Centralize door animation state and operation mapping
This commit is contained in:
@@ -33,6 +33,13 @@ export {
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} from './hooks/spatial-grid/spatial-grid-sync'
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export { useSpatialQuery } from './hooks/spatial-grid/use-spatial-query'
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export { loadAssetUrl, saveAsset } from './lib/asset-storage'
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export {
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clampDoorOperationState,
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getDoorRenderOpenAmount,
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getGarageVisibleOpeningRatio,
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isOperationDoorType,
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SECTIONAL_GARAGE_RENDER_OPEN_SCALE,
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} from './lib/door-operation'
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export { getRenderableSlabPolygon } from './lib/slab-polygon'
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export {
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detectSpacesForLevel,
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@@ -61,6 +68,7 @@ export {
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} from './store/history-control'
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export {
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type ControlValue,
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type DoorInteractiveState,
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type ItemInteractiveState,
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useInteractive,
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} from './store/use-interactive'
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@@ -0,0 +1,42 @@
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import type { DoorNode, DoorType } from '../schema/nodes/door'
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export const SECTIONAL_GARAGE_RENDER_OPEN_SCALE = 0.88
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export function clampDoorOperationState(value: number | undefined) {
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return Math.max(0, Math.min(1, value ?? 0))
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}
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export function isOperationDoorType(
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doorType: DoorType | DoorNode['doorType'] | string | undefined,
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) {
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return (
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doorType === 'folding' ||
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doorType === 'pocket' ||
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doorType === 'barn' ||
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doorType === 'sliding' ||
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doorType === 'garage-sectional' ||
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doorType === 'garage-rollup' ||
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doorType === 'garage-tiltup'
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)
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}
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export function getDoorRenderOpenAmount(
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doorType: DoorType | DoorNode['doorType'],
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operationState: number | undefined,
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) {
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const openAmount = clampDoorOperationState(operationState)
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return doorType === 'garage-sectional'
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? openAmount * SECTIONAL_GARAGE_RENDER_OPEN_SCALE
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: openAmount
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}
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export function getGarageVisibleOpeningRatio(
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doorType: DoorType | DoorNode['doorType'],
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operationState: number | undefined,
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) {
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if (doorType === 'garage-sectional') {
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return Math.min(1, clampDoorOperationState(operationState) / SECTIONAL_GARAGE_RENDER_OPEN_SCALE)
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}
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return clampDoorOperationState(operationState)
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}
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@@ -12,8 +12,14 @@ export type ItemInteractiveState = {
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controlValues: ControlValue[]
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}
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export type DoorInteractiveState = {
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operationState?: number
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swingAngle?: number
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}
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type InteractiveStore = {
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items: Record<AnyNodeId, ItemInteractiveState>
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doors: Record<AnyNodeId, DoorInteractiveState>
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/** Initialize a node's interactive state from its asset definition (idempotent) */
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initItem: (itemId: AnyNodeId, interactive: Interactive) => void
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@@ -23,6 +29,12 @@ type InteractiveStore = {
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/** Remove a node's state (e.g. on unmount) */
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removeItem: (itemId: AnyNodeId) => void
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/** Set transient door open state without committing it to the scene node */
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setDoorOpenState: (doorId: AnyNodeId, value: DoorInteractiveState) => void
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/** Clear transient door open state */
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removeDoorOpenState: (doorId: AnyNodeId) => void
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}
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const defaultControlValue = (interactive: Interactive, index: number): ControlValue => {
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@@ -40,6 +52,7 @@ const defaultControlValue = (interactive: Interactive, index: number): ControlVa
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export const useInteractive = create<InteractiveStore>((set, get) => ({
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items: {},
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doors: {},
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initItem: (itemId, interactive) => {
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const { controls } = interactive
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@@ -74,4 +87,23 @@ export const useInteractive = create<InteractiveStore>((set, get) => ({
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return { items: rest }
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})
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},
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setDoorOpenState: (doorId, value) => {
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set((state) => ({
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doors: {
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...state.doors,
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[doorId]: {
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...state.doors[doorId],
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...value,
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},
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},
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}))
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},
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removeDoorOpenState: (doorId) => {
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set((state) => {
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const { [doorId]: _, ...rest } = state.doors
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return { doors: rest }
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})
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},
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}))
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@@ -1,4 +1,11 @@
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import { type AnyNodeId, type DoorNode, sceneRegistry, useScene } from '@pascal-app/core'
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import {
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getGarageVisibleOpeningRatio,
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type AnyNodeId,
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type DoorNode,
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isOperationDoorType,
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sceneRegistry,
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useScene,
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} from '@pascal-app/core'
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import * as THREE from 'three'
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import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js'
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import { acceleratedRaycast, computeBoundsTree, disposeBoundsTree } from 'three-mesh-bvh'
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@@ -100,14 +107,6 @@ function createDoorLeafColliderGeometry(root: THREE.Object3D, node: DoorNode) {
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const hasLeafContent = node.segments.some((segment) => segment.type !== 'empty')
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if (!hasLeafContent) return null
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const isOperationDoor =
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node.doorType === 'folding' ||
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node.doorType === 'pocket' ||
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node.doorType === 'barn' ||
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node.doorType === 'sliding' ||
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node.doorType === 'garage-sectional' ||
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node.doorType === 'garage-rollup' ||
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node.doorType === 'garage-tiltup'
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const leafW = node.width - 2 * node.frameThickness
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const leafH = node.height - node.frameThickness
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if (leafW <= 0 || leafH <= 0) return null
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@@ -117,10 +116,7 @@ function createDoorLeafColliderGeometry(root: THREE.Object3D, node: DoorNode) {
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root.updateWorldMatrix(true, false)
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if (node.doorType === 'garage-sectional' || node.doorType === 'garage-rollup') {
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const openAmount =
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node.doorType === 'garage-sectional'
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? Math.min(1, (node.operationState ?? 0) / 0.88)
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: Math.max(0, Math.min(1, node.operationState ?? 0))
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const openAmount = getGarageVisibleOpeningRatio(node.doorType, node.operationState)
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const visibleHeight = leafH * (1 - openAmount)
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if (visibleHeight <= 0.12) return null
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@@ -140,7 +136,10 @@ function createDoorLeafColliderGeometry(root: THREE.Object3D, node: DoorNode) {
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return geometry
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}
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if (isOperationDoor && (node.operationState ?? 0) >= OPERATION_DOOR_COLLIDER_OPEN_THRESHOLD) {
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if (
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isOperationDoorType(node.doorType) &&
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(node.operationState ?? 0) >= OPERATION_DOOR_COLLIDER_OPEN_THRESHOLD
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) {
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return null
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}
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@@ -1,21 +1,11 @@
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import { type AnyNodeId, useScene } from '@pascal-app/core'
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import { type AnyNodeId, isOperationDoorType, useInteractive, useScene } from '@pascal-app/core'
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export const DOOR_SWING_OPEN_ANGLE = Math.PI / 2
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const DOOR_TOGGLE_ANIMATION_MS = 520
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const activeDoorAnimations = new Map<AnyNodeId, number>()
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export function isOperationDoorType(doorType: string | undefined) {
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return (
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doorType === 'folding' ||
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doorType === 'pocket' ||
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doorType === 'barn' ||
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doorType === 'sliding' ||
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doorType === 'garage-sectional' ||
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doorType === 'garage-rollup' ||
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doorType === 'garage-tiltup'
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)
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}
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export { isOperationDoorType }
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export function updateDoorOpenState(
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doorId: AnyNodeId,
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@@ -28,6 +18,25 @@ export function updateDoorOpenState(
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if (node?.parentId) scene.dirtyNodes.add(node.parentId as AnyNodeId)
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}
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function setRuntimeDoorOpenState(
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doorId: AnyNodeId,
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data: { operationState?: number; swingAngle?: number },
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) {
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const scene = useScene.getState()
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const node = scene.nodes[doorId]
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useInteractive.getState().setDoorOpenState(doorId, data)
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scene.dirtyNodes.add(doorId)
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if (node?.parentId) scene.dirtyNodes.add(node.parentId as AnyNodeId)
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}
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function clearRuntimeDoorOpenState(doorId: AnyNodeId) {
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const scene = useScene.getState()
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const node = scene.nodes[doorId]
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useInteractive.getState().removeDoorOpenState(doorId)
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scene.dirtyNodes.add(doorId)
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if (node?.parentId) scene.dirtyNodes.add(node.parentId as AnyNodeId)
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}
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export function animateDoorOpenState(
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doorId: AnyNodeId,
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field: 'operationState' | 'swingAngle',
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@@ -46,13 +55,14 @@ export function animateDoorOpenState(
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const tick = (now: number) => {
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const progress = Math.min(1, (now - startedAt) / DOOR_TOGGLE_ANIMATION_MS)
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const value = from + (to - from) * ease(progress)
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updateDoorOpenState(doorId, { [field]: value })
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setRuntimeDoorOpenState(doorId, { [field]: value })
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if (progress < 1) {
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activeDoorAnimations.set(doorId, window.requestAnimationFrame(tick))
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} else {
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activeDoorAnimations.delete(doorId)
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updateDoorOpenState(doorId, { [field]: to })
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clearRuntimeDoorOpenState(doorId)
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onComplete?.()
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}
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}
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@@ -1,5 +1,13 @@
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import { useFrame } from '@react-three/fiber'
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import { type AnyNodeId, type DoorNode, sceneRegistry, useScene } from '@pascal-app/core'
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import {
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clampDoorOperationState,
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type AnyNodeId,
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type DoorNode,
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getDoorRenderOpenAmount,
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sceneRegistry,
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useInteractive,
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useScene,
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} from '@pascal-app/core'
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import * as THREE from 'three'
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import { baseMaterial, glassMaterial } from '../../lib/materials'
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@@ -370,7 +378,7 @@ function addFoldingDoor(
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},
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) {
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const panelCount = leafCount === 2 ? 2 : 4
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const foldAmount = Math.max(0, Math.min(1, operationState))
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const foldAmount = clampDoorOperationState(operationState)
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const panelLength = insideWidth / panelCount
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const foldAngle = Math.PI * 0.44 * foldAmount
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@@ -501,7 +509,7 @@ function addPocketDoor(
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contentPadding: DoorNode['contentPadding']
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},
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) {
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const openAmount = Math.max(0, Math.min(1, operationState)) * 0.88
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const openAmount = clampDoorOperationState(operationState)
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const slideSign = slideDirection === 'right' ? 1 : -1
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const leafWidth = insideWidth
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const leafCenterX = slideSign * insideWidth * openAmount
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@@ -594,7 +602,7 @@ function addBarnDoor(
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contentPadding: DoorNode['contentPadding']
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},
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) {
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const openAmount = Math.max(0, Math.min(1, operationState))
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const openAmount = clampDoorOperationState(operationState)
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const slideSign = slideDirection === 'right' ? 1 : -1
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const leafWidth = insideWidth * 1.06
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const leafCenterX = slideSign * insideWidth * openAmount
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@@ -711,7 +719,7 @@ function addSlidingDoor(
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contentPadding: DoorNode['contentPadding']
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},
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) {
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const openAmount = Math.max(0, Math.min(1, operationState))
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const openAmount = clampDoorOperationState(operationState)
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const activeOnRight = slideDirection === 'left'
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const fixedSign = activeOnRight ? -1 : 1
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const activeSign = activeOnRight ? 1 : -1
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@@ -814,7 +822,7 @@ function addGarageSectionalDoor(
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garagePanelCount: number
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},
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) {
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const openAmount = Math.max(0, Math.min(1, operationState))
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const openAmount = getDoorRenderOpenAmount('garage-sectional', operationState)
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const panelCount = Math.max(3, Math.min(12, Math.round(garagePanelCount)))
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const panelHeight = leafHeight / panelCount
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const panelGap = Math.min(0.012, panelHeight * 0.08)
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@@ -920,7 +928,7 @@ function addGarageRollupDoor(
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operationState: number
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},
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) {
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const openAmount = Math.max(0, Math.min(1, operationState))
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const openAmount = clampDoorOperationState(operationState)
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const slatHeight = Math.max(0.055, Math.min(0.11, leafHeight / 22))
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const visibleHeight = leafHeight * (1 - openAmount)
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const visibleSlatCount = Math.ceil(visibleHeight / slatHeight)
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@@ -1011,7 +1019,7 @@ function addGarageTiltupDoor(
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operationState: number
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},
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) {
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const openAmount = Math.max(0, Math.min(1, operationState))
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const openAmount = clampDoorOperationState(operationState)
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const angle = (Math.PI / 2) * openAmount
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const hingeY = leafCenterY + leafHeight / 2
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const panelCenterY = hingeY - Math.cos(angle) * (leafHeight / 2)
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@@ -1114,13 +1122,16 @@ function updateDoorMesh(node: DoorNode, mesh: THREE.Mesh) {
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contentPadding,
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hingesSide,
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swingDirection,
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swingAngle = 0,
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swingAngle: nodeSwingAngle = 0,
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doorType = 'hinged',
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operationState = 0,
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operationState: nodeOperationState = 0,
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leafCount = 1,
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slideDirection = 'left',
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garagePanelCount = 4,
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} = node
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const runtimeDoorState = useInteractive.getState().doors[node.id]
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const swingAngle = runtimeDoorState?.swingAngle ?? nodeSwingAngle
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const operationState = runtimeDoorState?.operationState ?? nodeOperationState
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const clampedSwingAngle = Math.max(0, Math.min(Math.PI / 2, swingAngle))
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if (openingKind === 'opening') {
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