feat(editor): placement & interaction overhaul — FSM spine, bug tracks, perf
Implements plans/editor-placement-interaction-overhaul.md: an authoritative interaction-scope state machine plus the catalogued placement/interaction fixes, and split-view floor-plan performance. - Interaction-scope spine (lib/interaction/* + store/use-interaction-scope), driven from central useEditor setters; overlay scoping (zone labels, context badges, floating action menu) reads resolveOverlayPolicy. - Bug tracks A/B/D/E/F/G/H: handle/cutout raycast, footprint validity, auto-slab loop, ceiling hosting, B-key tool desync, 2D drop offset, per-frame jank. - Snapping modes (grid/lines/angles/off) + contextual HUD chips; modifier model (Shift=cycle, Alt=free place, Ctrl=grid step). - Item move now tracks the cursor 1:1 (was a laggy per-frame lerp); handle rig hides during a whole-node move; rotate gizmo advertises Shift=free rotation in the HUD and hides the move cross while rotating. - Floor-plan perf: pause live reactivity while in 3D-only view; per-node geometry cache so only changed nodes rebuild on a drag; hoist wall miters to a once-per-pass ctx.levelData (O(N^2) -> O(N) on wall/opening drags). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
b2f1a8432e
commit
f773e6b8c5
@@ -1,5 +1,5 @@
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import type { NodeDefinition } from '@pascal-app/core'
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import { buildWallFloorplan } from './floorplan'
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import { buildWallFloorplan, computeWallFloorplanLevelData } from './floorplan'
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import { wallCurveAffordance, wallMoveEndpointAffordance } from './floorplan-affordances'
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import { wallFloorplanMoveTarget } from './floorplan-move'
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import { wallFloorplanSiblingOverrides } from './floorplan-overrides'
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@@ -18,7 +18,8 @@ import { wallSlots } from './slots'
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* `renderer` + `system` keep wrap-exporting legacy WallRenderer +
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* WallSystem + WallCutout.
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* Stage C: `def.floorplan` builder produces the mitered plan footprint
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* polygon using `ctx.siblings` to assemble miter context.
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* polygon from shared floor-plan level data, with `ctx.siblings` as the
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* direct-caller fallback.
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* floorplan-panel.tsx's `wallPolygons` short-circuits to [] when
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* wall is registered.
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*/
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@@ -98,9 +99,11 @@ export const wallDefinition: NodeDefinition<typeof WallNode> = {
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// Priority 4 mirrors the legacy WallSystem's useFrame priority.
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priority: 4,
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},
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// Stage C: floor-plan rendering. ctx.siblings provides other walls in
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// the level so `calculateLevelMiters` can compute correct corner joins.
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// Stage C: floor-plan rendering. Precomputes the level miter graph once
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// per render pass, then the builder reads its own junctions by wall id.
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computeFloorplanLevelData: computeWallFloorplanLevelData,
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floorplan: buildWallFloorplan,
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floorplanDependsOnSiblings: true,
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// 2D drag affordances triggered by `endpoint-handle` primitives in
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// `def.floorplan`'s output. Sister to `affordanceTools` (3D) — the
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// same legacy `MoveWallEndpointTool` flow, reachable from both the
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@@ -114,7 +117,6 @@ export const wallDefinition: NodeDefinition<typeof WallNode> = {
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toolHints: [
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{ key: 'Left click', label: 'Set wall start / end' },
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{ key: 'Shift', label: 'Free angle (no 15° snap)' },
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{ key: 'Esc', label: 'Cancel' },
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],
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@@ -13,6 +13,7 @@ import {
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import {
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alignFloorplanDraftPoint,
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getSegmentGridStep,
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isMagneticSnapActive,
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isSegmentLongEnough,
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snapBuildingLocalToWorldGrid,
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snapScalarToGrid,
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@@ -193,7 +194,7 @@ export const wallMoveEndpointAffordance: FloorplanAffordance<WallNode> = {
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walls,
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ignoreWallIds: [node.id],
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bypassSnap: modifiers.shiftKey,
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magnetic: !modifiers.shiftKey,
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magnetic: !modifiers.shiftKey && isMagneticSnapActive(),
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gridSnap: (p) => snapBuildingLocalToWorldGrid(p, WALL_GRID_STEP),
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})
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// Figma-style alignment on the dragged corner — snaps it onto another
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@@ -8,6 +8,7 @@ import {
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getWallMidpointHandlePoint,
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getWallPlanFootprint,
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isCurvedWall,
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type WallMiterData,
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type WallNode,
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} from '@pascal-app/core'
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@@ -35,6 +36,15 @@ function formatLengthMetric(meters: number): string {
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return `${Number.parseFloat(meters.toFixed(2))}m`
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}
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export function computeWallFloorplanLevelData({
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siblings,
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}: {
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siblings: ReadonlyArray<WallNode>
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nodes: Record<string, AnyNode>
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}): WallMiterData {
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return calculateLevelMiters(siblings.map(exaggerateWallThickness))
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}
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/**
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* Stage C floor-plan builder for wall — emits the full chrome stack the
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* legacy `floorplan-panel.tsx` rendered inline:
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@@ -47,21 +57,25 @@ function formatLengthMetric(meters: number): string {
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* layer hosts the 5-circle stack + hover transitions + 2D drag.
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* 5. A small dimension label at the midpoint when selected.
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*
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* `ctx.siblings` provides other walls in the level so
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* `calculateLevelMiters` computes correct corner joins.
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*
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* Performance note: this recomputes level miter data per wall (O(N²)
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* across N walls in the level). For < 100 walls per level this is
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* sub-millisecond. If a real perf hotspot surfaces, the
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* `ctx.levelData?.miters` extension flagged in the plan moves the batch
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* computation to the dispatcher.
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* `ctx.levelData` provides the shared level miter graph when the floor-plan
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* dispatcher precomputes it; `ctx.siblings` remains the fallback path for
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* direct builder callers.
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*/
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export function buildWallFloorplan(node: WallNode, ctx: GeometryContext): FloorplanGeometry | null {
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const siblings = ctx.siblings.filter((s): s is AnyNode & WallNode => s.type === 'wall')
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const all = [node, ...siblings].map(exaggerateWallThickness)
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const miters = calculateLevelMiters(all)
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const self = all.find((w) => w.id === node.id)
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if (!self) return null
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const self = exaggerateWallThickness(node)
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// Prefer the level-batch miter graph the floor-plan dispatcher precomputes
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// once per pass (`computeWallFloorplanLevelData`). Only the fallback path —
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// a direct builder caller with no shared data — pays the O(N) exaggerate +
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// level-wide miter calc per wall; the dispatcher path is O(1) here, which is
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// what keeps a wall drag from being O(N²) across the level.
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const miters =
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(ctx.levelData as WallMiterData | undefined) ??
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calculateLevelMiters([
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self,
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...ctx.siblings
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.filter((s): s is AnyNode & WallNode => s.type === 'wall')
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.map(exaggerateWallThickness),
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])
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const polygon = getWallPlanFootprint(self, miters)
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if (!polygon || polygon.length < 3) return null
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@@ -19,6 +19,7 @@ import {
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formatAngleRadians,
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getAngleToSegmentReference,
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getSegmentAngleReferenceAtPoint,
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isMagneticSnapActive,
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isSegmentLongEnough,
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MeasurementPill,
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type MovingWallEndpoint,
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@@ -295,7 +296,7 @@ export const MoveWallEndpointTool: React.FC<{ target: MovingWallEndpoint }> = ({
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walls: levelWalls,
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ignoreWallIds: [nodeId],
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bypassSnap,
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magnetic: !bypassSnap && useEditor.getState().magneticSnap,
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magnetic: !bypassSnap && isMagneticSnapActive(),
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})
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const snappedPoint = snapResult.point
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@@ -20,6 +20,8 @@ import {
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getAngleArcToSegmentReference,
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getAngleToSegmentReference,
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getSegmentAngleReferenceAtPoint,
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isAngleSnapActive,
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isMagneticSnapActive,
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markToolCancelConsumed,
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type SegmentAngleReference,
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snapWallDraftPointDetailed,
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@@ -40,8 +42,8 @@ import { BoxGeometry, BufferGeometry, DoubleSide, type Group, type Mesh, Vector3
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*
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* 1:1 port of the legacy `WallTool`. Two-click flow: click 1 sets the
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* start, click 2 creates the wall. Between clicks a vertical preview
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* rectangle + length/angle measurement HUD follow the pointer. Shift
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* bypasses the angle snap; Esc cancels.
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* rectangle + length/angle measurement HUD follow the pointer. Snapping is
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* governed by the global snapping mode (`'off'` is the bypass); Esc cancels.
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*
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* Not a `DragAction` — same reasoning as fence/slab/ceiling placement:
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* stateful sequence of grid:click events, not a single drag-up.
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@@ -486,7 +488,6 @@ export const WallTool: React.FC = () => {
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const startingPoint = useRef(new Vector3(0, 0, 0))
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const endingPoint = useRef(new Vector3(0, 0, 0))
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const buildingState = useRef(0)
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const shiftPressed = useRef(false)
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const [draftMeasurement, setDraftMeasurement] = useState<DraftMeasurementState>(null)
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const [axisGuide, setAxisGuide] = useState<DraftAxisGuideState>(null)
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const measurementColor = isDark ? '#ffffff' : '#111111'
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@@ -508,13 +509,16 @@ export const WallTool: React.FC = () => {
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}
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// Align the drafted point onto another object's nearest real anchor and
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// publish the guide. Alt bypasses alignment; Shift bypasses all guided
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// snapping. Returns the possibly snapped point.
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// publish the guide. Alt bypasses alignment. Returns the possibly snapped
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// point.
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const alignPoint = (
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point: WallPlanPoint,
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options: { applySnap?: boolean; bypass?: boolean },
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): WallPlanPoint => {
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if (options.bypass || alignmentCandidates.length === 0) {
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// Figma alignment pulls the endpoint onto existing wall corners / edges,
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// so it is a line snap — suppress it whenever magnetic snap is off
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// (`'off'` / `'angles'`), matching the wall-geometry snap above.
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if (options.bypass || !isMagneticSnapActive() || alignmentCandidates.length === 0) {
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useAlignmentGuides.getState().clear()
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return point
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}
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@@ -546,19 +550,17 @@ export const WallTool: React.FC = () => {
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const walls = getCurrentLevelWalls()
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const localPoint: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
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// Default path: grid + magnetic snap, with 15° angle lock while
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// drafting. Shift is a hard snap bypass: no grid, magnetic, angle,
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// or alignment snap.
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const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
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const angleLocked = buildingState.current === 1 && !bypassSnap
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const bypassAlign = event.nativeEvent?.altKey === true || bypassSnap
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// Snapping is governed entirely by the snapping mode (grid / lines /
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// angles / off). `'off'` is the bypass — there is no Shift hold-to-bypass.
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// Alt still bypasses Figma-style alignment guides independently.
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const angleLocked = buildingState.current === 1 && isAngleSnapActive()
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const bypassAlign = event.nativeEvent?.altKey === true
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const snapResult = snapWallDraftPointDetailed({
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point: localPoint,
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walls,
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start: angleLocked ? [startingPoint.current.x, startingPoint.current.z] : undefined,
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angleSnap: angleLocked,
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bypassSnap,
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magnetic: !bypassSnap && useEditor.getState().magneticSnap,
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magnetic: isMagneticSnapActive(),
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})
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gridPosition = alignPoint(snapResult.point, {
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applySnap: !angleLocked,
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@@ -590,7 +592,6 @@ export const WallTool: React.FC = () => {
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const currentWallEnd: [number, number] = [snappedLocal[0], snappedLocal[1]]
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if (
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!bypassSnap &&
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previousWallEnd &&
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(currentWallEnd[0] !== previousWallEnd[0] || currentWallEnd[1] !== previousWallEnd[1])
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) {
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@@ -633,16 +634,14 @@ export const WallTool: React.FC = () => {
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const walls = getCurrentLevelWalls()
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const localClick: WallPlanPoint = [event.localPosition[0], event.localPosition[2]]
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const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
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const bypassAlign = event.nativeEvent?.altKey === true || bypassSnap
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const bypassAlign = event.nativeEvent?.altKey === true
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if (buildingState.current === 0) {
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const snappedStart = alignPoint(
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snapWallDraftPointDetailed({
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point: localClick,
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walls,
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bypassSnap,
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magnetic: !bypassSnap && useEditor.getState().magneticSnap,
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magnetic: isMagneticSnapActive(),
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}).point,
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{ bypass: bypassAlign },
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)
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@@ -665,15 +664,14 @@ export const WallTool: React.FC = () => {
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// `onGridMove` writes a real BoxGeometry skips that frame.
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setDraftMeasurement(null)
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} else if (buildingState.current === 1) {
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const angleLocked = !bypassSnap
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const angleLocked = isAngleSnapActive()
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const snappedEnd = alignPoint(
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snapWallDraftPointDetailed({
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point: localClick,
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walls,
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start: angleLocked ? [startingPoint.current.x, startingPoint.current.z] : undefined,
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angleSnap: angleLocked,
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bypassSnap,
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magnetic: !bypassSnap && useEditor.getState().magneticSnap,
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magnetic: isMagneticSnapActive(),
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}).point,
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{
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applySnap: !angleLocked,
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@@ -729,20 +727,6 @@ export const WallTool: React.FC = () => {
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}
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}
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const onKeyDown = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = true
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}
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const onKeyUp = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = false
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}
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// Cmd-tabbing away mid-draft never delivers the keyup — reset so the
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// angle lock isn't stuck off when focus returns.
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const onBlur = () => {
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shiftPressed.current = false
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}
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const onCancel = () => {
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if (buildingState.current === 1) {
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markToolCancelConsumed()
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@@ -753,17 +737,11 @@ export const WallTool: React.FC = () => {
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emitter.on('grid:move', onGridMove)
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emitter.on('grid:click', onGridClick)
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emitter.on('tool:cancel', onCancel)
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window.addEventListener('keydown', onKeyDown)
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window.addEventListener('keyup', onKeyUp)
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window.addEventListener('blur', onBlur)
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return () => {
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emitter.off('grid:move', onGridMove)
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emitter.off('grid:click', onGridClick)
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emitter.off('tool:cancel', onCancel)
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window.removeEventListener('keydown', onKeyDown)
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window.removeEventListener('keyup', onKeyUp)
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window.removeEventListener('blur', onBlur)
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useAlignmentGuides.getState().clear()
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useWallSnapIndicator.getState().clear()
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useSegmentDraftChain.getState().clear('wall')
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