feat(editor): placement & interaction overhaul — FSM spine, bug tracks, perf

Implements plans/editor-placement-interaction-overhaul.md: an authoritative
interaction-scope state machine plus the catalogued placement/interaction
fixes, and split-view floor-plan performance.

- Interaction-scope spine (lib/interaction/* + store/use-interaction-scope),
  driven from central useEditor setters; overlay scoping (zone labels,
  context badges, floating action menu) reads resolveOverlayPolicy.
- Bug tracks A/B/D/E/F/G/H: handle/cutout raycast, footprint validity,
  auto-slab loop, ceiling hosting, B-key tool desync, 2D drop offset,
  per-frame jank.
- Snapping modes (grid/lines/angles/off) + contextual HUD chips; modifier
  model (Shift=cycle, Alt=free place, Ctrl=grid step).
- Item move now tracks the cursor 1:1 (was a laggy per-frame lerp); handle
  rig hides during a whole-node move; rotate gizmo advertises Shift=free
  rotation in the HUD and hides the move cross while rotating.
- Floor-plan perf: pause live reactivity while in 3D-only view; per-node
  geometry cache so only changed nodes rebuild on a drag; hoist wall miters
  to a once-per-pass ctx.levelData (O(N^2) -> O(N) on wall/opening drags).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-23 09:04:58 -04:00
co-authored by Claude Opus 4.8
parent b2f1a8432e
commit f773e6b8c5
71 changed files with 2362 additions and 598 deletions
+6
View File
@@ -36,6 +36,12 @@ return <mesh ref={ref} {...events} />
Events are suppressed during camera drag (`useViewer.getState().cameraDragging`).
Selection/hover picking is only meaningful while the interaction scope is `idle`
(`selectionEnabled(scope)`). During an active placement/move/etc., the pointer
belongs to that interaction's body and the hot-set narrows which scene objects
are raycast-eligible — see [interaction-scope](interaction-scope.md) for the
hot-set derivation and the overlay scope matrix.
---
## Viewer Selection Manager