feat(editor): preset placement polish — params, move tool, shadows, isolation (#357)

* feat(editor): preset placement polish — params, move tool, shadows

- wall/slab/ceiling/roof create paths consume `toolDefaults` so template
  presets build with their saved params; cleared on tool unmount
- wall draw preview reflects the preset's height/thickness (+ HUD labels)
- box-select picks up registry-selectable kinds (shelf) via bbox
- registry + column move tools: snap to the active grid step, R/T rotation,
  and ignore the stray trailing click that armed the move (no double-place)
- shelf geometry casts + receives shadows like fence/slab

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* feat(viewer): expose isIsolationActive() for isolation-aware consumers

Tracks whether an isolation filter is currently applied and exposes it so
hosts can avoid acting on the partial view — e.g. skipping project-thumbnail
autosave while a single subtree is isolated (preset capture).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-02 10:17:15 -04:00
committed by GitHub
co-authored by Claude Opus 4.8
parent 8abfc94b99
commit f7ff60561e
11 changed files with 277 additions and 46 deletions
+61 -13
View File
@@ -28,7 +28,14 @@ import { useCallback, useEffect, useState } from 'react'
* dispatcher's `getRegistryAffordanceTool('column', 'move')` lookup
* picks this up before its legacy chain reaches `<MoveColumnTool>`.
*/
const roundToHalf = (value: number) => Math.round(value * 2) / 2
/** Snap to the editor's active grid step (0.5 / 0.25 / 0.1 / 0.05), read live. */
const snapToGridStep = (value: number) => {
const step = useEditor.getState().gridSnapStep
return Math.round(value / step) * step
}
/** 90° steps, matching the GLB item / shelf placement rotation. */
const ROTATION_STEP = Math.PI / 2
function MoveColumnTool({ node }: { node: ColumnNode }) {
const [previewPosition, setPreviewPosition] = useState<[number, number, number]>(node.position)
@@ -40,6 +47,14 @@ function MoveColumnTool({ node }: { node: ColumnNode }) {
useEffect(() => {
useScene.temporal.getState().pause()
let committed = false
// Ignore a commit before the cursor has moved into place: it's the stray
// trailing click of whatever armed this move (e.g. a preset re-arming the
// next copy right after a placement click), not a deliberate drop.
let hasMoved = false
// Live Y-rotation, seeded from the column and bumped by R/T.
let rotationY = node.rotation
// Latest previewed position, so an R/T press can re-apply at the spot.
let lastPosition: [number, number, number] = node.position
const meta =
typeof node.metadata === 'object' && node.metadata !== null
? (node.metadata as Record<string, unknown>)
@@ -47,23 +62,47 @@ function MoveColumnTool({ node }: { node: ColumnNode }) {
const isNew = !!meta.isNew
const applyPreview = (position: [number, number, number]) => {
lastPosition = position
setPreviewPosition(position)
useLiveTransforms.getState().set(node.id, {
position,
rotation: node.rotation,
rotation: rotationY,
})
sceneRegistry.nodes.get(node.id)?.position.set(position[0], position[1], position[2])
const m = sceneRegistry.nodes.get(node.id)
if (m) {
m.position.set(position[0], position[1], position[2])
m.rotation.y = rotationY
}
}
const onGridMove = (event: GridEvent) => {
applyPreview([roundToHalf(event.localPosition[0]), 0, roundToHalf(event.localPosition[2])])
hasMoved = true
applyPreview([
snapToGridStep(event.localPosition[0]),
0,
snapToGridStep(event.localPosition[2]),
])
}
// R / T rotate the dragged column about Y in 90° steps (matches the move
// HUD's "Rotate" hints), committed on drop.
const onKeyDown = (e: KeyboardEvent) => {
if (e.metaKey || e.ctrlKey || e.altKey) return
let delta = 0
if (e.key === 'r' || e.key === 'R') delta = ROTATION_STEP
else if (e.key === 't' || e.key === 'T') delta = -ROTATION_STEP
else return
e.preventDefault()
rotationY += delta
applyPreview(lastPosition)
}
const onGridClick = (event: GridEvent) => {
if (!hasMoved) return
const position: [number, number, number] = [
roundToHalf(event.localPosition[0]),
snapToGridStep(event.localPosition[0]),
0,
roundToHalf(event.localPosition[2]),
snapToGridStep(event.localPosition[2]),
]
const nodeId = (node as { id?: ColumnNode['id'] }).id
@@ -71,13 +110,16 @@ function MoveColumnTool({ node }: { node: ColumnNode }) {
committed = true
useLiveTransforms.getState().clear(nodeId)
useScene.temporal.getState().resume()
useScene.getState().updateNode(nodeId, { position, ...(isNew ? { metadata: {} } : {}) })
useScene
.getState()
.updateNode(nodeId, { position, rotation: rotationY, ...(isNew ? { metadata: {} } : {}) })
} else if (node.parentId) {
const column = ColumnNodeSchema.parse({
...node,
id: undefined,
metadata: {},
position,
rotation: rotationY,
})
committed = true
useScene.temporal.getState().resume()
@@ -92,27 +134,33 @@ function MoveColumnTool({ node }: { node: ColumnNode }) {
const onCancel = () => {
useLiveTransforms.getState().clear(node.id)
sceneRegistry.nodes
.get(node.id)
?.position.set(node.position[0], node.position[1], node.position[2])
const m = sceneRegistry.nodes.get(node.id)
if (m) {
m.position.set(node.position[0], node.position[1], node.position[2])
m.rotation.y = node.rotation
}
useScene.temporal.getState().resume()
markToolCancelConsumed()
exitMoveMode()
}
window.addEventListener('keydown', onKeyDown)
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
emitter.on('tool:cancel', onCancel)
return () => {
window.removeEventListener('keydown', onKeyDown)
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('tool:cancel', onCancel)
useLiveTransforms.getState().clear(node.id)
if (!committed) {
sceneRegistry.nodes
.get(node.id)
?.position.set(node.position[0], node.position[1], node.position[2])
const m = sceneRegistry.nodes.get(node.id)
if (m) {
m.position.set(node.position[0], node.position[1], node.position[2])
m.rotation.y = node.rotation
}
useScene.temporal.getState().resume()
}
}