Fix pass: walkthrough, deck-coupled wall items, live-preview elevation, room snap modes, import validation (#537)

* fix(core): elect wall slab support from the carrying profile, not face coverage

An elevated deck drawn against a house wall covers the wall's outer face
line end-to-end (boundary contact counts), so the max-across-polylines
election handed the wall origin to the deck: every wall-hosted window/door
rode along whenever the deck height changed, and placement local-Y was
clamped above the deck top. Elect from the carrying profile instead (per
arc segment: highest support per face, min across supported faces), with
the pointer cap applied inside the profile so a capped-away deck still
falls back to the floor that carries the wall. Also pass curveOffset/
thickness/supportSlabId at the window/door tool query sites so their
cursor agrees with the rendered wall frame.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(core): honor live node overrides in spatial-grid support queries

Group drags publish translated slab polygons and wall endpoints to
useLiveNodeOverrides only; the committed spatial index made floor items
and walls re-elect support against the pre-drag slab footprint, so
multi-selection moves and room-preset placement jumped vertically until
the validating click committed the batch. Support queries now read
live-effective slab/wall records and bypass the rendered-polygon cache
while a slab or wall on the level has an override; the committed cached
path stays the fast path otherwise.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(editor): give the room-preset stamp tool a polygon snap context

The host app's room stamp drives placement with tool='room', which has no
registry entry, so snapContextOf resolved null: Shift never cycled the
snapping mode and the HUD chip stayed hidden during room preset placement.
A tool-level context map hands the stamp the no-angle polygon set.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(editor): only synthesize walkthrough fallback floors for ground levels

Every slab-less visible level got a >=30x30m opening-free fallback floor
box at its elevation, so a walkthrough spawned on an upper level (the
no-spawn-node fallback ray picks the highest surface) stood on a phantom
plane it could never descend from. Match the baked-GLB viewer policy:
only the lowest level of each building (derived baseY === 0) gets the
fallback; upper levels rely on their real slabs, whose stair openings
are cut into the geometry.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(core): fold useLiveTransforms slab deltas into support queries

The slab move tool and the room-preset stamp publish a translation DELTA
to useLiveTransforms (no polygon override), so the spatial index still
elected support against the slab's committed footprint: furniture riding
a room-preset preview (or sitting on a dragged deck) dropped to ground
under the visually-moved deck until the validating click. Effective slab
records now apply the live delta to polygon/holes/elevation, mapped
exactly once at each query's loop entry.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(viewer): reapply floor lift every frame for nodes with live previews

FloorElevationSystem only wrote mesh Y for dirty nodes, but the React
commit that rebinds a dragged node's base-Y group position can land
between frames, after priority-2 systems consumed the dirty mark — the
lift then vanished until the next pointer tick re-dirtied the node,
blinking the Y of items dragged over elevated slabs. Nodes holding a
live override or transform now get the lift reapplied every frame.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(editor): stop the entry camera swap from insta-cancelling walkthrough

Entering walkthrough with a persisted orthographic camera swaps it to
perspective, which recreates the interaction callbacks and re-ran the
pointer-lock effect: its cleanup called exitPointerLock, and the unlock
handler read that as "user left walkthrough" — instantly cancelling the
fresh entry and arming the browser's ~1.25s re-lock cooldown (hence
needing multiple button presses). The effect is now mount-stable (the
changing callback rides a ref, deps down to [gl]), and the entry lock
request swallows async cooldown rejections like the P-resume path.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(core): don't block build-JSON import over plugin-node children

Exports from projects with plugins carry nodes like trees:tree whose ids
sit in level.children; the import validator parsed parents against the
static children id union, so one tree id hard-failed the level schema and
blocked the whole import — while the same data loads fine from the DB
(setScene never runs this gate). Parents are now validated against a copy
with non-static-schema child ids filtered out; those nodes keep surfacing
through the unknown-types warning and the imported payload is unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* feat(core): treat registered plugin kinds as first-class in import validation

Nodes of runtime-registered plugin kinds (trees:tree, trees:grass) were
lumped into the unknown-types warning even when the plugin is loaded.
The validator now consults the node registry: registered kinds validate
against their own registered schema (corrupt plugin nodes still block),
count under stats.pluginTypes, and raise no warning — only genuinely
unregistered types do, which stays correct for hosts without the plugin.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* style: appease biome (format + forEach block body)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-07-23 14:31:09 -04:00
committed by GitHub
co-authored by Claude Fable 5
parent c3659acdf8
commit f6d28f6794
19 changed files with 688 additions and 87 deletions
+102 -58
View File
@@ -448,10 +448,14 @@ const WALL_SLAB_ELEVATION_POOL_EPSILON = 1e-4
* than `WALL_SLAB_MIN_OVERLAP` of the wall is ignored entirely (point
* contact, endpoint grazes).
*
* Same-elevation slabs pool their coverage. `elevation` preserves the
* existing wall-relative origin: the highest elevation covering at
* least `WALL_SLAB_SUPPORT_MAJORITY` of the wall, or the best-covered
* elevation when none reaches majority. `baseElevation` only fills down
* Same-elevation slabs pool their coverage. `elevation` is elected from
* the wall's carrying profile: per arc segment, the highest support on
* each face, then the min across supported faces — so a slab that only
* brushes one face (e.g. an elevated deck adjacent along the outer face)
* never lifts the wall origin. The highest carrying elevation covering
* at least `WALL_SLAB_SUPPORT_MAJORITY` of the wall wins, or the
* best-covered carrying elevation when none reaches majority.
* `baseElevation` only fills down
* where a lower support remains exposed on a wall face after higher,
* overlapping support is accounted for. Coincident floor/platform slabs
* therefore keep the wall on the platform, while slabs on opposite wall
@@ -560,58 +564,13 @@ export function computeWallSlabSupport(
}
type EvaluatedGroup = ElevationGroup & {
coverage: number
mergedPerPolyline: LengthInterval[][]
}
const evaluatedGroups: EvaluatedGroup[] = groups.map((group) => {
let coverage = 0
const mergedPerPolyline = group.perPolyline.map(mergeIntervals)
for (let i = 0; i < group.perPolyline.length; i++) {
const lineLength = polylineLengths[i]!
if (lineLength < 1e-9) continue
coverage = Math.max(coverage, intervalsLength(mergedPerPolyline[i]!) / lineLength)
}
return { ...group, coverage, mergedPerPolyline }
})
const evaluatedGroups: EvaluatedGroup[] = groups.map((group) => ({
...group,
mergedPerPolyline: group.perPolyline.map(mergeIntervals),
}))
const electableGroups =
maxElevation == null
? evaluatedGroups
: evaluatedGroups.filter(
(group) => group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
)
let majorityElevation = Number.NEGATIVE_INFINITY
let bestElevation = Number.NEGATIVE_INFINITY
let bestCoverage = -1
for (const group of electableGroups) {
if (group.coverage >= WALL_SLAB_SUPPORT_MAJORITY - 1e-6) {
majorityElevation = Math.max(majorityElevation, group.elevation)
}
if (
group.coverage > bestCoverage + 1e-6 ||
(Math.abs(group.coverage - bestCoverage) <= 1e-6 && group.elevation > bestElevation)
) {
bestCoverage = group.coverage
bestElevation = group.elevation
}
}
const elevation =
preferredElevation !== null
? preferredElevation
: majorityElevation !== Number.NEGATIVE_INFINITY
? majorityElevation
: bestElevation === Number.NEGATIVE_INFINITY
? 0
: bestElevation
const electedSlabId =
preferredElectedSlabId ??
electableGroups
.find((group) => Math.abs(group.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON)
?.slabIds.slice()
.sort()[0] ??
null
const normalizedIntervals = (group: EvaluatedGroup, polylineIndex: number) => {
const lineLength = polylineLengths[polylineIndex]!
if (lineLength < 1e-9) return []
@@ -638,9 +597,9 @@ export function computeWallSlabSupport(
(value, index) => index === 0 || value - breakpoints[index - 1]! > 1e-7,
)
const highestAt = (polylineIndex: number, t: number) => {
const highestAt = (groupList: typeof normalizedByGroup, polylineIndex: number, t: number) => {
let highest = Number.NEGATIVE_INFINITY
for (const group of normalizedByGroup) {
for (const group of groupList) {
if (
group.perPolyline[polylineIndex]?.some(
([intervalStart, intervalEnd]) => t >= intervalStart - 1e-7 && t <= intervalEnd + 1e-7,
@@ -652,17 +611,66 @@ export function computeWallSlabSupport(
return highest
}
// The pointer cap filters the ELECTION's carrying profile, not the base
// profile: with a deck capped away, the floor that also carries the wall
// must still win (geometry fill-down stays uncapped).
const electableNormalizedGroups =
maxElevation == null
? normalizedByGroup
: normalizedByGroup.filter(
(group) => group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
)
const baseSegments: WallSlabSupportSegment[] = []
type CarryCandidate = { elevation: number; length: number }
const carryCandidates: CarryCandidate[] = []
const accumulateCarry = (elevation: number, length: number) => {
let candidate = carryCandidates.find(
(existing) => Math.abs(existing.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON,
)
if (!candidate) {
candidate = { elevation, length: 0 }
carryCandidates.push(candidate)
}
candidate.length += length
}
for (let index = 1; index < uniqueBreakpoints.length; index++) {
const start = uniqueBreakpoints[index - 1]!
const end = uniqueBreakpoints[index]!
if (end - start < 1e-7) continue
const midpoint = (start + end) / 2
const leftElevation = polylines.length >= 3 ? highestAt(1, midpoint) : Number.NEGATIVE_INFINITY
const rightElevation = polylines.length >= 3 ? highestAt(2, midpoint) : Number.NEGATIVE_INFINITY
const centerElevation = highestAt(normalizedByGroup, 0, midpoint)
const leftElevation =
polylines.length >= 3 ? highestAt(normalizedByGroup, 1, midpoint) : Number.NEGATIVE_INFINITY
const rightElevation =
polylines.length >= 3 ? highestAt(normalizedByGroup, 2, midpoint) : Number.NEGATIVE_INFINITY
const faceElevations = [leftElevation, rightElevation].filter(Number.isFinite)
const segmentElevation =
faceElevations.length > 0 ? Math.min(...faceElevations) : Math.max(highestAt(0, midpoint), 0)
faceElevations.length > 0 ? Math.min(...faceElevations) : Math.max(centerElevation, 0)
if (electableNormalizedGroups === normalizedByGroup) {
if (faceElevations.length > 0 || Number.isFinite(centerElevation)) {
accumulateCarry(segmentElevation, end - start)
}
} else {
const electCenter = highestAt(electableNormalizedGroups, 0, midpoint)
const electLeft =
polylines.length >= 3
? highestAt(electableNormalizedGroups, 1, midpoint)
: Number.NEGATIVE_INFINITY
const electRight =
polylines.length >= 3
? highestAt(electableNormalizedGroups, 2, midpoint)
: Number.NEGATIVE_INFINITY
const electFaces = [electLeft, electRight].filter(Number.isFinite)
if (electFaces.length > 0 || Number.isFinite(electCenter)) {
accumulateCarry(
electFaces.length > 0 ? Math.min(...electFaces) : Math.max(electCenter, 0),
end - start,
)
}
}
const previous = baseSegments[baseSegments.length - 1]
if (
previous &&
@@ -674,6 +682,42 @@ export function computeWallSlabSupport(
}
}
let majorityElevation = Number.NEGATIVE_INFINITY
let bestElevation = Number.NEGATIVE_INFINITY
let bestCoverage = -1
for (const candidate of carryCandidates) {
if (candidate.length >= WALL_SLAB_SUPPORT_MAJORITY - 1e-6) {
majorityElevation = Math.max(majorityElevation, candidate.elevation)
}
if (
candidate.length > bestCoverage + 1e-6 ||
(Math.abs(candidate.length - bestCoverage) <= 1e-6 && candidate.elevation > bestElevation)
) {
bestCoverage = candidate.length
bestElevation = candidate.elevation
}
}
const elevation =
preferredElevation !== null
? preferredElevation
: majorityElevation !== Number.NEGATIVE_INFINITY
? majorityElevation
: bestElevation === Number.NEGATIVE_INFINITY
? 0
: bestElevation
const electedSlabId =
preferredElectedSlabId ??
evaluatedGroups
.filter(
(group) =>
maxElevation == null || group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
)
.find((group) => Math.abs(group.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON)
?.slabIds.slice()
.sort()[0] ??
null
if (baseSegments.length === 0) baseSegments.push({ start: 0, end: 1, elevation })
const baseElevation = Math.min(...baseSegments.map((segment) => segment.elevation))
return { elevation, electedSlabId, baseElevation, baseSegments }