feat(editor): placement & interaction overhaul — FSM spine, bug tracks, perf
Implements plans/editor-placement-interaction-overhaul.md: an authoritative interaction-scope state machine plus the catalogued placement/interaction fixes, and split-view floor-plan performance. - Interaction-scope spine (lib/interaction/* + store/use-interaction-scope), driven from central useEditor setters; overlay scoping (zone labels, context badges, floating action menu) reads resolveOverlayPolicy. - Bug tracks A/B/D/E/F/G/H: handle/cutout raycast, footprint validity, auto-slab loop, ceiling hosting, B-key tool desync, 2D drop offset, per-frame jank. - Snapping modes (grid/lines/angles/off) + contextual HUD chips; modifier model (Shift=cycle, Alt=free place, Ctrl=grid step). - Item move now tracks the cursor 1:1 (was a laggy per-frame lerp); handle rig hides during a whole-node move; rotate gizmo advertises Shift=free rotation in the HUD and hides the move cross while rotating. - Floor-plan perf: pause live reactivity while in 3D-only view; per-node geometry cache so only changed nodes rebuild on a drag; hoist wall miters to a once-per-pass ctx.levelData (O(N^2) -> O(N) on wall/opening drags). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -10,6 +10,20 @@ export type OpeningCutoutRect = {
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top: number
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}
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// The cutout proxy doubles as the invisible raycast hit target for an opening:
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// centered on the wall and extending past both faces so it wins the scene
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// raycast over the recessed door/window body for front AND back selection +
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// paint. It only needs to clear the wall thickness plus a small proud margin —
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// the wall CSG brush ignores this proxy's depth entirely (it rebuilds its own
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// full-thickness box from the proxy's X/Y bounds in `collectCutoutBrushes`), so
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// a snug depth keeps the cut intact while no longer blanketing the room floor in
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// a top-down view (the bug a 1m-deep proxy caused in narrow hallways).
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const OPENING_CUTOUT_PROXY_PROUD_MARGIN = 0.08
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export function getOpeningCutoutProxyDepth(wallThickness: number): number {
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return Math.max(wallThickness, 0) + OPENING_CUTOUT_PROXY_PROUD_MARGIN
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}
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type CornerRadii = {
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topLeft: number
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topRight: number
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