feat(editor): placement & interaction overhaul — FSM spine, bug tracks, perf
Implements plans/editor-placement-interaction-overhaul.md: an authoritative interaction-scope state machine plus the catalogued placement/interaction fixes, and split-view floor-plan performance. - Interaction-scope spine (lib/interaction/* + store/use-interaction-scope), driven from central useEditor setters; overlay scoping (zone labels, context badges, floating action menu) reads resolveOverlayPolicy. - Bug tracks A/B/D/E/F/G/H: handle/cutout raycast, footprint validity, auto-slab loop, ceiling hosting, B-key tool desync, 2D drop offset, per-frame jank. - Snapping modes (grid/lines/angles/off) + contextual HUD chips; modifier model (Shift=cycle, Alt=free place, Ctrl=grid step). - Item move now tracks the cursor 1:1 (was a laggy per-frame lerp); handle rig hides during a whole-node move; rotate gizmo advertises Shift=free rotation in the HUD and hides the move cross while rotating. - Floor-plan perf: pause live reactivity while in 3D-only view; per-node geometry cache so only changed nodes rebuild on a drag; hoist wall miters to a once-per-pass ctx.levelData (O(N^2) -> O(N) on wall/opening drags). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
b2f1a8432e
commit
f773e6b8c5
@@ -11,6 +11,7 @@ import {
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} from '@pascal-app/core'
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import {
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type FencePlanPoint,
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isMagneticSnapActive,
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isSegmentLongEnough,
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snapFenceDraftPoint,
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useAlignmentGuides,
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@@ -171,6 +172,7 @@ export const moveFenceEndpointDragAction: DragAction<MoveFenceEndpointCtx, MoveF
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fences: ctx.levelFences,
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ignoreFenceIds: [ctx.fenceId as string],
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bypassSnap: modifiers.shift,
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magnetic: !modifiers.shift && isMagneticSnapActive(),
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})
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// Figma-style alignment: nudge the dragged endpoint onto another wall /
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@@ -229,7 +229,6 @@ export const fenceDefinition: NodeDefinition<typeof FenceNode> = {
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toolHints: [
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{ key: 'Left click', label: 'Set fence start / end' },
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{ key: 'Shift', label: 'Free angle (no 15° snap)' },
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{ key: 'Esc', label: 'Cancel' },
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],
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@@ -15,6 +15,7 @@ import {
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alignFloorplanDraftPoint,
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type FencePlanPoint,
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getSegmentGridStep,
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isMagneticSnapActive,
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isSegmentLongEnough,
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snapBuildingLocalToWorldGrid,
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snapFenceDraftPoint,
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@@ -165,7 +166,7 @@ export const fenceMoveEndpointAffordance: FloorplanAffordance<FenceNode> = {
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fences: nextFences,
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ignoreFenceIds: [node.id],
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bypassSnap: modifiers.shiftKey,
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magnetic: !modifiers.shiftKey,
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magnetic: !modifiers.shiftKey && isMagneticSnapActive(),
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gridSnap: (p) => snapBuildingLocalToWorldGrid(p, WALL_GRID_STEP) as FencePlanPoint,
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})
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// Figma-style alignment on the dragged endpoint — snaps it onto
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@@ -15,6 +15,7 @@ import {
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import {
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CursorSphere,
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consumePlacementDragRelease,
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isMagneticSnapActive,
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markToolCancelConsumed,
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snapFenceDraftPoint,
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triggerSFX,
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@@ -201,6 +202,7 @@ export const MoveFenceTool: React.FC<{ node: FenceNode }> = ({ node }) => {
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fences: levelFences,
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ignoreFenceIds: [fenceId],
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bypassSnap,
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magnetic: !bypassSnap && isMagneticSnapActive(),
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})
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if (
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@@ -24,6 +24,8 @@ import {
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getAngleArcToSegmentReference,
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getAngleToSegmentReference,
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getSegmentAngleReferenceAtPoint,
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isAngleSnapActive,
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isMagneticSnapActive,
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markToolCancelConsumed,
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type SegmentAngleReference,
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snapFenceDraftPoint,
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@@ -445,7 +447,6 @@ export const FenceTool: React.FC = () => {
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const startingPoint = useRef(new Vector3(0, 0, 0))
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const endingPoint = useRef(new Vector3(0, 0, 0))
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const buildingState = useRef(0)
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const shiftPressed = useRef(false)
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const [draftMeasurement, setDraftMeasurement] = useState<DraftMeasurementState>(null)
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const measurementColor = isDark ? '#ffffff' : '#111111'
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const measurementShadowColor = isDark ? '#111111' : '#ffffff'
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@@ -466,10 +467,13 @@ export const FenceTool: React.FC = () => {
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}
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// Align the drafted point onto another object's nearest real anchor and
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// publish the guide. Alt bypasses alignment; Shift bypasses all guided
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// snapping. Returns the possibly snapped point.
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// publish the guide. Alt bypasses alignment. Returns the possibly snapped
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// point.
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const alignPoint = (point: FencePlanPoint, bypass: boolean): FencePlanPoint => {
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if (bypass || alignmentCandidates.length === 0) {
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// Figma alignment pulls the endpoint onto existing corners / edges, so it
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// is a line snap — suppress it whenever magnetic snap is off (`'off'` /
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// `'angles'`), matching the fence-geometry snap.
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if (bypass || !isMagneticSnapActive() || alignmentCandidates.length === 0) {
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useAlignmentGuides.getState().clear()
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return point
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}
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@@ -494,13 +498,13 @@ export const FenceTool: React.FC = () => {
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if (!(cursorRef.current && previewRef.current)) return
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const { walls, fences } = getCurrentLevelElements()
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const localPoint: FencePlanPoint = [event.localPosition[0], event.localPosition[2]]
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// While drafting, the segment locks to 15° rays from its start
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// unless Shift is held. Shift also bypasses grid and magnetic snap.
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const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
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const bypassAlign = event.nativeEvent?.altKey === true || bypassSnap
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// While drafting, the segment locks to 15° rays from its start.
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// Snapping is governed by the snapping mode (`'off'` is the bypass);
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// there is no Shift hold-to-bypass. Alt still bypasses alignment guides.
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const bypassAlign = event.nativeEvent?.altKey === true
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if (buildingState.current === 1) {
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const angleLocked = !bypassSnap
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const angleLocked = isAngleSnapActive()
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const snappedLocal = alignPoint(
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snapFenceDraftPoint({
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point: localPoint,
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@@ -508,7 +512,7 @@ export const FenceTool: React.FC = () => {
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fences,
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start: angleLocked ? [startingPoint.current.x, startingPoint.current.z] : undefined,
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angleSnap: angleLocked,
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bypassSnap,
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magnetic: isMagneticSnapActive(),
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}),
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bypassAlign || angleLocked,
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)
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@@ -516,7 +520,6 @@ export const FenceTool: React.FC = () => {
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cursorRef.current.position.copy(endingPoint.current)
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const currentFenceEnd: FencePlanPoint = [snappedLocal[0], snappedLocal[1]]
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if (
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!bypassSnap &&
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previousFenceEnd &&
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(currentFenceEnd[0] !== previousFenceEnd[0] || currentFenceEnd[1] !== previousFenceEnd[1])
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) {
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@@ -543,7 +546,12 @@ export const FenceTool: React.FC = () => {
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)
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} else {
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const snappedPoint = alignPoint(
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snapFenceDraftPoint({ point: localPoint, walls, fences, bypassSnap }),
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snapFenceDraftPoint({
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point: localPoint,
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walls,
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fences,
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magnetic: isMagneticSnapActive(),
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}),
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bypassAlign,
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)
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cursorRef.current.position.set(snappedPoint[0], event.localPosition[1], snappedPoint[1])
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@@ -559,12 +567,16 @@ export const FenceTool: React.FC = () => {
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const { walls, fences } = getCurrentLevelElements()
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const localClick: FencePlanPoint = [event.localPosition[0], event.localPosition[2]]
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const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
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const bypassAlign = event.nativeEvent?.altKey === true || bypassSnap
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const bypassAlign = event.nativeEvent?.altKey === true
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if (buildingState.current === 0) {
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const snappedStart = alignPoint(
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snapFenceDraftPoint({ point: localClick, walls, fences, bypassSnap }),
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snapFenceDraftPoint({
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point: localClick,
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walls,
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fences,
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magnetic: isMagneticSnapActive(),
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}),
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bypassAlign,
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)
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startingPoint.current.set(snappedStart[0], event.localPosition[1], snappedStart[1])
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@@ -574,7 +586,7 @@ export const FenceTool: React.FC = () => {
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previewRef.current.visible = true
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setDraftMeasurement(null)
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} else {
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const angleLocked = !bypassSnap
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const angleLocked = isAngleSnapActive()
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const snappedEnd = alignPoint(
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snapFenceDraftPoint({
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point: localClick,
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@@ -582,7 +594,7 @@ export const FenceTool: React.FC = () => {
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fences,
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start: angleLocked ? [startingPoint.current.x, startingPoint.current.z] : undefined,
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angleSnap: angleLocked,
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bypassSnap,
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magnetic: isMagneticSnapActive(),
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}),
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bypassAlign || angleLocked,
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)
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@@ -614,20 +626,6 @@ export const FenceTool: React.FC = () => {
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}
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}
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const onKeyDown = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = true
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}
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const onKeyUp = (e: KeyboardEvent) => {
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if (e.key === 'Shift') shiftPressed.current = false
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}
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// Cmd-tabbing away mid-draft never delivers the keyup — reset so the
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// angle lock isn't stuck off when focus returns.
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const onBlur = () => {
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shiftPressed.current = false
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}
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const onCancel = () => {
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if (buildingState.current === 1) {
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markToolCancelConsumed()
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@@ -638,17 +636,11 @@ export const FenceTool: React.FC = () => {
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emitter.on('grid:move', onGridMove)
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emitter.on('grid:click', onGridClick)
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emitter.on('tool:cancel', onCancel)
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window.addEventListener('keydown', onKeyDown)
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window.addEventListener('keyup', onKeyUp)
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window.addEventListener('blur', onBlur)
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return () => {
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emitter.off('grid:move', onGridMove)
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emitter.off('grid:click', onGridClick)
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emitter.off('tool:cancel', onCancel)
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window.removeEventListener('keydown', onKeyDown)
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window.removeEventListener('keyup', onKeyUp)
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window.removeEventListener('blur', onBlur)
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useSegmentDraftChain.getState().clear('fence')
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useAlignmentGuides.getState().clear()
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}
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