Fix pass: walkthrough, deck-coupled wall items, live-preview elevation, room snap modes, import validation (#537)
* fix(core): elect wall slab support from the carrying profile, not face coverage An elevated deck drawn against a house wall covers the wall's outer face line end-to-end (boundary contact counts), so the max-across-polylines election handed the wall origin to the deck: every wall-hosted window/door rode along whenever the deck height changed, and placement local-Y was clamped above the deck top. Elect from the carrying profile instead (per arc segment: highest support per face, min across supported faces), with the pointer cap applied inside the profile so a capped-away deck still falls back to the floor that carries the wall. Also pass curveOffset/ thickness/supportSlabId at the window/door tool query sites so their cursor agrees with the rendered wall frame. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(core): honor live node overrides in spatial-grid support queries Group drags publish translated slab polygons and wall endpoints to useLiveNodeOverrides only; the committed spatial index made floor items and walls re-elect support against the pre-drag slab footprint, so multi-selection moves and room-preset placement jumped vertically until the validating click committed the batch. Support queries now read live-effective slab/wall records and bypass the rendered-polygon cache while a slab or wall on the level has an override; the committed cached path stays the fast path otherwise. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(editor): give the room-preset stamp tool a polygon snap context The host app's room stamp drives placement with tool='room', which has no registry entry, so snapContextOf resolved null: Shift never cycled the snapping mode and the HUD chip stayed hidden during room preset placement. A tool-level context map hands the stamp the no-angle polygon set. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(editor): only synthesize walkthrough fallback floors for ground levels Every slab-less visible level got a >=30x30m opening-free fallback floor box at its elevation, so a walkthrough spawned on an upper level (the no-spawn-node fallback ray picks the highest surface) stood on a phantom plane it could never descend from. Match the baked-GLB viewer policy: only the lowest level of each building (derived baseY === 0) gets the fallback; upper levels rely on their real slabs, whose stair openings are cut into the geometry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(core): fold useLiveTransforms slab deltas into support queries The slab move tool and the room-preset stamp publish a translation DELTA to useLiveTransforms (no polygon override), so the spatial index still elected support against the slab's committed footprint: furniture riding a room-preset preview (or sitting on a dragged deck) dropped to ground under the visually-moved deck until the validating click. Effective slab records now apply the live delta to polygon/holes/elevation, mapped exactly once at each query's loop entry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(viewer): reapply floor lift every frame for nodes with live previews FloorElevationSystem only wrote mesh Y for dirty nodes, but the React commit that rebinds a dragged node's base-Y group position can land between frames, after priority-2 systems consumed the dirty mark — the lift then vanished until the next pointer tick re-dirtied the node, blinking the Y of items dragged over elevated slabs. Nodes holding a live override or transform now get the lift reapplied every frame. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(editor): stop the entry camera swap from insta-cancelling walkthrough Entering walkthrough with a persisted orthographic camera swaps it to perspective, which recreates the interaction callbacks and re-ran the pointer-lock effect: its cleanup called exitPointerLock, and the unlock handler read that as "user left walkthrough" — instantly cancelling the fresh entry and arming the browser's ~1.25s re-lock cooldown (hence needing multiple button presses). The effect is now mount-stable (the changing callback rides a ref, deps down to [gl]), and the entry lock request swallows async cooldown rejections like the P-resume path. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(core): don't block build-JSON import over plugin-node children Exports from projects with plugins carry nodes like trees:tree whose ids sit in level.children; the import validator parsed parents against the static children id union, so one tree id hard-failed the level schema and blocked the whole import — while the same data loads fine from the DB (setScene never runs this gate). Parents are now validated against a copy with non-static-schema child ids filtered out; those nodes keep surfacing through the unknown-types warning and the imported payload is unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(core): treat registered plugin kinds as first-class in import validation Nodes of runtime-registered plugin kinds (trees:tree, trees:grass) were lumped into the unknown-types warning even when the plugin is loaded. The validator now consults the node registry: registered kinds validate against their own registered schema (corrupt plugin nodes still block), count under stats.pluginTypes, and raise no warning — only genuinely unregistered types do, which stays correct for hosts without the plugin. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * style: appease biome (format + forEach block body) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
c3659acdf8
commit
f6d28f6794
@@ -0,0 +1,150 @@
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import { afterEach, beforeEach, describe, expect, test } from 'bun:test'
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import type { AnyNode, SlabNode } from '../../schema'
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import useLiveNodeOverrides from '../../store/use-live-node-overrides'
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import useLiveTransforms from '../../store/use-live-transforms'
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import useScene from '../../store/use-scene'
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import { spatialGridManager } from './spatial-grid-manager'
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// Group drags publish translated slab polygons/elevations to
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// `useLiveNodeOverrides` only — the scene store (and thus the manager's
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// committed index) doesn't change until the validating click. Support
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// queries must honor those live records, otherwise items and walls
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// re-elect against the pre-drag footprint and jump to ground mid-preview.
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const LEVEL_ID = 'level_test'
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const SQUARE: Array<[number, number]> = [
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[-1, -1],
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[1, -1],
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[1, 1],
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[-1, 1],
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]
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function makeLevel(children: string[] = []): AnyNode {
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return {
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id: LEVEL_ID,
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type: 'level',
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object: 'node',
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parentId: null,
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visible: true,
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metadata: {},
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children,
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level: 0,
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} as AnyNode
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}
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function makeSlab(
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id: string,
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polygon: Array<[number, number]>,
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elevation: number,
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overrides: Partial<SlabNode> = {},
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): SlabNode {
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return {
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id,
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type: 'slab',
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object: 'node',
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parentId: LEVEL_ID,
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visible: true,
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metadata: {},
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children: [],
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polygon,
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holes: [],
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holeMetadata: [],
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elevation,
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autoFromWalls: false,
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...overrides,
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} as SlabNode
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}
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const ITEM_DIMENSIONS: [number, number, number] = [0.5, 0.5, 0.5]
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const NO_ROTATION: [number, number, number] = [0, 0, 0]
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const itemSupportAt = (x: number, z: number) =>
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spatialGridManager.getSlabSupportForItem(LEVEL_ID, [x, 0, z], ITEM_DIMENSIONS, NO_ROTATION)
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describe('support queries honor live node overrides', () => {
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beforeEach(() => {
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spatialGridManager.clear()
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useLiveNodeOverrides.getState().clearAll()
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useLiveTransforms.getState().clearAll()
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const deck = makeSlab('slab_deck', SQUARE, 0.5)
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useScene.setState({ nodes: { [LEVEL_ID]: makeLevel([deck.id]), [deck.id]: deck } as never })
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spatialGridManager.handleNodeCreated(deck as AnyNode, LEVEL_ID)
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})
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afterEach(() => {
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useLiveNodeOverrides.getState().clearAll()
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useLiveTransforms.getState().clearAll()
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useScene.setState({ nodes: {} })
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spatialGridManager.clear()
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})
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test('an item over a live-translated deck keeps electing it at the moved footprint', () => {
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// Prime the committed rendered-polygon cache before the drag starts.
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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const translated = SQUARE.map(([x, z]) => [x + 10, z]) as Array<[number, number]>
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useLiveNodeOverrides.getState().set('slab_deck', { polygon: translated })
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// The moved footprint elects the deck; the vacated one no longer does.
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expect(itemSupportAt(10, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0, slabId: null })
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// Release/cancel: committed data wins again (cached fast path).
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useLiveNodeOverrides.getState().clearAll()
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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expect(itemSupportAt(10, 0)).toEqual({ elevation: 0, slabId: null })
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})
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test('a live elevation change is visible to item and host queries', () => {
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useLiveNodeOverrides.getState().set('slab_deck', { elevation: 1.2 })
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 1.2, slabId: 'slab_deck' })
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expect(
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spatialGridManager.getHostSlabElevationForFootprint(
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LEVEL_ID,
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'slab_deck',
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[0, 0, 0],
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ITEM_DIMENSIONS,
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NO_ROTATION,
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),
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).toBeCloseTo(1.2)
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useLiveNodeOverrides.getState().clearAll()
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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})
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test('a deck translated via a useLiveTransforms delta supports items at the moved spot', () => {
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// The slab move tool and the room-preset stamp publish a translation
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// DELTA to useLiveTransforms (no polygon override) — the mesh moves but
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// the committed polygon stays put, so furniture riding the preview used
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// to elect ground and render under the deck until the validating click.
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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useLiveTransforms.getState().set('slab_deck', { position: [10, 0, 0], rotation: 0 })
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expect(itemSupportAt(10, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0, slabId: null })
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expect(
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spatialGridManager.getSlabSupportForWall(LEVEL_ID, [9.5, 0], [10.5, 0]).elevation,
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).toBeCloseTo(0.5)
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useLiveTransforms.getState().clearAll()
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expect(itemSupportAt(0, 0)).toEqual({ elevation: 0.5, slabId: 'slab_deck' })
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expect(itemSupportAt(10, 0)).toEqual({ elevation: 0, slabId: null })
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})
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test('wall support follows a live-translated deck', () => {
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const committed = spatialGridManager.getSlabSupportForWall(LEVEL_ID, [-0.5, 0], [0.5, 0])
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expect(committed.elevation).toBeCloseTo(0.5)
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const translated = SQUARE.map(([x, z]) => [x + 10, z]) as Array<[number, number]>
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useLiveNodeOverrides.getState().set('slab_deck', { polygon: translated })
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const moved = spatialGridManager.getSlabSupportForWall(LEVEL_ID, [9.5, 0], [10.5, 0])
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expect(moved.elevation).toBeCloseTo(0.5)
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expect(moved.electedSlabId).toBe('slab_deck')
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const vacated = spatialGridManager.getSlabSupportForWall(LEVEL_ID, [-0.5, 0], [0.5, 0])
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expect(vacated.elevation).toBe(0)
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})
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})
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@@ -1,8 +1,10 @@
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import { getRenderableSlabPolygon } from '../../lib/slab-polygon'
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import { nodeRegistry } from '../../registry'
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import type { AnyNode, CeilingNode, ItemNode, SlabNode, WallNode } from '../../schema'
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import type { AnyNode, AnyNodeId, CeilingNode, ItemNode, SlabNode, WallNode } from '../../schema'
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import { getScaledDimensions, isLowProfileItemSurface } from '../../schema'
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import { getWallPlaneTop } from '../../services/storey'
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import useLiveNodeOverrides, { getEffectiveNode } from '../../store/use-live-node-overrides'
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import useLiveTransforms from '../../store/use-live-transforms'
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import useScene from '../../store/use-scene'
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import {
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computeWallSlabSupport,
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@@ -407,19 +409,79 @@ export class SpatialGridManager {
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for (const slabId of slabMap.keys()) this.renderedSlabPolygons.delete(slabId)
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}
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/**
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* True while a slab or wall on `levelId` has a live preview: group drags
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* publish translated slab polygons and wall endpoints to
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* `useLiveNodeOverrides`, and the slab move tool / room-preset stamp
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* publish a translation DELTA to `useLiveTransforms` — either way the
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* scene store commits only on release, so the committed cache and index
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* would elect support against pre-drag footprints (items and walls
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* visibly drop to ground mid-preview). Support queries then read
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* live-effective records and skip the rendered-polygon cache.
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*/
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private levelHasLivePreview(levelId: string): boolean {
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const nodes = useScene.getState().nodes
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const structuralOnLevel = (id: string) => {
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const node = nodes[id as AnyNodeId]
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if (!node || (node.type !== 'slab' && node.type !== 'wall')) return false
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return resolveNodeLevelId(node, nodes) === levelId
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}
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const overrides = useLiveNodeOverrides.getState().overrides
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for (const id of overrides.keys()) {
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if (structuralOnLevel(id)) return true
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}
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const transforms = useLiveTransforms.getState().transforms
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for (const id of transforms.keys()) {
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if (structuralOnLevel(id)) return true
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}
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return false
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}
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/**
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* The live-effective slab record: field overrides merged, then the
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* `useLiveTransforms` DELTA (slab publishers — move tool, room-preset
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* stamp — store a translation, not an absolute position) applied to the
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* polygon, holes, and elevation. Mapping happens exactly ONCE at each
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* public query's loop entry: `slabSupportsFootprint` /
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* `getRenderedSlabPolygon` take the already-effective record and must
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* never re-map, or the delta would apply twice.
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*/
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private effectiveSlabRecord(slab: SlabNode): SlabNode {
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let effective = getEffectiveNode(slab)
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const live = useLiveTransforms.getState().get(slab.id)
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if (live) {
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const [dx, dy, dz] = live.position
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if (dx !== 0 || dy !== 0 || dz !== 0) {
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effective = {
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...effective,
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polygon: effective.polygon.map(([x, z]) => [x + dx, z + dz] as [number, number]),
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holes: (effective.holes || []).map((hole) =>
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hole.map(([x, z]) => [x + dx, z + dz] as [number, number]),
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),
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elevation: (effective.elevation ?? 0.05) + dy,
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}
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}
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}
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return effective
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}
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private getRenderedSlabPolygon(levelId: string, slab: SlabNode): Array<[number, number]> {
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const cached = this.renderedSlabPolygons.get(slab.id)
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if (cached) return cached
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const live = this.levelHasLivePreview(levelId)
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if (!live) {
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const cached = this.renderedSlabPolygons.get(slab.id)
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if (cached) return cached
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}
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const siblingSlabs: SlabNode[] = []
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for (const other of this.getSlabMap(levelId).values()) {
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if (other.id !== slab.id) siblingSlabs.push(other)
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if (other.id !== slab.id) siblingSlabs.push(live ? this.effectiveSlabRecord(other) : other)
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}
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const walls = this.getLevelWallNodes(levelId)
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const polygon = getRenderableSlabPolygon(slab, {
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walls: this.getLevelWallNodes(levelId),
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walls: live ? walls.map((wall) => getEffectiveNode(wall)) : walls,
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siblingSlabs,
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})
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this.renderedSlabPolygons.set(slab.id, polygon)
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if (!live) this.renderedSlabPolygons.set(slab.id, polygon)
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return polygon
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}
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@@ -774,7 +836,8 @@ export class SpatialGridManager {
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if (!slabMap) return 0
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let maxElevation = 0
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for (const slab of slabMap.values()) {
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for (const stored of slabMap.values()) {
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const slab = this.effectiveSlabRecord(stored)
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if (slab.polygon.length >= 3 && pointInPolygon(x, z, slab.polygon)) {
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// Check if point is in any hole
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let inHole = false
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@@ -836,7 +899,8 @@ export class SpatialGridManager {
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let winningElevation = Number.NEGATIVE_INFINITY
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let winnerId: string | null = null
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for (const slab of slabMap.values()) {
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for (const stored of slabMap.values()) {
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const slab = this.effectiveSlabRecord(stored)
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const elevation = slab.elevation ?? 0.05
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if (maxElevation != null && elevation > maxElevation + SUPPORT_ELEVATION_EPSILON) continue
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if (!this.slabSupportsFootprint(levelId, slab, position, dimensions, rotation)) continue
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@@ -873,7 +937,8 @@ export class SpatialGridManager {
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let best: { t: number; elevation: number; slabId: string } | null = null
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if (slabMap) {
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for (const slab of slabMap.values()) {
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for (const stored of slabMap.values()) {
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const slab = this.effectiveSlabRecord(stored)
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if (slab.polygon.length < 3) continue
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const elevation = slab.elevation ?? 0.05
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const t = (elevation - oy) / dy
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@@ -925,7 +990,8 @@ export class SpatialGridManager {
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if (!slabMap) return []
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const candidates: SlabSupportCandidate[] = []
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for (const slab of slabMap.values()) {
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for (const stored of slabMap.values()) {
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const slab = this.effectiveSlabRecord(stored)
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if (!this.slabSupportsFootprint(levelId, slab, position, dimensions, rotation)) continue
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candidates.push({ slabId: slab.id, elevation: slab.elevation ?? 0.05 })
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}
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@@ -951,8 +1017,9 @@ export class SpatialGridManager {
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dimensions: [number, number, number],
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rotation: [number, number, number],
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): number | null {
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const slab = this.slabsByLevel.get(levelId)?.get(slabId)
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if (!slab) return null
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const stored = this.slabsByLevel.get(levelId)?.get(slabId)
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if (!stored) return null
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const slab = this.effectiveSlabRecord(stored)
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if (!this.slabSupportsFootprint(levelId, slab, position, dimensions, rotation)) return null
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return slab.elevation ?? 0.05
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}
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@@ -997,8 +1064,8 @@ export class SpatialGridManager {
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return computeWallSlabSupport(
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{ start, end, curveOffset, thickness },
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[...slabMap.values()],
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this.getLevelWallNodes(levelId),
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[...slabMap.values()].map((slab) => this.effectiveSlabRecord(slab)),
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this.getLevelWallNodes(levelId).map((wall) => getEffectiveNode(wall)),
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preferredSlabId,
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maxElevation,
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)
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@@ -133,6 +133,46 @@ describe('computeWallSlabElevation', () => {
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expect(computeWallSlabElevation(wallLike, [grounded], [bandWall])).toBeCloseTo(0.1)
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})
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it('keeps a house wall on its floor when an elevated deck abuts the outer face', () => {
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// Regression: a deck drawn against the wall covers the outer face line
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// end-to-end (boundary contact counts), so the old max-across-polylines
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// election handed the wall origin to the deck — every wall-hosted
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// window/door rode along whenever the deck height changed. The carrying
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// profile (min across supported faces) must stay on the interior floor.
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const walls = [
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parseWall([0, 0], [4, 0]),
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parseWall([4, 0], [4, 4]),
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parseWall([4, 4], [0, 4]),
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parseWall([0, 4], [0, 0]),
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]
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const floor = SlabNode.parse({ polygon: SLAB, elevation: 0.05, thickness: 0.05 })
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const houseWall = walls[0]!
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const wallLike = {
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start: houseWall.start,
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end: houseWall.end,
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thickness: houseWall.thickness,
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}
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for (const deckElevation of [1, 2]) {
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const deck = SlabNode.parse({
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polygon: [
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[0, 0],
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[4, 0],
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[4, -3],
|
||||
[0, -3],
|
||||
],
|
||||
elevation: deckElevation,
|
||||
})
|
||||
const support = computeWallSlabSupport(wallLike, [floor, deck], walls)
|
||||
expect(support.elevation).toBeCloseTo(0.05)
|
||||
expect(support.electedSlabId).toBe(floor.id)
|
||||
expect(support.baseElevation).toBeCloseTo(0.05)
|
||||
for (const segment of support.baseSegments) {
|
||||
expect(segment.elevation).toBeCloseTo(0.05)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
it('lifts a wall whose body a legacy stored polygon falls short of', () => {
|
||||
// Legacy hand-adjusted slab: edges 6cm inside the wall centerlines —
|
||||
// 1cm short of even the inner faces, so the STORED polygon never
|
||||
|
||||
@@ -448,10 +448,14 @@ const WALL_SLAB_ELEVATION_POOL_EPSILON = 1e-4
|
||||
* than `WALL_SLAB_MIN_OVERLAP` of the wall is ignored entirely (point
|
||||
* contact, endpoint grazes).
|
||||
*
|
||||
* Same-elevation slabs pool their coverage. `elevation` preserves the
|
||||
* existing wall-relative origin: the highest elevation covering at
|
||||
* least `WALL_SLAB_SUPPORT_MAJORITY` of the wall, or the best-covered
|
||||
* elevation when none reaches majority. `baseElevation` only fills down
|
||||
* Same-elevation slabs pool their coverage. `elevation` is elected from
|
||||
* the wall's carrying profile: per arc segment, the highest support on
|
||||
* each face, then the min across supported faces — so a slab that only
|
||||
* brushes one face (e.g. an elevated deck adjacent along the outer face)
|
||||
* never lifts the wall origin. The highest carrying elevation covering
|
||||
* at least `WALL_SLAB_SUPPORT_MAJORITY` of the wall wins, or the
|
||||
* best-covered carrying elevation when none reaches majority.
|
||||
* `baseElevation` only fills down
|
||||
* where a lower support remains exposed on a wall face after higher,
|
||||
* overlapping support is accounted for. Coincident floor/platform slabs
|
||||
* therefore keep the wall on the platform, while slabs on opposite wall
|
||||
@@ -560,58 +564,13 @@ export function computeWallSlabSupport(
|
||||
}
|
||||
|
||||
type EvaluatedGroup = ElevationGroup & {
|
||||
coverage: number
|
||||
mergedPerPolyline: LengthInterval[][]
|
||||
}
|
||||
const evaluatedGroups: EvaluatedGroup[] = groups.map((group) => {
|
||||
let coverage = 0
|
||||
const mergedPerPolyline = group.perPolyline.map(mergeIntervals)
|
||||
for (let i = 0; i < group.perPolyline.length; i++) {
|
||||
const lineLength = polylineLengths[i]!
|
||||
if (lineLength < 1e-9) continue
|
||||
coverage = Math.max(coverage, intervalsLength(mergedPerPolyline[i]!) / lineLength)
|
||||
}
|
||||
return { ...group, coverage, mergedPerPolyline }
|
||||
})
|
||||
const evaluatedGroups: EvaluatedGroup[] = groups.map((group) => ({
|
||||
...group,
|
||||
mergedPerPolyline: group.perPolyline.map(mergeIntervals),
|
||||
}))
|
||||
|
||||
const electableGroups =
|
||||
maxElevation == null
|
||||
? evaluatedGroups
|
||||
: evaluatedGroups.filter(
|
||||
(group) => group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
|
||||
)
|
||||
|
||||
let majorityElevation = Number.NEGATIVE_INFINITY
|
||||
let bestElevation = Number.NEGATIVE_INFINITY
|
||||
let bestCoverage = -1
|
||||
for (const group of electableGroups) {
|
||||
if (group.coverage >= WALL_SLAB_SUPPORT_MAJORITY - 1e-6) {
|
||||
majorityElevation = Math.max(majorityElevation, group.elevation)
|
||||
}
|
||||
if (
|
||||
group.coverage > bestCoverage + 1e-6 ||
|
||||
(Math.abs(group.coverage - bestCoverage) <= 1e-6 && group.elevation > bestElevation)
|
||||
) {
|
||||
bestCoverage = group.coverage
|
||||
bestElevation = group.elevation
|
||||
}
|
||||
}
|
||||
|
||||
const elevation =
|
||||
preferredElevation !== null
|
||||
? preferredElevation
|
||||
: majorityElevation !== Number.NEGATIVE_INFINITY
|
||||
? majorityElevation
|
||||
: bestElevation === Number.NEGATIVE_INFINITY
|
||||
? 0
|
||||
: bestElevation
|
||||
const electedSlabId =
|
||||
preferredElectedSlabId ??
|
||||
electableGroups
|
||||
.find((group) => Math.abs(group.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON)
|
||||
?.slabIds.slice()
|
||||
.sort()[0] ??
|
||||
null
|
||||
const normalizedIntervals = (group: EvaluatedGroup, polylineIndex: number) => {
|
||||
const lineLength = polylineLengths[polylineIndex]!
|
||||
if (lineLength < 1e-9) return []
|
||||
@@ -638,9 +597,9 @@ export function computeWallSlabSupport(
|
||||
(value, index) => index === 0 || value - breakpoints[index - 1]! > 1e-7,
|
||||
)
|
||||
|
||||
const highestAt = (polylineIndex: number, t: number) => {
|
||||
const highestAt = (groupList: typeof normalizedByGroup, polylineIndex: number, t: number) => {
|
||||
let highest = Number.NEGATIVE_INFINITY
|
||||
for (const group of normalizedByGroup) {
|
||||
for (const group of groupList) {
|
||||
if (
|
||||
group.perPolyline[polylineIndex]?.some(
|
||||
([intervalStart, intervalEnd]) => t >= intervalStart - 1e-7 && t <= intervalEnd + 1e-7,
|
||||
@@ -652,17 +611,66 @@ export function computeWallSlabSupport(
|
||||
return highest
|
||||
}
|
||||
|
||||
// The pointer cap filters the ELECTION's carrying profile, not the base
|
||||
// profile: with a deck capped away, the floor that also carries the wall
|
||||
// must still win (geometry fill-down stays uncapped).
|
||||
const electableNormalizedGroups =
|
||||
maxElevation == null
|
||||
? normalizedByGroup
|
||||
: normalizedByGroup.filter(
|
||||
(group) => group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
|
||||
)
|
||||
|
||||
const baseSegments: WallSlabSupportSegment[] = []
|
||||
type CarryCandidate = { elevation: number; length: number }
|
||||
const carryCandidates: CarryCandidate[] = []
|
||||
const accumulateCarry = (elevation: number, length: number) => {
|
||||
let candidate = carryCandidates.find(
|
||||
(existing) => Math.abs(existing.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON,
|
||||
)
|
||||
if (!candidate) {
|
||||
candidate = { elevation, length: 0 }
|
||||
carryCandidates.push(candidate)
|
||||
}
|
||||
candidate.length += length
|
||||
}
|
||||
for (let index = 1; index < uniqueBreakpoints.length; index++) {
|
||||
const start = uniqueBreakpoints[index - 1]!
|
||||
const end = uniqueBreakpoints[index]!
|
||||
if (end - start < 1e-7) continue
|
||||
const midpoint = (start + end) / 2
|
||||
const leftElevation = polylines.length >= 3 ? highestAt(1, midpoint) : Number.NEGATIVE_INFINITY
|
||||
const rightElevation = polylines.length >= 3 ? highestAt(2, midpoint) : Number.NEGATIVE_INFINITY
|
||||
const centerElevation = highestAt(normalizedByGroup, 0, midpoint)
|
||||
const leftElevation =
|
||||
polylines.length >= 3 ? highestAt(normalizedByGroup, 1, midpoint) : Number.NEGATIVE_INFINITY
|
||||
const rightElevation =
|
||||
polylines.length >= 3 ? highestAt(normalizedByGroup, 2, midpoint) : Number.NEGATIVE_INFINITY
|
||||
const faceElevations = [leftElevation, rightElevation].filter(Number.isFinite)
|
||||
const segmentElevation =
|
||||
faceElevations.length > 0 ? Math.min(...faceElevations) : Math.max(highestAt(0, midpoint), 0)
|
||||
faceElevations.length > 0 ? Math.min(...faceElevations) : Math.max(centerElevation, 0)
|
||||
|
||||
if (electableNormalizedGroups === normalizedByGroup) {
|
||||
if (faceElevations.length > 0 || Number.isFinite(centerElevation)) {
|
||||
accumulateCarry(segmentElevation, end - start)
|
||||
}
|
||||
} else {
|
||||
const electCenter = highestAt(electableNormalizedGroups, 0, midpoint)
|
||||
const electLeft =
|
||||
polylines.length >= 3
|
||||
? highestAt(electableNormalizedGroups, 1, midpoint)
|
||||
: Number.NEGATIVE_INFINITY
|
||||
const electRight =
|
||||
polylines.length >= 3
|
||||
? highestAt(electableNormalizedGroups, 2, midpoint)
|
||||
: Number.NEGATIVE_INFINITY
|
||||
const electFaces = [electLeft, electRight].filter(Number.isFinite)
|
||||
if (electFaces.length > 0 || Number.isFinite(electCenter)) {
|
||||
accumulateCarry(
|
||||
electFaces.length > 0 ? Math.min(...electFaces) : Math.max(electCenter, 0),
|
||||
end - start,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const previous = baseSegments[baseSegments.length - 1]
|
||||
if (
|
||||
previous &&
|
||||
@@ -674,6 +682,42 @@ export function computeWallSlabSupport(
|
||||
}
|
||||
}
|
||||
|
||||
let majorityElevation = Number.NEGATIVE_INFINITY
|
||||
let bestElevation = Number.NEGATIVE_INFINITY
|
||||
let bestCoverage = -1
|
||||
for (const candidate of carryCandidates) {
|
||||
if (candidate.length >= WALL_SLAB_SUPPORT_MAJORITY - 1e-6) {
|
||||
majorityElevation = Math.max(majorityElevation, candidate.elevation)
|
||||
}
|
||||
if (
|
||||
candidate.length > bestCoverage + 1e-6 ||
|
||||
(Math.abs(candidate.length - bestCoverage) <= 1e-6 && candidate.elevation > bestElevation)
|
||||
) {
|
||||
bestCoverage = candidate.length
|
||||
bestElevation = candidate.elevation
|
||||
}
|
||||
}
|
||||
|
||||
const elevation =
|
||||
preferredElevation !== null
|
||||
? preferredElevation
|
||||
: majorityElevation !== Number.NEGATIVE_INFINITY
|
||||
? majorityElevation
|
||||
: bestElevation === Number.NEGATIVE_INFINITY
|
||||
? 0
|
||||
: bestElevation
|
||||
const electedSlabId =
|
||||
preferredElectedSlabId ??
|
||||
evaluatedGroups
|
||||
.filter(
|
||||
(group) =>
|
||||
maxElevation == null || group.elevation <= maxElevation + SUPPORT_ELEVATION_EPSILON,
|
||||
)
|
||||
.find((group) => Math.abs(group.elevation - elevation) <= WALL_SLAB_ELEVATION_POOL_EPSILON)
|
||||
?.slabIds.slice()
|
||||
.sort()[0] ??
|
||||
null
|
||||
|
||||
if (baseSegments.length === 0) baseSegments.push({ start: 0, end: 1, elevation })
|
||||
const baseElevation = Math.min(...baseSegments.map((segment) => segment.elevation))
|
||||
return { elevation, electedSlabId, baseElevation, baseSegments }
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
import { afterEach, beforeEach, describe, expect, test } from 'bun:test'
|
||||
import { z } from 'zod'
|
||||
import { nodeRegistry, registerNode } from '../registry'
|
||||
import type { AnyNodeDefinition } from '../registry/types'
|
||||
import { LevelNode, WallNode } from '../schema'
|
||||
import { validateBuildJson } from './validate-build-json'
|
||||
|
||||
function makeScene() {
|
||||
const wall = WallNode.parse({
|
||||
id: 'wall_test1',
|
||||
parentId: 'level_test',
|
||||
start: [0, 0],
|
||||
end: [4, 0],
|
||||
thickness: 0.1,
|
||||
})
|
||||
const level = LevelNode.parse({
|
||||
id: 'level_test',
|
||||
level: 0,
|
||||
children: [wall.id],
|
||||
})
|
||||
return {
|
||||
nodes: { [level.id]: level, [wall.id]: wall } as Record<string, unknown>,
|
||||
rootNodeIds: [level.id],
|
||||
}
|
||||
}
|
||||
|
||||
describe('validateBuildJson', () => {
|
||||
test('accepts a minimal valid scene', () => {
|
||||
const result = validateBuildJson(makeScene())
|
||||
expect(result.ok).toBe(true)
|
||||
expect(result.schemaIssueCount).toBe(0)
|
||||
})
|
||||
|
||||
test('plugin-typed children do not hard-fail their parent level', () => {
|
||||
// Exports from projects with plugins carry nodes like `trees:tree`
|
||||
// whose ids sit in level.children. The static children id union would
|
||||
// reject them, but the scene store loads them fine (same data
|
||||
// round-trips through the DB) — they must only surface as the
|
||||
// unknown-types warning, never as an import-blocking schema error.
|
||||
const scene = makeScene()
|
||||
const level = scene.nodes.level_test as { children: string[] }
|
||||
scene.nodes.tree_plugin1 = {
|
||||
id: 'tree_plugin1',
|
||||
type: 'trees:tree',
|
||||
object: 'node',
|
||||
parentId: 'level_test',
|
||||
visible: true,
|
||||
metadata: {},
|
||||
children: [],
|
||||
position: [1, 0, 1],
|
||||
}
|
||||
level.children = [...level.children, 'tree_plugin1']
|
||||
|
||||
const result = validateBuildJson(scene)
|
||||
expect(result.ok).toBe(true)
|
||||
expect(result.schemaIssueCount).toBe(0)
|
||||
expect(result.warnings.some((w) => w.code === 'unknown_types')).toBe(true)
|
||||
// The parsed payload keeps the plugin child — only validation filters it.
|
||||
const parsedLevel = result.parsed?.nodes.level_test as { children: string[] }
|
||||
expect(parsedLevel.children).toContain('tree_plugin1')
|
||||
})
|
||||
|
||||
test('a genuinely malformed known-type node still blocks import', () => {
|
||||
const scene = makeScene()
|
||||
;(scene.nodes.wall_test1 as { start: unknown }).start = 'not-a-point'
|
||||
|
||||
const result = validateBuildJson(scene)
|
||||
expect(result.ok).toBe(false)
|
||||
expect(result.schemaIssueCount).toBe(1)
|
||||
expect(result.schemaIssues[0]?.nodeId).toBe('wall_test1')
|
||||
})
|
||||
})
|
||||
|
||||
describe('validateBuildJson with registered plugin kinds', () => {
|
||||
const sceneWithTree = (position: unknown) => {
|
||||
const scene = makeScene()
|
||||
const level = scene.nodes.level_test as { children: string[] }
|
||||
scene.nodes.tree_plugin1 = {
|
||||
id: 'tree_plugin1',
|
||||
type: 'trees:tree',
|
||||
object: 'node',
|
||||
parentId: 'level_test',
|
||||
visible: true,
|
||||
metadata: {},
|
||||
children: [],
|
||||
position,
|
||||
}
|
||||
level.children = [...level.children, 'tree_plugin1']
|
||||
return scene
|
||||
}
|
||||
|
||||
beforeEach(() => {
|
||||
nodeRegistry._reset()
|
||||
registerNode({
|
||||
kind: 'trees:tree',
|
||||
schemaVersion: 1,
|
||||
schema: z.looseObject({
|
||||
id: z.string(),
|
||||
type: z.literal('trees:tree'),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]),
|
||||
}),
|
||||
category: 'utility',
|
||||
defaults: () => ({}),
|
||||
capabilities: {},
|
||||
} as unknown as AnyNodeDefinition)
|
||||
})
|
||||
|
||||
afterEach(() => {
|
||||
nodeRegistry._reset()
|
||||
})
|
||||
|
||||
test('a registered plugin kind is first-class: no unknown-types warning', () => {
|
||||
const result = validateBuildJson(sceneWithTree([1, 0, 1]))
|
||||
expect(result.ok).toBe(true)
|
||||
expect(result.schemaIssueCount).toBe(0)
|
||||
expect(result.warnings.some((w) => w.code === 'unknown_types')).toBe(false)
|
||||
expect(result.stats.pluginTypes['trees:tree']).toBe(1)
|
||||
expect(result.stats.unknownTypes).toEqual({})
|
||||
})
|
||||
|
||||
test('a corrupt registered plugin node is caught by its own schema', () => {
|
||||
const result = validateBuildJson(sceneWithTree('not-a-position'))
|
||||
expect(result.ok).toBe(false)
|
||||
expect(result.schemaIssueCount).toBe(1)
|
||||
expect(result.schemaIssues[0]?.nodeId).toBe('tree_plugin1')
|
||||
expect(result.schemaIssues[0]?.nodeType).toBe('trees:tree')
|
||||
})
|
||||
})
|
||||
@@ -1,3 +1,4 @@
|
||||
import { nodeRegistry } from '../registry'
|
||||
import { AnyNode, type AnyNodeType } from '../schema/types'
|
||||
import { healSceneNodes } from '../utils/heal-scene-graph'
|
||||
|
||||
@@ -13,6 +14,8 @@ export type ValidationIssue = {
|
||||
export type BuildStats = {
|
||||
total: number
|
||||
byType: Partial<Record<AnyNodeType, number>>
|
||||
/** Kinds outside the static schema union but registered at runtime (plugins). */
|
||||
pluginTypes: Record<string, number>
|
||||
unknownTypes: Record<string, number>
|
||||
floorAreaM2: number
|
||||
}
|
||||
@@ -80,7 +83,13 @@ export function validateBuildJson(input: unknown): ValidateBuildJsonResult {
|
||||
const errors: ValidationIssue[] = []
|
||||
const warnings: ValidationIssue[] = []
|
||||
const schemaIssues: SchemaIssue[] = []
|
||||
const stats: BuildStats = { total: 0, byType: {}, unknownTypes: {}, floorAreaM2: 0 }
|
||||
const stats: BuildStats = {
|
||||
total: 0,
|
||||
byType: {},
|
||||
pluginTypes: {},
|
||||
unknownTypes: {},
|
||||
floorAreaM2: 0,
|
||||
}
|
||||
|
||||
if (!isPlainObject(input)) {
|
||||
errors.push({
|
||||
@@ -167,6 +176,33 @@ export function validateBuildJson(input: unknown): ValidateBuildJsonResult {
|
||||
})
|
||||
}
|
||||
|
||||
// Ids of nodes whose type falls outside the static schema union — plugin
|
||||
// kinds (`trees:tree`) or genuinely unknown types. The scene store accepts
|
||||
// them on load (they already round-trip through the DB fine) and they're
|
||||
// surfaced by the unknown-types warning, but a parent's strict `children`
|
||||
// id union would hard-fail over them: validate parents against a copy with
|
||||
// those ids filtered out. The imported data itself keeps them.
|
||||
const nonSchemaNodeIds = new Set<string>()
|
||||
for (const [key, value] of Object.entries(nodes)) {
|
||||
if (!isPlainObject(value)) continue
|
||||
const type = typeof value.type === 'string' ? value.type : null
|
||||
if (type && KNOWN_TYPES.has(type)) continue
|
||||
nonSchemaNodeIds.add(typeof value.id === 'string' ? value.id : key)
|
||||
}
|
||||
const withoutNonSchemaChildren = (value: Record<string, unknown>): Record<string, unknown> => {
|
||||
const children = value.children
|
||||
if (!Array.isArray(children)) return value
|
||||
if (!children.some((child) => typeof child === 'string' && nonSchemaNodeIds.has(child))) {
|
||||
return value
|
||||
}
|
||||
return {
|
||||
...value,
|
||||
children: children.filter(
|
||||
(child) => !(typeof child === 'string' && nonSchemaNodeIds.has(child)),
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
let validRootCount = 0
|
||||
let mismatchedKeyCount = 0
|
||||
let schemaFailureCount = 0
|
||||
@@ -206,7 +242,7 @@ export function validateBuildJson(input: unknown): ValidateBuildJsonResult {
|
||||
const t = type as AnyNodeType
|
||||
stats.byType[t] = (stats.byType[t] ?? 0) + 1
|
||||
|
||||
const parseResult = AnyNode.safeParse(value)
|
||||
const parseResult = AnyNode.safeParse(withoutNonSchemaChildren(value))
|
||||
if (!parseResult.success) {
|
||||
schemaFailureCount += 1
|
||||
const issue = parseResult.error.issues[0]
|
||||
@@ -232,7 +268,28 @@ export function validateBuildJson(input: unknown): ValidateBuildJsonResult {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
stats.unknownTypes[type] = (stats.unknownTypes[type] ?? 0) + 1
|
||||
const registered = nodeRegistry.get(type)
|
||||
if (registered) {
|
||||
// A runtime-registered plugin kind (e.g. `trees:tree`) is a
|
||||
// first-class citizen: validate it with its own registered schema
|
||||
// instead of flagging it unknown. Files from projects whose plugin
|
||||
// is NOT loaded here still fall through to the unknown-types
|
||||
// warning below.
|
||||
stats.pluginTypes[type] = (stats.pluginTypes[type] ?? 0) + 1
|
||||
const parseResult = registered.schema.safeParse(value)
|
||||
if (!parseResult.success) {
|
||||
schemaFailureCount += 1
|
||||
const issue = parseResult.error.issues[0]
|
||||
schemaIssues.push({
|
||||
nodeId: key,
|
||||
nodeType: type,
|
||||
path: issue ? issue.path.join('.') : '',
|
||||
message: issue ? issue.message : 'schema mismatch',
|
||||
})
|
||||
}
|
||||
} else {
|
||||
stats.unknownTypes[type] = (stats.unknownTypes[type] ?? 0) + 1
|
||||
}
|
||||
}
|
||||
|
||||
if (parentId && !(parentId in nodes)) {
|
||||
|
||||
Reference in New Issue
Block a user