feat(editor): placement & interaction overhaul — FSM spine, bug tracks, perf
Implements plans/editor-placement-interaction-overhaul.md: an authoritative interaction-scope state machine plus the catalogued placement/interaction fixes, and split-view floor-plan performance. - Interaction-scope spine (lib/interaction/* + store/use-interaction-scope), driven from central useEditor setters; overlay scoping (zone labels, context badges, floating action menu) reads resolveOverlayPolicy. - Bug tracks A/B/D/E/F/G/H: handle/cutout raycast, footprint validity, auto-slab loop, ceiling hosting, B-key tool desync, 2D drop offset, per-frame jank. - Snapping modes (grid/lines/angles/off) + contextual HUD chips; modifier model (Shift=cycle, Alt=free place, Ctrl=grid step). - Item move now tracks the cursor 1:1 (was a laggy per-frame lerp); handle rig hides during a whole-node move; rotate gizmo advertises Shift=free rotation in the HUD and hides the move cross while rotating. - Floor-plan perf: pause live reactivity while in 3D-only view; per-node geometry cache so only changed nodes rebuild on a drag; hoist wall miters to a once-per-pass ctx.levelData (O(N^2) -> O(N) on wall/opening drags). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
b2f1a8432e
commit
f773e6b8c5
@@ -18,6 +18,7 @@ import {
|
||||
CursorSphere,
|
||||
consumePlacementDragRelease,
|
||||
getSegmentGridStep,
|
||||
isMagneticSnapActive,
|
||||
markToolCancelConsumed,
|
||||
resolveAlignmentForActiveBuilding,
|
||||
snapBuildingLocalToWorldGrid,
|
||||
@@ -174,6 +175,7 @@ export const MoveSlabTool: React.FC<{ node: SlabNode }> = ({ node }) => {
|
||||
walls: levelWalls,
|
||||
fences: levelFences,
|
||||
bypassSnap,
|
||||
magnetic: !bypassSnap && isMagneticSnapActive(),
|
||||
gridSnap: (p) => snapBuildingLocalToWorldGrid(p, gridStep),
|
||||
})
|
||||
|
||||
|
||||
Reference in New Issue
Block a user