, startingPoint.current, endingPoint.current)
updateWallPreview(
wallPreviewRef.current,
startingPoint.current,
endingPoint.current,
previewHeightRef.current,
previewThicknessRef.current,
)
setDraftMeasurement(
getDraftMeasurementState(
[startingPoint.current.x, startingPoint.current.z],
@@ -442,6 +480,7 @@ export const WallTool: React.FC = () => {
walls,
unit,
startingPoint.current.y,
previewHeightRef.current,
),
)
} else {
@@ -538,7 +577,7 @@ export const WallTool: React.FC = () => {
return (
<group>
<CursorSphere ref={cursorRef} />
<CursorSphere height={previewHeight} ref={cursorRef} />
<mesh layers={EDITOR_LAYER} ref={wallPreviewRef} renderOrder={1} visible={false}>
<shapeGeometry />
<meshBasicMaterial